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Patch 0.7.5 Bug fixes
0.7.4 Bugs fixed
Added the ability to disable a mod and to revert the default content to its original state. This should restore the game's functionality if the user's custom content has gotten the game into an erroneous state.
Fixes a bug that was causing crashes when trying to play an exhibition game with custom teams.
This patch should fix crashes when customizing teams/leagues/players/etc. Also, added a fix to try and prevent simulated games from ending in a tie.
I am so excited to announce that the first Early Access version of Full Court Heroes is now available for purchase on Steam. There are still some known bugs and some missing features. There are several areas of franchise mode that we're working some issues with that will be coming over the next day or even several days. I'm sure there will be updates today and tomorrow and for months to come. We'll be posting a roadmap and some info on known issues and other future plans soon. Some of you have been waiting for quite a while. We know that this game has a long way to go yet to get to full release, but for now I am happy to say that the wait is over.
We are so sorry. We made a big rookie mistake and did not get our release build submitted for review early enough. It is has been in the review queue for a week, but has not been approved or denied as of yet. We did not adequately account for the holiday weekend either. We are new to this process and have learned a tough lesson here. If you've been anxiously looking forward to playing Full Court Heroes, thank you for that firstly, but I am so sorry we did not better anticipate the time this review process would take. We will release the game as soon as the review process is complete. This delay may only be for a few hours or if issues are found that need to be resolved, it could be several days. Please forgive our mistake. Thank you for your patience.
Join us for an exclusive Steam Next Fest live stream event where the developer of Full Court Heroes will showcase this new basketball game with charming pixel art! Full Court Heroes offers a unique blend of arcade and simulation, capturing the nostalgic charm of 8 and 16-bit era games while incorporating modern features. Experience fast-paced gameplay, detailed stats, fully customizable rosters, and more. Watch as the developer demonstrates the game's dynamic 5-on-5 basketball action and shares insights into its development. Dont miss this chance to see Full Court Heroes in action and get a sneak peek at what it takes to lead your team to a championship!
Join us for an exclusive Steam Next Fest live stream event where the developer of Full Court Heroes will showcase this new basketball game with charming pixel art! Full Court Heroes offers a unique blend of arcade and simulation, capturing the nostalgic charm of 8 and 16-bit era games while incorporating modern features. Experience fast-paced gameplay, detailed stats, fully customizable rosters, and more. Watch as the developer demonstrates the game's dynamic 5-on-5 basketball action and shares insights into its development. Dont miss this chance to see Full Court Heroes in action and get a sneak peek at what it takes to lead your team to a championship!
[previewyoutube=jR5GkkYhYtI;full][/previewyoutube] Lots of big announcements in this one. Full Court Heroes will be participating in Steam Next Fest June 10-17, 2024. We're releasing a demo on May 20, 2024. We've added support for shot contesting, fouls and free throws, multiple language, re-mapping controls, a lot more improvements. My brother Josh is joining Tireswing Games and we'll get to make games together in the future. Good things are happening around here.
Lots to catch up on. I have released the pre-alpha build to some players for testing and have been getting their feedback on the game. I set up a discord server for Full Court Heroes. And I show off the in-game team customization tools as I create a new stock team that will ship with the game: the Charlotte Stingers. [previewyoutube=4149hX6xVjs;full][/previewyoutube]
It took almost a complete rewrite, but I have been able to get online networked multiplayer working, along with more UI work, I hired a composer and got a track for my main menu with more to come. I created a play designer that is built into the game. I added CPU v CPU mode. And finally, I talk about the push toward a public demo release and what is still needing to be done before that can happen. [previewyoutube=8tWwyqRwL2w;full][/previewyoutube]
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