Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.

Features
Features
Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets

First and foremost: A HUGE thank you to everyone who’s picked up the game so far. The first day has been a smashing success and we couldn’t be happier with the reception we’ve gotten. After 2.5 years of hard work it is exciting and encouraging to see everyone playing and enjoying the game.
Unsurprisingly, there are bugs and good feature suggestions popping up. We’ll do our best to address as many of them as we can in short order, but we appreciate your patience as a small two man team making this game. Going over the issues, we’ve identified a handful of things we want to try and improve as soon as possible. They are:
- Bug: occasional crash/black screen for some players
- Camera improvements needed for keyboard/mouse players
- Players need damage state animations/better notification of damage taken
- Movement around props and walls can be frustrating
- Missing vsync option
- Option to lock mouse to window
- Separate audio volume sliders
- Bug: flickering mouse reticle
- Improve reticle size
- Other one off bugs reported (sync issue, one player with framerate issue, etc)
Once we get into a rhythm of regular updates, fixes would normally just get rolled into one of the two week updates. Given that we’ve just launched we’re going to be applying hotfixes as soon as we’ve had a chance to test them locally.
If your bug or suggestion isn’t on that list, it hasn’t been forgotten! We’re tracking everything and we will continue to roll out fixes after this initial batch.
Have additional feedback? please head to the forums and post it there! As I start coding these fixes I won’t be in there 24/7, but I will be monitoring it for feedback and posting as I go.
As a final note - I’m happy to announce that we’ll be in the Indie MEGABOOTH at PAX West next month! If you’re there please stop by to say hello. :)
-Ryan
Minimum Setup
- OS: Ubuntu 14.04 or SteamOS
- Processor: Core i5 or Core i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
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