Hotfix 1 Now AvailableI'm getting ready to push the first hotfix. The hotfix contains several small requests, and a good bit of work was taking a first pass at rebuilding the settings screen. The settings screen (and the settings dialog in game) now is separated into four sections. This will give us a lot more space for options going forward.
There will be at least one more hotfix after this one to deal with additional launch issues/suggestions, so please don't worry if your issues aren't addressed in this one.
Cheers,
Ryan
Changes
- Reworked settings screen to be separated into 4 sections to accomodate increasing option count
- Added music track to title screen and menus
- Audio settings now have separate music and sfx sliders in addition to the master volume slider
- Added sound effect on player join in online lobby
- Added vsync option in video settings
- Improved cursor visibility code in online and local multiplayer
- Added option to constrain mouse to window
- Fixed a typo in the game over dialog
Notes
There are a set of bugs with constraining the cursor to the window when the game is in windowed mode. This does
not affect play during full screen use. Notably the issues are:
- Windows: cursor can still exit into title bar area
- Windows: when changing window resolution, cursor constraints do not update correctly. This fixes itself on switching to a new menu/screen.
- OSX: Cursor does not properly restrain to window when constrain cursor is selected.
I've filed bugs with unity about all of these and I'll be working with them for a resolution. For now I just wanted you to be aware of the limitations and as they improve stuff in the base engine we'll roll those changes into the game.
[ 2016-08-18 22:09:32 CET ] [ Original post ] Monsters & Monocles is a frantic, Victorian steampunk themed twin-stick shooter all about using teamwork and heavy weaponry to battle the hordes of evil. A naive occult collector has unknowingly unleashed a great evil that is spreading across the globe, and it’s up to you and a team of quirky paranormal investigators to find the source of this dark energy and blast it back to where it came from.
Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.

Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets
