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From: Overlord
To: Minions
My Dear Minions,
I would like to commend you on your efforts in stopping the heroes as they traverse our encampments and attempt to interrupt our grand schemes. You have worked admirably as a team and I know that you truly are trying your best.
However it has come to my attention that heroes are frequently and repeatedly defeating us across all our current zones of engagement and this simply will not suffice. As such I am ordering several changes, to be implemented immediately:
First: New objectives and events have been deployed across all zones. You, my minions, should not need to do anything for these to take effect but they should add a new set of challenges for the heroes to overcome. I do recommend that you avoid gazing into the magic portals, lest it mistake you for an enemy.
Second: We’ve received reports that the heroes have gained an ability called a ‘damage state.’ Intelligence believes that this makes it more clear for them to recognize when they are injured. Along with this change they have learned a new technique that allows them to keep firing while being knocked back. Going forward please be aware of this new threat to you.
Third: Several of you will be sent to combat training. All Spider Thieves will receive more training in knife throwing, and Chimney Bats will spend time practicing with Mummybats. After training please deploy back to your original zones.
Fourth: We have started deployment into a new zone, which we are currently calling The Forest. Minions from the town are currently holding the encampment until the new recruits can be summoned. The heroes should not be able to find this zone yet, which will give us time to prepare our forces there.
Finally: There are rumors of secret entrances that ███████████████████REDACTED███████████████████. Please do not call attention to these entrances as we do not wish for the heroes to find them.
Again, thank you for all your efforts so far! I, and everyone else at headquarters, appreciates your effort and resolve. Please continue to push and in no time I’m sure we’ll have the world domination that we so desire.
Respectfully Yours,
Overlord of the Secret Criminal Organization of Nasty Evildoers
PS - For more specific information, please see the included intelligence report.
INTELLIGENCE REPORT #: 1.2.6144
TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT
CLASSIFICATION: TOP SECRET
New Features:
* Secret Room Generation: Initial pass of secret rooms you can find. Still very early! Please report a bug if any of the entrance spawns cause an issue
* Added unique chests for secret rooms with varying drop rates
* Random Events System: 10% chance of an event triggering on a level
* 4 Enemy Events: When event type is triggered, enemy types on floor change
* Door & Key objective replaced with Barrier & Key objective
* Barrier & Key objective added to all zones
* 2 all new objective types
* Characters now have a damage state and show it when hit along with sfx
* Shooting and dashing no longer prevented during knockback states
Changed Features:
* Bosses now have a guaranteed relic drop
* Made changes to relic drop rates across the board
* Mansion doorways now have variable width
* Chimneybats no longer have a dash attack
* Mummybats have moved into the town
* Chimneybats and Spider Thieves both have much longer range on projectiles
* Chimneybat projectiles have been slowed
* Spider Thieves have had their projectile count increased
* Spider Thief projectile now can hit up to four objects before expiring
* Updated tilesets on dig site
In Progress (Features are in the shipped build but disabled by default):
* Forest Map zone generator
* Forest Props: rocks, graves, standing lamps, tree stumps
* If you wish to preview the forest map, you can add "forest" to Modsasezonesavailable_zones.json. We do *not* suggest playing it online at this point in time
Fixes:
* Fixed some sound effects that weren't pooling so stacking doesn't cause them to blow out
* Spider thief projectiles now do damage as expected
[ 2016-10-27 20:39:00 CET ] [ Original post ]
🎮 Full Controller Support
- Monsters and Monocles [Linux] [188 M]
Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.
Features
Features
Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets
- OS: Ubuntu 14.04 or SteamOS
- Processor: Core i5 or Core i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
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