




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
S.C.O.N.E. INTERNAL MEMO # 10003 From: Overlord To: Minions
---------------------------------------------------------------------
INTELLIGENCE REPORT #: 1.5.6420
TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT
What's New:
* The forest zone is now live! It is not complete, but should be fully playable.
* The Old Man of the Forest now sees over the forest exit
* Doomshroom, Flamedeer, and Grave Hermits are all now live in the forest
* Reworked forest art
* Reworked enemy groupings on forest
* Added new props to forest and updated all debris particle effects
* Added new title music
* New custom map built for the Old Man of the Forest fight
Changes:
* Updated to Unity 5.5.1 - this might small like a sound thing but required several major changes to lighting, input, and physics. Please keep an eye out for bugs!
* Fixed several behavior tree nodes for enemies so they will face the correct way while moving
* Players can now be affected by damage causing status effects (e.g. burning)
* Sound effect player now culls sound cues based on distance from the main audio listener
* Bullets no longer count a target as 'hit' if passing through while invincible
* Started support for pluralization of text values for objective text
* Added ability for traps to hold their damaging state for a given duration instead of a single frame check
* Added ability for traps to be fired by controlling AI enemies
* Reworked entrance/exit selection for cellular automata maps to better enforce a minimum distance
Fixes:
* Fixed multiple generation bugs that could cause a crash when teleporting in to a new zone
* Bullets fired now despawn on level change to prevent them from persisting into the new level
* Reworked shader for particle debris so it can properly alpha fade based on supplied color gradient
[ 6084 ]
[ 1345 ]
[ 4067 ]