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INTELLIGENCE REPORT #: 1.6.6297
TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT
What's New:
* New guns and items to play with!
* New gun: Antique Pistol (Bullet class, Rare)
* New gun: Auto Cross Launcher (Holy class, Uncommon)
* New gun: Cricket Bat (Explosive class, Uncommon)
* New gun: Cucumber Sandwich (Spread class, Rare)
* New gun: Double Shot (Bullet class, Rare)
* New gun: Flame Belcher (Fire class, Common)
* New gun: Hole Puncher (Spread class, Common)
* New gun: Plasma Rifle (Beam class, Uncommon)
* New gun: Wave Beam (Beam class, Common)
* New item tier: Uncommon (previously all were common)
* New item: Brandy Snifter (Common)
* New item: Fancy Slippers (Uncommon)
* New item: Slippery Moustache Wax (Uncommon)
* New Item: Iceberg Fragment (Uncommon)
* New Item: Steam Powered Fan (Uncommon)
* New Item: Demonic Bullets (Uncommon)
What's Changed:
* All zones have had a pass over map size to try to make them more roughly in-line with our long term plans
* Guns can now have multiple valid exit points/angles for bullets
* Added "contact" damage type for all melee damage
* Added ability for items to modify damage taken per damage type
Fixes:
* Fixed a rare but major issue with mansion generation that could cause an impossible level to be generated
* Fixed an issue where mansion generation could infinitely loop trying to place doors
* Fixed bug with item cloning not correctly tracking gun modification fields
* Fixed bug with item sprites not being located correctly on screen (they were center pivot when they should be bottom pivot)
* Several miscellaneous bug fixes across all level generators that would cause unnecessary stalls or loops
* Added caching of map segments for town generation improving overall generation time
* Fixed bug where HUD texture atlas could become corrupted
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