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From: Overlord
To: Minions
Minions,
I have two major items to touch upon in this memo.
First, our Research Division has announced that a new monster type named the “Papergeist” has escaped the experiment labs and flown to the zones of engagement. It is a ghost with an endless search for knowledge and will devour any books and papers it comes across. Give it space and do not let it consume any of our internal memos! It’s already eaten a collection of my early journals from my early days as an analyst in Central Services, and I don’t know what it will do with the information. If you find a Papergeist and manage to recover any portions of my journal, please return them to immediately. And don’t read them. You must promise not to read them.
Second, our Spymaster has informed me that the heroes have recently received upgrades to their airship. The new device is called Turing’s Enigmatic Analyzer, or T.E.A., and will begin to track a wide variety of tactical information for them. They have also added a fragment analyzer that can take partial pieces of pages and attempt to reconstruct them into a readable whole. To help process all this information they have also added a B0T-13R model robot to keep things running smoothly. Please, minions, redouble your efforts and show the heroes that any attempt at improvement is a futile effort.
Yours,
Overlord of the Secret Criminal Organization of Nasty Evildoers
Att. Intel Report 1.7.6331
INTELLIGENCE REPORT #: 1.7.6331
TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT
What's New:
* Turing's Enigmatic Analyzer has been added to the airship
* Fragment Converter Device has been added to the airship
* Your trusty butler, B0t-13r has been added to the airship
* The first book of journal pages has been added to the game
* Papergeists have been added to the game
* Added codex entries for weapons, items, and relics
Changes:
* Reworked entire seeding system so each game starts with a single distinct 'parent' seed, that all other seeds and generators are built from. This improves our ability to replicate levels more consistently and also moves us a step closer from being able to share seeds for fixed runs/challenges
Fixes:
* Dynamic lighting had broken with unity 5.6, now fixed
* Several shader objects had broken with unity 5.6, now fixed
* Debris particles should now appear as expected
* Fixed bundle name on mac to fix issue where game wouldn't load
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