




Hello!
First of all, thanks to everyone who's reported their experiences with the new map generator and arena challenges so far - the feedback has been incredibly helpful and because of it we've been able to track down issues that otherwise would have been a nightmare to find.
But on to the update! The biggest change in the mansion generator is the inclusion of shops in the main zones, instead of as an interstitial level. It's the first "special" room type that we've managed to include, towards our longer term goal of increasing moment to moment diversity on a level. Along with the shop we've also added the first two in-level NPCs, Monsieur LeClawe and his cat. Their conversations are temporary until we do the full conversation mechanics/UI, but it's fun to see them in the world after all this time.
Now that shops are integrated into the levels we will need to revisit the loot tables and costs. It is on the todo list, but will be part of a larger revamp as we look at what items are worth having in shops, what their rarity should be, and what the costs should be to scale with the value and player progress. It's a balancing act that relies on a lot of other game systems and mechanics, so we appreciate your patience for it.
In addition to the shops there are a bunch of smaller but visible updates - notably a secondary tileset for the mansion, several new arena challenges, and bug fixes that were preventing some players from progressing in the last version. You can see the full changelog below.
We hope you enjoy this update, and we hope to be back soon with the next one!
Cheers,
Ryan & Craig
2017/10/03 - 1.10.6485 (Content Update 8)
---------------------------------------------------------------------------
What's New:
* The new generation system (e.g. the mansion) now integrates a shop into each floor rather than having a single interstitial shop between the two main floors of a zone.
* Added the first two shop types (normal and black market) to the mansion generator.
* Added a new tileset on the first floor of the mansion
* Added two shop NPC's (LeClawe and his cat)
* During play the level seed is now displayed on screen
* Shops now change the music based on whether or not a local player is in the shop
* Shops can now pull from different loot tables, letting different shops pull from different item sets
* Added several new arena challenges
* Updated to Unity 2017.1.1f1
What's Changed:
* Tweaked difficulty of some arena challenges
* Fixed floor names created by new generation system
* Fixed bug where zone transitions were sometimes incorrectly generated on the mansion
* Added a data validator to ensure that bad data can't make a challenge arena bug out
* Added additional validity checks to challenge arenas to make sure they open as expected
* Added a periodic check to see if someone has been caught in an arena barrier - and if so teleport them to a safe location
* Fixed error with barrier & key objective where it could prevent some level rooms from being correctly processed
* Arenas now have a per-wave timeout of 120 seconds. After that it should immediately move on to the next wave or open the doors if the last wave has already been processed.
* Fixed an errant ceiling tile on the treasure room map
Misc:
* Added ability to weight rooms with odds, currently only used in shop selection
* Replaced shop table art
Known Issues:
* We've had periodic reports of challenge arenas not opening. We've tried to bulletproof the code as best we can, but if you see a specific case of this please note the level seed in the bottom right corner of the screen and let us know! We are still actively looking for a repeatable test case to reproduce the issue.
[ 2017-10-03 23:00:44 CET ] [ Original post ]
🎮 Full Controller Support
- Monsters and Monocles [Linux] [188 M]
Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.
Features
Features
Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets
- OS: Ubuntu 14.04 or SteamOS
- Processor: Core i5 or Core i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
[ 6047 ]
[ 981 ]