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This update tackles one of the oldest tasks we've had on the todo list: an in-game map! There's a persistent minimap in the HUD, and you can display the full map by going to the pause menu. Rooms will appear on the map as you enter them, and special rooms will be marked with an icon. Currently we mark entrances, exits, shops, npcs, treasure rooms, and challenge rooms. Currently we do not have the ability to mark individual objective items on the map, although we hope to add that in the future.
We've also added challenge rooms! These are rooms where the combat difficulty will be higher, but there will be a reward for anyone willing to take on its challenge. To start with, each floor in the mansion has a challenge room containing a map of the floor, in the future we will add additional high level powerups as well.
We've also added several NPC's to the mansion, currently with 1 appearing per floor, each offering different benefits. Talk to them and see what they can do for you! (And beware the Widow, her blessings are not always a boon). The NPC's are currently static with a simplistic chat system, but we'll be changing that down the line.
There are also several changes to game balance around player health, enemy spawn counts, and adjusting spawn counts per each additional player in multiplayer games. Tread carefully!
Smaller additions to this update include new combat and treasure rooms, double difficulty arenas, nine different widow potions, and changes to the map generation to prevent rare degenerate cases (e.g. - entrance spawns on spikes, objective collectables spawn inside an indestructable prop). We also fixed several small networking bugs and exceptions that were causing gameplay issues.
At this point the last 3 or 4 updates have changed the gameplay considerably in our zone of focus (the mansion), so if you have feedback about how the mansion is playing we'd love to hear it! We're approaching the point where we're going to take the lessons learned from the mansion and start applying it to the other zones to get them up to speed, so if there are things you particulary like or don't like please let us know so we can consider them. If you've been playing in local or network multiplayer we'd especially be interested to hear how the latest balance changes are working for you!
Cheers,
Ryan & Craig
2018/02/21 - 1.13.6627 (Content Update 11)
---------------------------------------------------------------------------
What's New:
* We finally have a map! Added an on-screen minimap as well as a full map in the pause menu
* Added minimap room markers (currently for npcs, challenge rooms, treasure rooms, entrances, and exits)
* Added a map item that gives you the full map for the current floor
* Added 3 challenge rooms with more difficult spawn wave patterns
* Added 5 new combat rooms
* Added 2 new treasure rooms
* Added rare 'double difficulty' arenas
* Added NPCs: Widow, Klunk, Garrison, and Meredith
* Widow: Offers 3 random potions, may be helpful or may be harmful there's only one way to find out
* Klunk: Trade in 2 guns for one random one
* Meredith: sells relics at a significantly reduced rate
* Garrison: Sells weapons at a significantly reduced rate
* Added 9 widow potion items
What's Changed:
* Made adjustments to all possible arena waves
* Tweaked enemy generation to be slightly friendlier for single player, but added additional enemy spawns per additional player in MP.
* Adjusted enemy costs during generation
* Reduced player health, but increased invincibility time after taking damage
* Changed mansion rooms so the entrance or exit will no longer appear on spikes
Misc:
* Fixed several small networking bugs
* Fixed occasional bug where 2 maps would be generated on a single floor
This update tackles one of the oldest tasks we've had on the todo list: an in-game map! There's a persistent minimap in the HUD, and you can display the full map by going to the pause menu. Rooms will appear on the map as you enter them, and special rooms will be marked with an icon. Currently we mark entrances, exits, shops, npcs, treasure rooms, and challenge rooms. Currently we do not have the ability to mark individual objective items on the map, although we hope to add that in the future.
We've also added challenge rooms! These are rooms where the combat difficulty will be higher, but there will be a reward for anyone willing to take on its challenge. To start with, each floor in the mansion has a challenge room containing a map of the floor, in the future we will add additional high level powerups as well.
We've also added several NPC's to the mansion, currently with 1 appearing per floor, each offering different benefits. Talk to them and see what they can do for you! (And beware the Widow, her blessings are not always a boon). The NPC's are currently static with a simplistic chat system, but we'll be changing that down the line.
There are also several changes to game balance around player health, enemy spawn counts, and adjusting spawn counts per each additional player in multiplayer games. Tread carefully!
Smaller additions to this update include new combat and treasure rooms, double difficulty arenas, nine different widow potions, and changes to the map generation to prevent rare degenerate cases (e.g. - entrance spawns on spikes, objective collectables spawn inside an indestructable prop). We also fixed several small networking bugs and exceptions that were causing gameplay issues.
At this point the last 3 or 4 updates have changed the gameplay considerably in our zone of focus (the mansion), so if you have feedback about how the mansion is playing we'd love to hear it! We're approaching the point where we're going to take the lessons learned from the mansion and start applying it to the other zones to get them up to speed, so if there are things you particulary like or don't like please let us know so we can consider them. If you've been playing in local or network multiplayer we'd especially be interested to hear how the latest balance changes are working for you!
Cheers,
Ryan & Craig
2018/02/21 - 1.13.6627 (Content Update 11)
---------------------------------------------------------------------------
What's New:
* We finally have a map! Added an on-screen minimap as well as a full map in the pause menu
* Added minimap room markers (currently for npcs, challenge rooms, treasure rooms, entrances, and exits)
* Added a map item that gives you the full map for the current floor
* Added 3 challenge rooms with more difficult spawn wave patterns
* Added 5 new combat rooms
* Added 2 new treasure rooms
* Added rare 'double difficulty' arenas
* Added NPCs: Widow, Klunk, Garrison, and Meredith
* Widow: Offers 3 random potions, may be helpful or may be harmful there's only one way to find out
* Klunk: Trade in 2 guns for one random one
* Meredith: sells relics at a significantly reduced rate
* Garrison: Sells weapons at a significantly reduced rate
* Added 9 widow potion items
What's Changed:
* Made adjustments to all possible arena waves
* Tweaked enemy generation to be slightly friendlier for single player, but added additional enemy spawns per additional player in MP.
* Adjusted enemy costs during generation
* Reduced player health, but increased invincibility time after taking damage
* Changed mansion rooms so the entrance or exit will no longer appear on spikes
Misc:
* Fixed several small networking bugs
* Fixed occasional bug where 2 maps would be generated on a single floor
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