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Hi everyone.
In an effort to keep you all up to speed with what were currently working on, Im aiming to put together an update post each month. Lets jump right in!
Combat Arenas
We felt that the transition into/out of the locked combat rooms was one of the weakest interactions in the game. Snapping players into rooms was jarring, lacked any kind of clear transition, and was something we wanted to address. The first step was to add animations to the barriers themselves as they appear/disappear.
With the games local and online multiplayer modes allowing players to split up and potentially be in different rooms when an arena is triggered, the barrier teleportation pads allow other players to join the battle when ready (or not if you have those type of friends :P). The game currently lacks a visual representation of this, so we integrated a player turns into floating ectoplasm teleport animation, along with a small period of invincibility as they enter the arena.
As with any major changes or additions that touch single player, local multiplayer, and online multiplayer, there are a ton of potential issues and edge-cases to test and fix. The online mode is especially challenging as various player state and position changes are involved, so were still a little way off pushing these changes live as we continue to tweak and play test.
New Factory Zone
As Gavin works on integrating the arena assets, Ive also been fleshing out the fifth and final main zone, the abandoned Victorian steelworks. Its an industrial-type area featuring molten lava pits and heavy machinery, topped with a layer of steampunkiness.
The above screengrab is a current WIP as I continue to refine and polish up certain aspects. Once the tiles for both floors are nailed down, I need to work on props (large and small), and also some enemies unique, zone-specific enemies to bring it all together.
Thats about everything for this month. See you next time, and thank you for reading!
Craig
[ 2019-11-19 21:28:00 CET ] [ Original post ]
🎮 Full Controller Support
- Monsters and Monocles [Linux] [188 M]
Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.
Features
Features
Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets
- OS: Ubuntu 14.04 or SteamOS
- Processor: Core i5 or Core i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
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