Hi everyone!
As the year draws to a close, heres a rundown of what weve been up to this past month.
Factory Zone Enemies
To complement the industrial nature of the factory itself, I wanted to really lean into the steampunk element of the game. Furnace Face (far-right) is a heavy hitter with potential for nasty fire-based attacks. The Gear heads (center) could be a fast moving, projectile spraying spinning top of death. Lastly, the Gremlin (far left) are literal gremlins in the machine that may throw the odd spanner in the works...or at unsuspecting players :P
We still have a ton of zone work left to do before we implement this gallery of rogues, but I look forward to seeing each of them offer new challenges in the factory zone.
Zone Traps
The games existing traps are an aspect of the game that weve been wanting to improve and flesh out for a long time. The spike traps in particular are too frequent, and not readable enough during more intense moments. Along with improvements to the spike traps, we also started developing a few zone-specific traps to help offer greater variety and challenge. The flame vent trap below is one example, but weve also been developing a more variants for the other zones to help them feel more distinct.
Traps are very challenging to implement due to how much potential network latency/syncing factors into their timings for online multiplayer, so we still have plenty to work on before we're ready to push them live.
Mansion Boss/General Boss Foundation Work
We recently started taking a proper look at how we would like the game's bosses to be implemented. This encompasses everything from generating their floors as lockable arenas, playing boss-specific intro animations, and also how and where loot is generated. With all this in mind, we decided to use Lord Skullington's battle as a test bed, which can then be applied to the game's other bosses.
Gavin has been making some great process on this front, while I've been roughing out and developing his attack animations and supporting art. Here's a VERY rough WIP of his full beam spin attack.
That's everything for this month. We hope you have a great holidays, and we'll see you all in 2020!
Craig & Gavin
[ 2019-12-20 20:56:58 CET ] [ Original post ]
🎮 Full Controller Support
- Monsters and Monocles [Linux] [188 M]
Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.
Features
Features
Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets
- OS: Ubuntu 14.04 or SteamOS
- Processor: Core i5 or Core i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
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