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Progress Update: April - June 2021

Hi everyone, As mentioned in the previous couple of updates, these past few months have been all about working through and finishing every aspect of the game's UI. We're happy to report that we managed to hit our goal this past month, and have now started working on wrapping up all of the game's supporting UX work and general connective tissue. This should really help round out the overall game-flow and make the game feel like a more complete experience. Here's a rundown of some of the new UI work:

Game Title Screen



It being the first screen a player sees, I wanted to add a bit more detail and general polish to the game's title, as well as adding a few subtle animations to breath a bit of life into it.

Codex Screen



Since the airship's codex computer is so detached from the rest of the game UI, I wanted to try something more unique and thematic, so I decided to make it a more detailed representation of the actual in-game console sprite.

Relic Screens


Trying to come up with a clear and easy to use screen for equipping/upgrading relics, that also works in single player, local MP, and online MP has always been a bit challenging. After testing a few ideas and different approaches, we decided it would be best to split equipping and upgrading into two distinct screens
The equip relics console is all about selecting the relics you want from the ones available, with the new central grid view showing you which relics still need to be discovered
Having relic upgrades be a unique screen helps remove some of the UI complexity and visual clutter, and makes it a distinct action.

Game Over Screens


For the game over screen, it became clear that the key information a player would want after a solo run, would be fairly different from that of a MP group. With that in mind, we decided to take a unique approach for each.
In single player, all items, relics, and weapons collected on that run are now tracked and shown.
In multiplayer, a crown is awarded to the each player for least deaths, most kills, and most gold collected. (It looks like our heroes have seen better days T_T) Although it's been quite the task working through an entire game's worth of UI, we're really happy with how everything is coming together, and are in a good place to finish up all of the remaining UX work needed to bring us closer to having a fully fleshed out game. Once that core foundation is done, we'll then be able to push ahead with the remaining content, and all of the fun stuff that entails :) Thank you for reading, and please stay safe and take care of yourselves. Craig


[ 2021-07-05 23:10:13 CET ] [ Original post ]

Monsters & Monocles
Retro Dreamer Developer
Retro Dreamer Publisher
2016-08-16 Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (59 reviews)
The Game includes VR Support
Public Linux Depots:
  • Monsters and Monocles [Linux] [188 M]
Monsters & Monocles is a frantic, Victorian steampunk themed twin-stick shooter all about using teamwork and heavy weaponry to battle the hordes of evil. A naive occult collector has unknowingly unleashed a great evil that is spreading across the globe, and it’s up to you and a team of quirky paranormal investigators to find the source of this dark energy and blast it back to where it came from.

Online and Local Multiplayer


Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.

Customize Your Play Style


Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.

Procedurally Generated World


Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.


Features


  • 4 player co-op - both locally and online
  • Co-op centric gameplay - Revive teammates and shared pool of lives across all players
  • Challenging single player
  • Every game is different - Procedural levels, enemies, relics, objectives, and secrets
  • Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
  • Full Controller support
  • Huge bosses
  • Sound design & Music by Hyperduck Soundworks
  • Dogs wearing smoking jackets


MINIMAL SETUP
  • OS: Ubuntu 14.04 or SteamOS
  • Processor: Core i5 or Core i7Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
  • Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
GAMEBILLET

[ 6047 ]

21.24$ (15%)
4.19$ (16%)
17.99$ (10%)
3.35$ (16%)
26.69$ (11%)
8.25$ (17%)
4.12$ (17%)
4.12$ (17%)
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26.09$ (13%)
16.94$ (15%)
20.74$ (17%)
4.44$ (11%)
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25.19$ (16%)
11.39$ (67%)
41.49$ (17%)
3.46$ (83%)
10.19$ (15%)
12.44$ (17%)
13.34$ (11%)
4.12$ (17%)
25.19$ (16%)
12.59$ (16%)
8.89$ (11%)
49.79$ (17%)
8.27$ (17%)
33.19$ (17%)
0.70$ (90%)
GAMERSGATE

[ 981 ]

1.32$ (91%)
6.0$ (70%)
0.56$ (81%)
3.48$ (83%)
0.75$ (85%)
2.62$ (47%)
6.29$ (30%)
2.25$ (89%)
5.63$ (81%)
2.0$ (75%)
1.05$ (85%)
13.99$ (30%)
0.56$ (81%)
2.0$ (90%)
0.51$ (87%)
2.5$ (50%)
3.0$ (62%)
13.04$ (57%)
5.0$ (75%)
9.66$ (68%)
25.99$ (35%)
19.99$ (20%)
4.0$ (80%)
2.25$ (89%)
1.35$ (89%)
0.56$ (81%)
1.5$ (90%)
2.63$ (62%)
0.9$ (92%)
4.19$ (30%)

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