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Hi everyone,
Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, weve still managed to push on and complete another major pillar of the game-NPCs!
A host of colorful characters waiting for you to lend an ear
Although there've been a few of them in the game in some capacity for quite some time, they were never really presented properly or polished up to an appropriate standard.
Professor Crowley busy deciphering ancient manuscripts in his study
With this in mind, weve spent the past couple of months working on adding animations, creating and implementing a proper dialogue/conversation system, fleshing out and improving character dialog, fixing and improving interaction mechanics, and generally just trying to make them feel more like theyre part of the game and its world.
James Gearsford hard at work maintaining the mighty airship HUB
Trying to also figure out a dialogue system that also works well in local MP was quite a challenge, but overall were really happy with how everything turned out. We feel like they add a nice layer of texture to the game that really helps to capture its inherent silliness, while also fleshing out the games underlying story and narrative a little more.
The new NPC dialog system in action
With the NPCS finished, the next major pillar weve started working on are the remaining boss fights. Ill have more on this in future updates.
Thank you all for reading, please stay safe and take care.
Craig
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