Hi everyone,
Its been a while since the last update, so lets jump right in.
Taking a Break and Quick Prototypes
During the summer, it became increasingly clear that we were both feeling pretty burned out creatively from working on the game full time for around 8 years now. We kept pushing on with it the best we could, but soon realized that we needed to step away for a little while to recharge.
Around this time, a few developer friends suggested that the outlandish world of Monsters & Monocles would be a perfect fit for a timed horde survival game. We really liked the idea, and decided to spend a couple of weeks making a quick prototype using many of the same assets. Pretty early on we could see that it had promise, so we decided to spend a little more time during the summer expanding the concept to see if we could turn it into an actual game.
Monsters til Midnight
By the end of summer, the game had really started to come together, and also began to take on an identity of its own as a legitimate Monsters & Monocles spinoff. Since it shares so much of its DNA, but with its own thematic twist of trying to survive against the march of time itself as the clock strikes midnight, (literal indestructible marching clocks of death in this case), Monsters til Midnight felt like a perfect fit.
The Monsters 'til Midnight coming soon page can be found here.
Where does Monsters & Monocles Fit Into This?
Although the coming soon page for Monsters til Midnight is now live on Steam, we still have some work left to do in order to wrap it up, so we have a Q1 2023 release date penciled in.
We still have every intention to return to Monsters & Monocles, and were hoping that some time away will help offer fresh perspective and a sense of renewed energy needed to get it across the finish line.
As always, I truly appreciate all of the kind words of encouragement, and the many large buckets of ongoing patience that you've all given us.
Thank you for reading, and please stay safe and take care.
Craig
[ 2022-11-17 04:47:06 CET ] [ Original post ]
🎮 Full Controller Support
- Monsters and Monocles [Linux] [188 M]
Online and Local Multiplayer
Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.
Customize Your Play Style
Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.
Procedurally Generated World
Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.
Features
Features
Features
- 4 player co-op - both locally and online
- Co-op centric gameplay - Revive teammates and shared pool of lives across all players
- Challenging single player
- Every game is different - Procedural levels, enemies, relics, objectives, and secrets
- Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
- Full Controller support
- Huge bosses
- Sound design & Music by Hyperduck Soundworks
- Dogs wearing smoking jackets
- OS: Ubuntu 14.04 or SteamOS
- Processor: Core i5 or Core i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discrete GPU. Nvidia GTX 400 Series or betterNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Additional space required for any mods downloaded
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