[Imgur](https://imgur.com/szXSd42)
Can you believe it's already been a year?
In celebration for Terranova's one-year anniversary, we've made some major game updates that we hope you'll enjoy. Buckle in, it's going to be a long one.
### Silver Mode UI and Wallpaper Customization
First up, are a couple new settings.
You can now pick your desktop wallpaper from any of the wallpapers youve unlocked in the story so far. You can also set your UI to silver mode you know, so your friends will know what a 1337 h4x0r you are.
### New Wallpapers and In-Game Achievements
There are three endings in the game: bad, neutral, and perfect. One theme we noticed was that players were getting the neutral ending and wondering if there was "more" to the game.
There is! With this update, youll unlock a new achievement and a new wallpaper with each ending you clear. There are also achievements for story branches you may have missed, and of course, for solitaire bragging rights.
### Updates to Cherry's Blog
Cherry draws. A lot. We thought it would be fun to add in more illustrations from Cherry into her blogespecially around her and Tourmaline.
### Updates to Sendaria's BlogandChats
It has come to my attention through feedback from players that Sendaria's route, in particular in reference to her eating disorderwere not handled well. Tourmaline's character is meant to be somewhat insensitive and unawarebut parts of the game crossed the line. I am sorry to players, especially those struggling with a very real disorder, who saw this exchange as reflective of being dismissive of their own struggles.
I've rewritten parts of Sendaria's story to give a window into her life in Japan and family life. I've also rewritten some of the exchanges between her and Tourmaline towards the end of the game. Overall, I've been happy to spend more time in Sendaria's world and show the player a bit more of her fears and uncertainties.
### And one last thank you to our players...
We wanted to thank the players who have written us on Discord, itch, and Steam with kind words of support and feedback. In this past year, we have felt the pressure to get our game out to more people, to be *more big* and *more polished* just like bigger studios. One learning we've had is that we can't do that. Not only from a resource perspective, but commoditization of our game makes us faceless. We don't want that.
From a marketing perspective, we really appreciateretweets, shares and offers to appear in bundles. It helps us spread the word!
From a personal perspective, when we read comments or hear about word of mouth referrals, ("I shared this with my friends/my sister/my partner!") that really motivates us and gets us excited to work on more games.
Thank you always for your kind words and support.
Your friendly neighborhood devs,
CJ & mabbees
[ 2023-06-30 05:43:26 CET ] [ Original post ]
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Terranova is a nostalgic interactive fiction game set in the early 2000's following four fangirls and their roleplay community on LimeJournal. Follow the lives of Ephemeralsmile, Cherrygoround and Sendaria as you chat them, befriend them, and discover yourself through a rich world of storytelling, love and friendship.
Features
- A nostalgic interface that transports you to a time before Twitter
- A full ten hours of story, complete with romance, drama and plot twists galore
- A LimeJournal for you to blog about your life
- Fully functional IM to chat your friends and Solitaire to waste time while you chat your friends
- Your choices matter; three unique endings based on your choices
- Roleplay. Lots and lots of roleplay.
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