





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey, this Update started with a rework of the map Playa Escondida, but I ended up solving the stairs problem, so here is the full patch note :
Hey everyone, Its time for an update. This one is huge, introduction the hooked map, and a lot of new tricks and variations. Its a huge update because I changed the way we play the game for kicks and variations. There is not need to hold any button during the transitions now, so the games flows much better. If you found the game hard I encourage you to give it another shot. And I also recommend for everyone to redo at least the Variations Tutorial to understand how its done now. I hope that you will enjoy this update, cant wait to get your feedback
This update includes a few global game quality improvements and fixes, especially a rework of the climb up animations integration, here are the changes in detail :
This update will allow you to train your cliff-jumping skills and discover a new air drag mechanic while jumping off a hot air balloon in Polynesia, it also includes a lot of fixes to increase smoothness It includes the following things : - Disabling of self body collisions to improve ragdoll stability and physics accuracy - Fix on Camera tracking glitch - Improvement on Camera reset when player position isn't continuous, spawn, teleportation, replay - New air drag realistic implementation for skydiving - New air drag non realistic implementation to practice cliff jumping while keeping fall speed in a range that's manageable for the engine - New map : Air Balloon - New trick : Triple Full landing complete to swing out of it - Fix on a glitch that launched the character in the air when automatically transition to ragdoll after over-rotating a trick - Improved shore waves on Playa Escondida
This update is motivated by a Unity upgrade, It may have positive consequences on the performances, and fixes the crashes on loading a scene that some of you had. In addition to that it contains the following things : - Entire rework and optimization of the loading of the maps to shorten the waiting time and smooth out the experience - Fixed ragdoll behavior of kicking the legs randomly when tucked - Improved splash effect depending on water penetration - Wetsuit clothing gear for the male character - Tweak on trampoline horizontal velocity of jumps - Addition of motion blur for high and ultra, a dedicated toggle will come in the settings in the future - Fix ui bugs in the settings - Fix vaults issues on the arena blocs - Fix unexpected camera traveling when enteringreplaymode - Alternative Input system for Free fall mode available in the settings
Just a little update with a few bug fixes, a rework of the tucking system, a few new tricks and some polish on the maps Here is the detail :
To celebrate the cliff jumping season, I designed a new map with a 50m deep Cenote I also did a few bug fixes and adjustments :
Rebuilt to fix the invisible character on Linux and Steamdeck after the previous update
This update includes the Temple map, the new vault and wallflips mechanics, an update of the Arena with a trampoline and a lot of bug fixes : Fixed one cause of the invisible character problem some people had due to their region settings Fixed the stuck in a trick that could happen in the tutorial Fixed the invisible target marker in the tutorial Fixed the problem where the player couldnt get up in shallow water Fixed the physics of the jumps from very high positions Put the Restart button to the bottom of the pause menu to avoid miss-clicking when trying to replay Added a few overall gameplay quality patches to remove some frustration
- Performances Improvement - New Vegetation System - X-Ray Effect on Body Collisions - New Trick : Running Gainer Tucked
Hey, finally, the update is live, it was so much work, of course the game is far from finished but I hope you will enjoy it This update is massive, it introduces a new map, an new render pipeline, new features like the direction of the tricks and the active ragdoll, and a brand new tutorial system, a lot a effects on the ground surfaces, a trampoline and an air track, I couldnt enumerate all of the changes because I would spend the night doing so I did my best but naturally the game now requires more form your hardware. Also there must be a lot of small bugs left, please dont be mad, Im still a solo dev working on this in my free time. Please report the bugs on discord and Ill try to fix them in the following days
Quick Hotfixes after the big update includes fixes on the tutorial, and on a roll / flip conflict on landing
The Free Running update is live on Steam. Its a huge step for the game and Im so happy to share the intense work I did for the last few months!! Apart from the jump height variations, the vertical locomotion and the possibility to run into some flips, I had rework some big parts of the game. The biggest one being the Replay System : I developed a brand new replay system that will always replay your actions as you did them, the ragdoll will always fall the same way. You can set the loop brackets and adjust the speed with the triggers or the mouse (first bracket is by default set to your last Set or Teleportation to the marker). You can also hide the UI to record pure beauty, using the left joystick click. You can zoom in and out using the left joystick or the W and S keys). I let you have fun with it !! I also introduced a Session Marker : Marker inspired by skate, you can set it using the arrow down of your controller or the M key on your keyboard, and teleport to your marker to retry your line using the arrow up on your keyboard or the G key on your keyboard. I added a Multidirectional Rolling System : Depending on your height and speed direction you will roll in a specific way. Enjoy
New animations for : - Full full - Triple double - Double full in - Double full in full
PATCH NOTE New Customization System includes - 2 avatars with 2 body morphologies - Naming the tricker - Saving the tricker - Loading the tricker - Setting a favorite tricker - Clothing system - Primary and secondary colors for clothing - Hair system - Hair coloring - Body sculpting using sliders - Game of trick spawns favorite for player and random for bots Rework of the camera system Fixed the jumping that broke the game of tricks and add on Rework of the locomotion system and inputs Fixed bad semi transition to dub b twist
Missing transition fixed for Cheat 10, cheat 12 Fixed timing issue on Jackknife Rework of the blending of the locomotion animations
New animations for : - Aerial - Cartwheel - Webster - Raiz - Front Half - Full Created an infinite springfloor with ground interactions (footsteps marks, ripple effect and bounce effect) Rework of the rag doll, and the sounds on the springfloor Instructions refresh
Mouse Cursor Fix - Mouse cursor is now fixed during game play phases and there are no window clamping effect Tutorial - Removed the ability to skip the tricks by spamming F - Displayed the Controller/Keyboard Overlay by default during the tutorial
Game of add on, fix on the bots not able to combine after gainer switches Correction on Gumbi Instructions Fix on Cork punch transitions Fix on Backflip variations not being displayed
Big addition of mocap tricks, and rework of the tutorial New animations for : - GMS - Gumbi - Cheat 10 - Jackknife - Machine - B-Kick - Gainer Switch - Windex - TD Swipe - Parafuso - Cork Setup - Skip transition - Cork round - Cork Snapu Big rework of the tutorial Fixed missing transitions, added the skip transition from complete landing, the frontflip from cart lands now semi, and sideflip to hyper was reworked Instructions refresh and corrections
[ 6073 ]
[ 2031 ]
[ 4226 ]