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Fixed parallax background scrolling for several levels. Fixed console object light flash not occurring at the correct spot when lighting is enabled.
Attention, all retro gaming heroes! Were celebrating 2 amazing years of Covid Carl, the fast-paced Metroidvania-style 2D side-scrolling shooter that youve made such a blast! 75% OFF! Starting 22 October 2024, enjoy a huge discount on Covid Carl! This milestone wouldnt be possible without YOUour incredible players and community. Whether you've been battling your way through the virus-infested levels from the start or just joined the fight, we THANK YOU for your support, feedback, and love over the past 2 years. Sale runs from 22 to 29 October 2024, so grab it while its hot! See you on the battlefield! And once again, THANK YOU for being part of the Covid Carl journey and get ready for announcements about the sequel that none of you asked for!
Fixed issues with weather system. Fixed spatial sound issues with certain objects.
1. Updated runtimes to allow for new features and fixes. 2. Updated particle systems for efficiencies and to clean up memory leaks. 3. Updated weather system to use the new particle systems. 4. Unused asset removal. Removed unused assets from the particle system changes.
1. Fixed a bug where bloom lighting would draw the reflective water in the wrong spot. 2. Added reflective water to room that was missing it. 3. Removed unused layers and assets from build. 4. Fixed water not creating particles when mutated scientist fell into it.
Bug Fixes: Fixed bug where player was still running after opening certain doors. Fixed bug where player would sometimes be a burning zombie after opening the first boss door. Updates: Changed water in all levels that had water to reflective water.
Content added: Zoombies logo added to Zoombies minigame. Lab side room added to level 8.
Added control instructions to the first level. Added background to pause screen. Added content and side room to first level. Fixed double powerup spawn on first level. Updated the demo to the latest runtime and content.
Fixed bug where pausing at death creates loop. Fixed bug where entering and leaving side room plays multiple background music Fixed bug where restarting level during the level beginning keeps displaying song title.
An issue generated in the last patch that caused issues getting past the level map. Investigating and will update when fixed.
Skins were added to the game. There are now 10 player colors/skins that you can collect as well as an achievement for getting them all.
Fixes: 1. Fixed error where rm_ten variable wasn't defined. 2. Fixed green robot collision mask 3. Fixed pause menu not showing on screen in smaller rooms. Updates: 1. Some level tiles were recolored/made transparent for background visibility. 2. Backgrounds in Level 5/6 boss were adjusted. 3. Added side rooms to level 5 and 6 4. Added Armor to the game. When armor is picked up, it will show an armored healthbar.
Fixes: Disabled Screenshake on explosion until the effect can be fixed. Fixed infinite loop in rat object Fixed missing variables in certain enemies crashing game Fixed dust effect triggering repeatedly if jumping into the bottom of a platform.
Fixes 1. Flamethrower visibility. 2. Green robot no longer runs in place. 3. Player now lands on ground on death. 4. Fixed Marquee messages sometimes transposing on some levels. Content added: 1. Rat added to some levels.
Added content: Harbor level has side room added to it. Changed boat float moving speed based on weather. Changed dust effect on landing from a sprite to a particle effect. Fixes: Re-entering main levels from side room should restart background music.
MacOS updated to current build. Fixed issue with initial window being created off-screen. Fixed issue with alt-enter not being detected by the game. Created floating effect for the big boat in level 1.
Menus and HUD were updated with a less boring Aesthetic. Ticker marquee thingy added to empty space on HUD in non-boss levels for tips and entertainment. The new HUD no longer hides the flying enemies at the top of the screen.
Mechanics/Feature changes. Changed the shooting mechanics a bit. If the player is shooting while standing still, the player will continue to stand still allowing directional fire until the shooting has stopped. If the player shoots while running, the player will continue to run while shooting. Changed the button that originally gave the player the ability to stand still and shoot to swap weapons. Added the ability to store a second weapon. Make sure to check the control settings for the button updates. The stored weapon will be a small icon next to the word "Weapon" in the gui.
Changed the shooting mechanics a bit. If the player is shooting while standing still, the player will continue to stand still allowing directional fire until the shooting has stopped. If the player shoots while running, the player will continue to run while shooting. Changed the button that originally gave the player the ability to stand still and shoot to swap weapons. Added the ability to store a second weapon. Make sure to check the control settings for the button updates. The stored weapon will be a small icon next to the word "Weapon" in the gui. These changes are currently only for the Windows version. The MacOS will be updated in the next 24 hours.
Bug Fixes: Exit door on level 10.2 went to wrong room. Level 10 Boss room didn't initiate properly. Updates: Exiting the level now takes you straight to the boss room for the level. Recolored the ship on level 1. Added missing items to the credits. Created level map for the level start room.
Fixes: Fixed lasers in level 10 from having ghost damage to player and made collisions more precise. Fixed weird texture ghosting in level 7 boss room. Made adjustments to menus to better highlight what is active. Added the ability to pause and exit to every room.
We've had an update brewing for some time. New enemies were added into the mix. They have a little more health than the original enemies, but shouldn't be too much tougher. We have added more effects into the game as well. Effects added: Smoke effect from robot/machine enemies below 50%. Exhaust effect added to stationary vehicles. Embers added to burning enemies. Splash effect added to water impacts. Rubble/ember effect added to explosions. Enemies added: Green droid Robo-tiger Robo-wasp Large Red Mech
Fixed decorative door constantly animating. Added Song Title/Artist the the first few seconds of a level.
Fixed issue with Pause not always functioning after resume. Fixed issue with MacOS Controllers. Updated level 2 and boss.
Added Helicopter that flies in the background on a few levels. Changed Title Screen art to match with the new store page art.
Added controls to allow the player to stand still and shoot all directions. Added menu selection wrap around.
Added some vehicle objects to the park and city levels.
quick update to patch crash bug due to trying to shoot during level fade
Updated level 9 boss to be a ship fight. Updated level 5 boss fight to be a little bit harder. Updated drop rate of powerups from bomb boss and flying enemies Updated initial attack of ranged enemies. Added new hidden achievement.
Added Finnish Language to menu options. Fixed hitbox of the silver droid. Added white dust sprite for when the weather is snowy. Added fireworks to level complete screen. Added recoil to weapon animation.
Quick patch to fix Fullscreen setting not saving properly.
Added Menu/Text Support for the following languages: Danish French German Italian Polish Portuguese Spanish Russian Swedish Ukrainian Apologies in advance for any horrible translations. Also, the cutscenes are still in English. Fixes: Fixed Fullscreen switching not functioning properly. Now you can switch immediately. Fixed Wolf boss bite erroring out if you killed the boss just as he attacked. Fixed level 10 parts from erroring out due to missing text object.
Extended level one to make more sense. Earlier version you entered the boat and ended up in a warehouse, now you enter a warehouse.
Changed level 10 tilesets and expanded the level. Added new Laser object. Added new portal door. Added new vertical platform. Added new music for the new level 10. Fixed crash on level 3 boss.
Added object for snow accumulation. Added tileset for snow weather in the park level.
Fixed Flashlight position in prone. Fixed Flamethrower not turning off on level end.
Fixed Flamethrower sound continuing to play after level end.
Fixed bug where Snow weather tried to clean up rain variables. My bad.
Fixes: Fixed Level 9 boss pointing backwards under certain circumstances. Feature Updates: Added Bloom lighting Added Snow Weather effect. Added Mist to Rain effect and Level 9.
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