Tutorial
This is the starting area, which contains toroidal puzzles with blocks, buttons, and gates.
Regions
The walls have crumbled in this area, allowing access to puzzles from the outside world. Objects can be transferred between puzzles. Players must alternate between activating the toroidal puzzles and interacting with the puzzles from the outside world.
Offsets
This area contains X and Y axis blocks, that when moved, shift the alignment of the toroidal grid.
Toros
The characters in Toroban are called Toros. There can be multiple Toros in a puzzle, and this area explores the concepts of how they can work together to solve puzzles. The same colored Toros strongly stick together. Multiple Toros pushing together are stronger and can push more objects at once.
Infinity
In this area, some objects are finite instead of infinite like in previous areas. The interactions between finite and infinite objects can result in special states that are used to solve puzzles.
Advanced
The final area containing puzzles with all the mechanics combined!Camera
Fixed bug when activating regions, the camera would self-interrupt multiple times causing very fast and jerky movement. Now, the camera transition is in sync with the region transition.
[/*]There are still several other known camera bugs that are being worked on, such as the wrong toro target on wrap during a transition.
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Migrate
Going forward, the world contents are hashed with blake3 (on build time) and this hash is used to detect world updates, instead of the build date.
[/*]This allows updates to the game build without triggering additional migrations.
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Secrets
Lots of upgrades, fixes, new content, on something yet to be announced. There will be an announcement on April 1st, 2026.
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Minimum Setup
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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