[quote]As translations become available, additional languages will be included in the post.[/quote]
Hello everyone
Today, I am thrilled to deliver the
Day 1 Patch for our game. Before that, though, I want to take a moment to talk about yesterday's release.

Shipping a game is a difficult process and comes with many challenges. Despite the bugs and the things we couldn't do, we are extremely happy and excited about our community. We have received so much love and support from our players, and we appreciate the care and understanding they have shown us.
Patch and Future Updates
In this update, we have included major bug fixes and some balance changes. We plan to release more updates in the next few days, with the next one planned to be released between Monday and Tuesday. We will be taking a much-deserved break on Sunday to rest and recharge, but we will continue working hard to make the game even better.
Our focus for the next patch will also be on fixing major issues, but we are always open to making quick changes that can improve the game. We hope that these updates will help you enjoy the game even more and continue to be a part of our great community.
Patch Notes!
[hr][/hr]
Balance Changes and Fixes
- The starting Rune Level Cards of Explorer have been fixed.
[quote]This will swap unlocked Stalactites Cards with Crater Cards in the possession of the players.[/quote]
- The Stun Effect has been fixed to prevent it from consuming 1 AP from the caster.
- Quests that require a player to clear a floor under certain conditions will now also activate when the player returns to town through Crystal Shrines.
[quote]Quests will still be triggered as usual when using the Elevator.[/quote]
- The probability of getting a booster from all Chests has been increased.
- The drop rate of Basic Boosters from Common Chests has been fixed in Special Combat Rooms.
- Shards will no longer drop from Golden Chests.
- The probability of getting Gemstones from Golden Chests has been increased.
[quote]This change does not apply to Misty Grove Ruins.[/quote]
- Modifications have been made to the Strange Rifts in the Special Rift Room.
[quote]Strange Rifts have been modified to spawn on alternate turns, only if the room has five or fewer enemies, and they now are considered summons.[/quote]
- All Dungeon Strange Rifts that are Summons now have 1 HP.
Bug Fixes
- The bug related to Jar Shrines has been fixed. Previously, attempting to send loot to town with 0 shards caused all inputs to break.
- The issue related to System Settings not being saved has been resolved. The settings should now be saved properly.
- The bug related to returning to the lobby with certain card, [spoiler]Shadow Warrior[/spoiler], has been fixed.
- The bug related to the keyboard remapping feature has been fixed. Swapping an axis action - horizontal or vertical movement - this should no longer cause issues.
- The music in the fishing minigame can now enter the gold time music segment more than once.
- The bug related to music not playing when transitioning from the beach to the forest in the Misty Grove Ruins has been fixed.
- A small issue with the position of a prop in one of the Dune Dome Rooms has been fixed.
- The issue related to the Draft Arena Exit Colliders has been fixed.
- Inputs will now be correctly locked and unlocked when opening and closing the Dungeon Bag.
- The issue related to the Tower room without the complete puzzle has been fixed.
- The minor text issues have been fixed.
- The description and heal multiplier for the HardBoiled rune have been fixed.
- The issue with the Mind's Eye rune not working correctly has been fixed.
- Fixed French Localization missing key binding text and Torch Shrine name.
- The French localization has been fixed to include the missing key binding text and the correct name for the Torch Shrine.
- The sound effects for some cards have been adjusted and mixed for better audio quality.
- The bug related to missing break sounds for some props has been fixed.
- The issue related to the Lost Wreckage Guardian not acting after splitting has been fixed.
- The issue related to mobs giving effects even after their attack was blocked by a shield or damage immunity has been fixed.
- The bug related to Strange Rifts freezing the game when summoning entities over Chasm has been fixed.
Known Issues
- The camera doesn't set up correctly on some non-16:9 monitors and playing on Borderless Window.
- The game UI ceases to respond after Alt+Tab on Exclusive Fullscreen.
- Generic gamepads not working correctly in the Steam version.
- Fishing sometimes drops one booster when you've actually fished two.
- Reel Hook rope visually stays still while hooking a target.
- Visual Issue with Thermostat Contraption.
- Visual Issue with Bonfire Contraption.
Known Issues with High Priority
- Certain resolutions that are not a multiple of 1080p or not in a 16:9 aspect ratio can cause issues with tile selection and UI responsiveness when playing in Borderless Window or Exclusive Fullscreen (d3d11).
[quote]While we work at this, try using the launch settings -force-d3d12 or -force-vulkan to address the issue. Linux users also can try -force-opengl or -force-glcore.[/quote]
- Slime minigame doesn't work with gamepads.
- Summoning Traps over Chasms may cause the game to freeze.
- Duelist's Drill Breaker freezing the game when Duelist is affected by Root.
Thank you
[hr][/hr]
Lastly, don't forget to join our
Discord Server. While we try to respond to everyone on the Steam forums, we may miss some messages. On Discord, we can interact with everyone and keep the conversation going.
Thank you so much, from the bottom of my heart, for your support and encouragement.
Let's make this first week a great one!
Fressato.
[ 2023-04-28 21:33:40 CET ] [ Original post ]