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ROADMAP! Future Plans and Update 1.0.7
[hr][/hr]Since the release of Dungeon Drafters, we've been hard at work listening to player feedback and working on improving the game. In the first two weeks, we've already released seven updates that focused on fixing technical issues, softlocks, and bugs to provide a smoother gameplay experience.
However, we know that there are still some key changes that need to be made in order to make the game even better. That's why we're excited to announce our plans for Patch 1.1! This upcoming patch will bring major balancing changes, quality of life features, and more to the game. Which include:
[hr][/hr]As we continue to work on Patch 1.1, we'll also be actively addressing any crashes and bugs reported by our players. If needed, we'll release small patches in the meantime to address these issues and improve the overall gameplay experience.
Completing Patch 1.1 is crucial for us to fully focus on the game's development. We understand that many of our players are eagerly waiting for the console release, and we assure you that we are doing everything we can to make it happen as soon as possible. While we don't want to keep you waiting for too long, we must acknowledge that the console approval process can be lengthy and unpredictable. Regardless, we remain committed to bringing Dungeon Drafters to a wider audience, and we appreciate your support and patience as we work towards achieving this goal.
In addition to our ongoing efforts to enhance the game, we are also committed to fulfilling our obligation to deliver physical rewards to our Kickstarter backers who supported us back in 2020. Since creating physical rewards, like the deck of cards, is not our primary area of expertise, we will be investing the necessary time and effort to carefully study and figure out the best way to produce these rewards.
We are also excited to explore potential collaborations to bring even more physical content to Dungeon Drafters in the future. We can't wait to share more details with you as they become available *wink wink*, and we appreciate your ongoing support and enthusiasm for our game.
[hr][/hr]
[hr][/hr]We're extremely grateful for your ongoing support and feedback, which is a vital part of helping us improve Dungeon Drafters. We're committed to carefully analyzing all of your comments and suggestions to make the game even better. Thank you for being a part of this journey with us! Best, ~ Demo
[ 2023-05-13 21:26:11 CET ] [ Original post ]
[quote]We've provided a link to facilitate software translation. You can find it at: https://pastebin.com/EErjQncS[/quote]
Hey there Lucas Demo, technical artist of the game!
Today I'm here to talk about our future plans and the 1.0.7 update
ROADMAP AND FUTURE PLANS
[hr][/hr]Since the release of Dungeon Drafters, we've been hard at work listening to player feedback and working on improving the game. In the first two weeks, we've already released seven updates that focused on fixing technical issues, softlocks, and bugs to provide a smoother gameplay experience.
However, we know that there are still some key changes that need to be made in order to make the game even better. That's why we're excited to announce our plans for Patch 1.1! This upcoming patch will bring major balancing changes, quality of life features, and more to the game. Which include:
-
Test Room
-
Improvements to Deck Builder
-
Improvements to the Hand UI
-
Balance
-
Option to disable screen shake
-
Translation errors and inconsistent text
-
Small improvements to the guide
-
Quality of Life
-
Gamepad Quality of Life
OTHER PLANS
[hr][/hr]As we continue to work on Patch 1.1, we'll also be actively addressing any crashes and bugs reported by our players. If needed, we'll release small patches in the meantime to address these issues and improve the overall gameplay experience.
CONSOLES
Completing Patch 1.1 is crucial for us to fully focus on the game's development. We understand that many of our players are eagerly waiting for the console release, and we assure you that we are doing everything we can to make it happen as soon as possible. While we don't want to keep you waiting for too long, we must acknowledge that the console approval process can be lengthy and unpredictable. Regardless, we remain committed to bringing Dungeon Drafters to a wider audience, and we appreciate your support and patience as we work towards achieving this goal.
PHYSICAL ITEMS
In addition to our ongoing efforts to enhance the game, we are also committed to fulfilling our obligation to deliver physical rewards to our Kickstarter backers who supported us back in 2020. Since creating physical rewards, like the deck of cards, is not our primary area of expertise, we will be investing the necessary time and effort to carefully study and figure out the best way to produce these rewards.
We are also excited to explore potential collaborations to bring even more physical content to Dungeon Drafters in the future. We can't wait to share more details with you as they become available *wink wink*, and we appreciate your ongoing support and enthusiasm for our game.
PATCH NOTES FOR UPDATE 1.0.7
[hr][/hr]
Balance Changes and Fixes
- We have updated the requirements to access the hidden treasure in the Glacial Library. The room will no longer open only if the player inflicts direct damage on any monster enemy during combat.
- Ogre HP decreased from 8HP to 7HP.
- Punting Ogre HP changed from 3|3HP to 7HP.
- Shrouded Mummy Damage increased from 4 to 5.
- If the Shrouded Mumm does damage, it wont gain Stealth in that turn.
- Broodmother HP decreased from 3*2 to 2*2.
- Broodmother Webs are no longer created in a box 3x3 area, and instead are created in a 3x3 cross area.
- Sky Slime HP decreased from 4 to 3.
- Madness Room no longer creates infinite amounts of Strange Rifts. These special rooms can now only create a maximum number of Strange Rifts over time.
- All Tower sets now have 4 default floors, instead of 4|4|4|5|5. Which should make it easier and quicker to climb upper levels.
- Harmony Rune reduces the miasma level to 1 when equipped.
Polish and Communication
- Retaliate now displays an effective VFX indicating its ability to cause damage over distance.
- Blink Circle's VFX has been updated to ensure that its visual effects are accurately triggered.
- Captivate's VFX has been changed to match the visual effects of the Siren ability that inspires the card.
Important Bug Fix
- Players reported that the Penguin monster on Glacial Library and cards Bad Breath and Goblin Torch were causing crashes on some PCs. After careful investigation, we found that particle effects were the likely culprit. We have addressed this issue by reworking the VFX on these three items. If the problem persists, please inform us immediately.
Bug Fixes
- Monsters and Gizmos now properly wait for their action turns, counters, and death throws.
- Traps no longer activate during dash/zip movements, such as Shaman gust fields, and now only activate once movement ends on top of a trap.
- Poison effects now work properly with timecraft cards/curios.
- Eye of the Storm no longer softlocks the game in certain situations.
- Game prompts now display correctly, even when multiple joysticks are connected to the game.
- Crystal Shield curio now correctly gives shields in the intended direction.
- Entities falling down a chasm with stun no longer have visual effects on the next floor.
- Spiderling preview is now correctly showing all entity actions.
- Special chest rooms in Lost Wreckage had a minor problems when throwing entities into chasms, this is now fixed.
Thank you!
[hr][/hr]We're extremely grateful for your ongoing support and feedback, which is a vital part of helping us improve Dungeon Drafters. We're committed to carefully analyzing all of your comments and suggestions to make the game even better. Thank you for being a part of this journey with us! Best, ~ Demo
[ 2023-05-13 21:26:11 CET ] [ Original post ]
Dungeon Drafters
Manalith Studios
Developer
DANGEN Entertainment
Publisher
Q2 2023
Release
GameBillet:
16.24 €
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(503 reviews)
Public Linux Depots:
- [1.41 G]
As long as you have the cards, the power is in your hands!
Play as a young adventurer eager to explore ancient ruins in this tile-based dungeon crawler with rogue-lite elements. Choose your character, create your unique spell deck and plunge into the ancient dungeons on a quest to rid the world of evil and forbidden cards.Battle it out in tile-based combat with your spell deck to execute incredible combos that devastate the battlefield. Collect rare cards, loot treasure, rescue lost adventurers, then return to town to prepare for your next run. Dive deeper and work your way toward building the ultimate spell deck that will banish evil from the world forever.
KEY FEATURES
- Magic Cards - Your cards are your arsenal. Split the ground open with earthquakes, hurl white-hot fireballs, and summon powerful allies to eliminate your foes.
- Six Characters - Choose an adventurer, getting a signature starting deck that guides your initial play-style. Regardless of your initial decision, you may branch out and create any deck you want in the game.
- Dungeon Crawling - Venture into any of the six dungeons in the world. In doing so, learn the tricks of each of the area's monster, make adjustments to your deck and seek specific cards.
- Punishing Death - As you explore dungeons, you'll have the opportunity to either dive deeper or return to the Town to secure your spoils. Be careful not to dive too deep and lose your loot!
- Elaborate Deck Building - Whether you're a power gamer looking for the strongest and most broken cards, the lab scientist who loves testing out novel, audacious combos, or the completionist, who yearns to 100% their card collection, you'll find something to love with the deck building system.
- Adventurer's Town - Prepare for your next adventure while exploring the beautiful Town. Trade your cards, shop for new ones, open boosters, talk to NPCs and initiate challenging quests.
MINIMAL SETUP
- Processor: Intel Core i5 4440 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 760 or better
- Processor: AMD Ryzen 7 1700 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1660 Super or better
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
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