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Here is the update for version 0.9.0a: * Minor grammar, spelling, and wording changes in the main text and encyclopedia. * Rumors about slime girls in the story and encyclopedia. * 6 new tracks: One for each of the 5 main girls and one for Damien!
A few minor things have been changed or added in the 0.7.1a update:
In this latest update, we did a huge overhaul to how the game looks! Let's dive into the features for update 0.6.0a:
In this update, we've finally inserted all side characters so the demo is now graphically complete! I'll dive right into all the changes! (Note that the patch naming format does not indicate that we are halfway or more than halfway done. Assuming x.y.z, the state of x is based on release status where 0 means alpha/beta, and 1 means release version. y increments based on major patches like new character sprites, music, or other large features. z increments based on minor patches like spelling/grammar fixes and minor graphical/sound bug fixes. a = alpha, b = beta, nothing indicates release) * The intro is now re-written again to add more information about Gabe's personal interests and outlook on life, slightly longer fight, new character sprites for Sophia and the bullies, and a new scene with Sophia as a farewell to the old school. * New robes for Father John while in Mass * Maya's sprite is now available in game * Sera and Wren now are wearing gym uniforms in gym class and where ever else appropriate * Sera is also now wearing her cheerleader uniform where appropriate * Addition to scene near the end of day 1 where Gabe refers to a confessional pamphlet to help guide him before and after the Sacrament * Removed all references to the chapel being referred to as a Cathedral mostly because it kept coming up and I didn't ever plan on showing the Bishop; it was based on a church that was also a Cathedral that was attached to two schools, but it's not important story-wise so I don't mind changing it. * Gabe has a thought about succubi being related to demons after confession, but dismisses it chalking it up to media influence and bias from other students * Gabe is now weaker by default! He no longer does 30 pushups, sit-ups, and squats; he does 10, 15, and 10 respectively. This is to make him relatable to most teens' level of fitness, but also fit and disciplined enough to eventually keep up with Sera and Wren's physically and mentally demanding routes.
New update with a few new graphical assets for 0.4.1a!
Here are the new updates for WMGA 0.3.3a: * Added over 70 SFX! * Added character sprite movement to make the visuals more animated * Added 4 of the planned 6 CGs for the demo (more to come in the full version!) * Added new track for the Aria scene on day 4 And last but not least, a new teaser trailer: [previewyoutube=CHHStevmWkM;leftthumb][/previewyoutube]
This 0.3.1 patch comes with a few graphical enhancements!
This is what I've been working on the past week or so to prepare for the final revision of the demo. Once all the graphical changes are in, I'm more likely to not change or update the demo until closer to release so look forward to that! Changes for version 0.2.10a: * Removed all instances of "And with that," since every sentence sounded better without that filler phase. * Re-wrote a small part of an Eva scene to make room for future CG * Re-wrote a small part of a Sera scene to make room for future CG * Re-wrote a small part of a Wren scene to make room for future CG * Re-wrote some of the basketball scene with new side character relevant to Sera's route (no sprite yet) * Re-wrote Intro scene. It should be noticeably different, but follow the same story. * Re-wrote many scene descriptions to be more readable * Added two new backgrounds * Removed Dates from the game so there's a more vague sense of time; Don't worry, I'm still tracking what day/week everything occurs on * Changed a choice for Aria question; only one "good" answer, though it's still inconsequential * Extended dialogue for some choices when tell Damien which girl you're into. This section will be skipped in the main route since it's mostly just teasing future content. Don't feel obligated to re-read the demo because the story is all the same, it will just feel better written, mostly the intro and day 1, but also the few scenes mentioned above.
Quick update! I'll just list the changes in the new version here so you can see what's up!
* Added 4 new backgrounds
* Added music tracks where they were missing in Day 3 and 4
* Removed the choice of whether or not to go to confession and combined the routes
* Day 1-4: Added in information that informs the reader that Aria is a senior and about to graduate.
* Day 1: Replaced and improved some of the dialogue in confession about penance to make it more meaningful.
* Re-wrote many parts where Gabe knew too much about Catholicism for someone "just following the motions." If it's not explained in the demo, it will be explained elsewhere.
* Cleared up that the (You) choice for liking Damien is just a joke
* Lots of grammar/word changes with the help of a Grammarly plug-in
* Improved readability of many sentence
Hey all! The new update should now be compatible with the Steam Deck! I also did some reworking of how certain lines were phrased in the VN as well as one new minor lore bit about daywalkers from Damien. So if you were waiting for an excuse to take out your Steam Deck, now's the time to do it! As an aside, there is now a Patreon available if you'd like to support the project while it is being developed! https://www.patreon.com/wholesomemga Lastly, if you'd like to have more update to date knowledge of what's going on, consider joining the discord here: https://discord.gg/h4MhbEtjrK Or follow here on Twitter: https://www.twitter.com/WholesomeMGA Enjoy!
I just added an update to the character sprites. Before I used a resized version of the sprites that didn't change in size. Now, all of the characters are using their full resolution making it easier for me to zoom them in and out during scenes to show proper height differences between characters and for dramatic effect. One small side effect might effect your saved loads. If you load a game from the middle of a scene, the game might not know where to put the character sprite. To fix this for that scene, just rewind a bit, likely to the beginning of the scene where the zoom and height alignments are set and it should look normal again. Thanks for reading everyone!
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