Pitch Black, Devlog #14
The first thing I did since the last devlog is finally add a death screen, which looks pretty good. There are some problems, but they have to do with the save system, so I'm just finishing with the first area while planning out the second areaBut wait, didn't I say I had finished the first area? Well, yes, there were just some small things I needed to touch up in its third puzzle. Technically I didn't lie in the last devlog because it could be completed from beginning to end ;) After finishing the things from area one I'll resume planning the second area while improving parts of the save system. I also found more problems with the controls, like the number of buttons to keep track of (E is using an item, LMB is interacting with an object, RMB is hiding in an object, Q/C is dropping the tool or item, etc.). I might change the inventory to display when you press a button. Then I can remove the need for a mouse by making E interact with objects when it's closed. This would also make certain parts easier since you wont have to select an item to unlock a door, itll just use the first key in your inventory that matches the lock. That's honestly it for gameplay, everything else I've done can't be revealed yet.
I want to get back into composing the music, especially after playing Undertale and listening to its music over and over again. But I'm wanting to put more time into each individual track and make them more unique.
Since summer break is coming soon I'll have more time to work on all of my games, especially this little game. Until then, I'm only working on Pitch Black and its novel, and hopefully, you all should be in Pitch Black very soon.
[ 2023-04-09 22:52:52 CET ] [ Original post ]
It's been well over a month since the last devlog and I haven't done much with the game. I have done a lot of planning and story writing but not much to do with the game itself. But I think it's good that I have "taken a break" Because now I have a plan and an actual story I want to tell.
Gameplay
The first thing I did since the last devlog is finally add a death screen, which looks pretty good. There are some problems, but they have to do with the save system, so I'm just finishing with the first area while planning out the second areaBut wait, didn't I say I had finished the first area? Well, yes, there were just some small things I needed to touch up in its third puzzle. Technically I didn't lie in the last devlog because it could be completed from beginning to end ;) After finishing the things from area one I'll resume planning the second area while improving parts of the save system. I also found more problems with the controls, like the number of buttons to keep track of (E is using an item, LMB is interacting with an object, RMB is hiding in an object, Q/C is dropping the tool or item, etc.). I might change the inventory to display when you press a button. Then I can remove the need for a mouse by making E interact with objects when it's closed. This would also make certain parts easier since you wont have to select an item to unlock a door, itll just use the first key in your inventory that matches the lock. That's honestly it for gameplay, everything else I've done can't be revealed yet.
Music
I want to get back into composing the music, especially after playing Undertale and listening to its music over and over again. But I'm wanting to put more time into each individual track and make them more unique.
Final Notes
Since summer break is coming soon I'll have more time to work on all of my games, especially this little game. Until then, I'm only working on Pitch Black and its novel, and hopefully, you all should be in Pitch Black very soon.
Pitch Black
Brandon Scott Miller
IronProject
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://ironproject.itch.io/pitchblack
https://store.steampowered.com/app/2323400 
A child is playing in the woods behind their family house. They find a cave, go in without any light, and begin yelling to hear the echo, but then many bats come flying out of the dark. They squeak and flap everywhere, causing the child to lose his balance and fall into a large hole, which at first glance appears to be bottomless. After only a couple of long seconds, the child reaches the ground, with their small head first—but they do not die; the child seems to go straight through the ground and, without hurting themself at all, end up in a weird room with rough walls and moist grounds. They see a table with a candle and a matchbox, and there is a door; what will you do now?
Free Act (Q4 2023)
Run from the watchful eye, stay clear of the crawling corpse, and keep an eye out for any other creature you may run into in this first area of this dark place. Find a way to escape, be it by getting to the end of the dark caves, or meeting someone who may show you the 'right' way…
Full Game (2024)
Enter a calmer—but still quite unnerving—area of this dark universe. Find an escape as quickly as possible through the many bodies of water and get out before you meet a creature you cannot escape and before a masked man, who is not too happy about your presence, catches up…
Full Game (2024)
Reach the strangest area of this so-called pitch black. A place that seems on the surface to be your home, your reality… But in reality, it is not. Meet people you believe are your friends, but are not, then find the real people hiding in the light, although they aren't too friendly themselves.
Gameplay
Go through many caves, rooms, and other strange places; solve puzzle after puzzle, and maybe even solve some mysteries while running from several horrific creatures. Learn of this reality some of the friendlier creatures call the pitch black, and maybe find out how will you escape it.Acts
Act 1 will be available in the full game, but parts of Act 1 will also be available as a demo. Acts 2 & 3 will only be available in the full game.Free Act (Q4 2023)
Run from the watchful eye, stay clear of the crawling corpse, and keep an eye out for any other creature you may run into in this first area of this dark place. Find a way to escape, be it by getting to the end of the dark caves, or meeting someone who may show you the 'right' way…
Full Game (2024)
Enter a calmer—but still quite unnerving—area of this dark universe. Find an escape as quickly as possible through the many bodies of water and get out before you meet a creature you cannot escape and before a masked man, who is not too happy about your presence, catches up…
Full Game (2024)
Reach the strangest area of this so-called pitch black. A place that seems on the surface to be your home, your reality… But in reality, it is not. Meet people you believe are your friends, but are not, then find the real people hiding in the light, although they aren't too friendly themselves.
MINIMAL SETUP
- OS: Linux X11 64-bit
- Processor: 1 Ghz
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