Please note that the macOS version is 1.08, and will be updated to 1.09 as soon as possible. Changes/updates in version 1.09:
- [v1.08] [DOS] Fixed an issue with real MIDI devices not receiving events
- [v1.08] Fixed "look at" command for the bottle of oil
- "break rock" and "open rock" were captured as valid input but not handled
- "look skylight" was captured as valid but not handled
- Fixed ghost pixels after exiting item close-up view
- Added interactions to scrolls in lab
- Added "eat" and "drink" responses to inventory close-up view
- Added support to read books stored over the bed
- Fixed compass needle render bug
[ 2023-12-15 00:24:28 CET ] [ Original post ]
Salutations from the nightmare realm! Weve finally rounded off our first content patch for The Aching. Its been a bit hectic on our side of things with life seemingly throwing everything it can at us all, but Im happy to say we persevere and Burden of Memory is finally ready for the public. This content patch is only about 50% new game content because this also sees us moving over to our heavily improved Gorgon Scripting Engine 2.0. The new engine now supports a full blown MPU-401 driver with sound data configured for both General MIDI and the eponymous Roland MT-32 MIDI Module. Our configuration defaults to Tandy mode still as MT-32 emulation would require ROM images that are still to this day copyrighted and we dont have permission to provide them with our game. You may be wondering why we dont default to the General MIDI soundtrack and thats because we cant guarantee that a modern platform actually supports GM emulation. Wed also like to point out that there is a shiny new PCM sound driver that supports the Tandy DAC, Disney Sound Source, and even the original Sound Blaster sound card! All three of these are supported by emulation but as they all also sound the same in play we defaulted to the Tandy DAC as were already defaulting to Tandy video and Tandy 3 Voice music. These additions bring the engine up to our original target experience! This update isnt just minor bug fixes and engine improvements though. Oh no! Weve hidden new rooms, new items, and even a few new puzzles! We hope you enjoy exploring the world once more as you search for the new additions. Wed like to point out that the critical path is unchanged, though now there are alternative solutions to some of the progress gates, including the ability to complete the game without ever suffering any harm! Can you lead the Acolyte to the city on the horizon without getting them hurt?? ~ the Lobdegg
[ 2023-09-16 15:18:17 CET ] [ Original post ]
- Fixed a bug where, after the player completes a certain objective, the player's movement was blocked, softlocking the game until a re-load
[ 2023-04-13 01:39:16 CET ] [ Original post ]
- Fixed "type 'exit' to leave" message not always clearing properly
[ 2023-04-07 02:28:40 CET ] [ Original post ]
- Fixed a few spelling errors in the Red Room
- Fixed a player positioning error when moving from the House to the Fountain that would softlock the game
- Added a question case for the Scholar
[ 2023-04-05 23:43:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [14.76 M]
No "Press [F] to do the thing" in this game!
You play as pale creature who awakens in a cave with no clue as to your identity or current situation beyond a small locket and a patch of cave wall painted in what you hope is red paint. Now you must explore this other world trying to find answers about your past.
The engine behind The Aching was designed to run on an actual Tandy 1000 computer off of a single floppy disk. For modern computers we emulate the Tandy 1000 environment so that the intended experience can be enjoyed with or without access to one of these old, and now rare, computers.
- OS: Any modern Linux distrubition
- Processor: Intel-basedStorage: 10 MB available space
- Storage: 10 MB available space
[ 6092 ]
[ 3458 ]