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Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to share my thoughts about our releases in 2024, as well as games the studio contributed to, and plans for 2025.
We're excited to announce Dragon Ruins II, our new project.
Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time.
Added the ability to end the stunned status in the monster form by ditching the body.
Hi everyone, We've decided to have a surprise launch for Ringlorn Saga Gaiden. The project was restarted in spring and has been in quiet development since then, and the body possession (reworked into shapeshifting) mechanic is back and better than before, along with new features you'll uncover while playing the game. We'll talk more about the project over the next couple of weeks, but in the meantime -- have fun, and don't forget to tell all your friends! Thank you for your support, --Graverobber Foundation Team
Hi everyone, The project underwent a complete restart in late 2023. After going through an internal review, it became clear that the project suffered from fundamental issues and needed a fresh start. For example: [olist]
We're excited to announce Demon Lord Reincarnation Gaiden, our new game.
Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry.
Das Geisterschiff and Der Geist series turn five years old today.
In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world.
These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial.
The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer.
All games are 66% off on Steam right now.
https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/
https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/
https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
Also, we are making a new Der Geist game. It's in the early stages of development.
Thank you for your support over the years.
-- Romanus Surt of Graverobber Foundation
Hi everyone!
In this DevLog, we'd like to talk about Ringlorn Saga Gaiden, its design, and the advancements from the previous game. Please note that the game is still in development, so the screenshots may not reflect the final version.
We're excited to announce Ringlorn Saga Gaiden, our next game.
Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics.
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions.
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