

Dying Breed is a Pixel-Art Real Time Strategy game set in an alternative time-line.
Where WW2 ends in 1951 with Nuclear Holocaust and after 40 years of peace,a New Powerful source of Energy start emerging from Underground.

An evil MasterMind is the first to understand the True power of this new energy source.
Two factions and neutrals will fight for Power and Control.Fight as a Human or a Mutant-Cyborg in this thrilling Old School RTS Game!

Play as a commander leading your army into different missions that will trial your skills.
Fast tempo combat tactict will demand your attention, concentration and memory.In this isometric pixel art aesthetic journey, new experiences and features will surprise and
encourage you to determine humanity´s fate!

Explore and attack by ground, underground, air or water.
Get inside buildings and caves and play simultaneously in different places.Use Heroes with special abilities to solve difficult scenarios and discover our
diverse mission objectives design that will make every mission different!

Dying Breed is a Love letter to first generation base building RTS games,
A tribute to Science Fiction Cult movies, and an Homage to games OST!
https://store.steampowered.com/app/2088550/Dying_Breed/

Developer Notes
This update focuses on gameplay polish, audio consistency, and interface improvements, directly inspired by your reports and suggestions.
It also includes the first small balance pass affecting Substance D, alongside several quality-of-life fixes.
---
Fixes
Commando targeting exploit Fixed a trick where players could throw the C4 charge from a distance by quickly combining attack and plant orders. The Commando must now move into proper range to deploy explosives no more playing baseball with the bomb.
Building sound mix Building effects now correctly follow the SFX Volume slider instead of Voice Volume.
Conversion voices Fixed incorrect voice lines for units produced from captured enemy buildings; they now speak in the proper faction voice.
Description scroll sound Removed the continuous scrolling sound that kept playing even after reaching the end of a description text.
---
Gameplay & UI Improvements
Superpowers & Fog of War Superweapons can no longer be used in unexplored areas.
Barracks preview Updated the wireframe model when placing a Barracks to match current visuals.
Command Center proximity click Fixed selection detection for units standing close to the Command Center.
UI color persistence Interface color settings now save and load properly between missions and savegames.
Menu & text tweaks Minor text corrections on the main menu and mission outcome screens.
Default keybindings Refreshed several default bindings for smoother control.
Video sound Added a dedicated slider to control video playback volume independently.
Base under attack alert Added a new EMA notification that triggers when your base is under attack.
---
Mission Adjustments
WWA 2.1 Rebalance Simplified the mission flow by reducing the number of engineers from 3 to 1 and allowing capture only of the refinery. This keeps the challenge high while preventing early losses from capturing the wrong structure.
---
Balance Changes
Engineer behavior Engineers now disappear after repairing a building, improving mission pacing and preventing unintended stacking.
Substance D damage Reduced its overall damage by 50% and removed its effect on mutants to improve mission balance.
---
Known Issue
We are aware of a rare edge case where losing a previously won mission (for example, after loading an earlier save) can trigger both the defeat screen and the victory cinematic.
Your campaign progress and unlocks remain safe and unaffected.
This will be addressed in an upcoming update.
---
Looking Ahead
In one of our upcoming updates, we will be addressing balance value tweaks and Harvester behavior, while continuing to refine UI, quality of life, and the overall feel of the game.
If you havent already, share your impressions on our Discord or Steam forums we are listening.
Minimum Setup
- OS: TBA
Recommended Setup
- OS: TBA
[ 6422 ]
[ 5886 ]
[ 1559 ]
[ 2356 ]
[ 542 ]
















