What started out as a 4 week project to overhaul the User Interface and User Experience turned into almost a year of completely reworking the game. I went full OCD on this. Let's get on with this then.
Your save wont work. Sorry. I overhauled everything in this game. It should be a sequel.
Graphical Overhaul
Went from Unity default renderer to the "Universal Rendering Pipeline" URP. This gave a massive performance increase. Downside is a lot of custom environment and lighting effects went bye. It was a trade that I'll work towards fixing.
New cartoon Shader. It's faster and more efficient. It gave the characters and environments better and more consistent look.
User Interface redesigned. This is consistent across the game finally. No longer looks like the Treasure Goblin hobbled it together. This actually kicked of redoing the entire game. Since a HUGE portion of the game code was actually in the various UI elements.
Textures, lighting, everything in between got reworked.
Tree and other assets replaced with more stylized versions. I always wanted more cartoon and less "real world". I'm no artist, so I was limited by ($0) budget. Things all worked out well.
I did other stuff. If you played the original you'll notice.
Icons updated and reflect the world better.
I totally changed more stuff than I can remember and didn't write down any of it.
Game World
Almost all of the levels have been adjusted and some areas experienced a major overhaul.
I'm terrible at playing this game so I may have accidentally made things too easy.
The Stars have been moved around and even I missed a few cleverly hidden ones. My ADHD completely made me forget where I hid the stars. Anyway good luck finding them all.
Diamonds, fruit and health items are now loot items. Breakables like barrels have been updated to gift out a procedurally generated loot item.
AI
AI got some reworking.
Boss fights are a bit more interesting. I am still terrible at this, But I'm working on it. Baby steps.
Bosses will now use Melee and ranged attacks. This depends on your distance. I had to calm the Yeti down because he was constantly owning me. I suck at my own game and I'm sort of ok with that.
After breaking 42 controllers I finally found balance for the boss fights. The Spider needs reworking again. But it is beatable and that is what matters most.
Enemy normies have been reworked a bit too. They can go up and down hills better... (this was actually challenging to program). They won't get stuck at edges and in some cases will jump down them.
I changed a bunch of other stuff but can't remember. Play the game it's pretty awesome what I did.
Other Stuff
I'm burned out and working on 5 hours sleep for like 7 days. But I love Game dev and this has been a most excellent learning experience for me. Honestly, I hope you enjoy the game. That's all I really want, is my education to go benefit some people in having a truly fun time.
Oh and the Sarcastic Sign... Yeah he's back and in a lot more places. I think Sign is my main character. I dunno may delete later.
Lucky Wheel ownership went from Lenny to Daria. She was just super eager to do something productive. I love Daria Deer and hope she can get her own game some day.
Lucky Wheel also got revised. There is a new loot table and other random items.
The Pet stuff was revised as well. I made the interface less confusing and more streamlined. I really do need to hit this again. The Unity UI system was a beast to master.
There were a ton load more changes and I just can't write them all down. I had rewritten possibly 90% of the code to revise this game. I also changed level design , took out most of the annoying features and slimmed the game to what is raw and fun.
I thank you again. This has been a tremendous undertaking and I am Pleased with where it has gotten to.
[ 2022-02-25 01:49:12 CET ] [ Original post ]