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Silo27: crashlanded is a third person adventure game focused on exploration with puzzle and combat elements.

An interstellar cargo ship, while entering the galaxy, crashlands on a planet that should not have been there.
Explore and fight your way through ancient ruins to find the portal that will bring you back on Earth.

FEATURES

  • Explore ancient ruins on another planet
  • Collect artefacts
  • Solve puzzles
  • Fight different types of enemies

SILO27: Crashlanded
EdraflameDeveloper
EdraflamePublisher
2022-01-31Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [644.68 M]
Not Tagged as Available on Linux (Steam)
Linux Not in OS List
Update 0.7.0

It's been a while, here's a big one

  • Added Steam Achievements
  • Added UI for checking game progress like portal unlock status, reading previously found datalogs, and changing the new equipped flags
  • Added new scanning gameplay mechanic. Location are no longer discovered just by entering them, but must now be unlocked by scanning specific structures. Runestones must now be scanned too
  • Flags can be found hidden around the map, which can then be equipped on the rover
  • Now need to input the correct sequence to open some doors
  • Some damage is now directional and will push the rover around depending from where it came from
  • Many changes to environment, added detail, improvements to level design and other fixes
  • Added breakable crates
  • Added interactable hidden radios
  • Reduced cooldown for dashing
  • Added new puzzles
  • Can now shoot faster, and can carry a lot of ammo instead of being limited to current magazine only
  • Added new walking enemy
  • Added more enemies in many areas
  • Ground traps and lasers do more damage
  • Ground traps are a lot less visible
  • Mines move towards the player when near, and explode faster
  • Mines no longer explode when shot by the player
  • Warden and sentries now have more health
  • Datalogs now have titles, titles are hidden for undiscovered datalogs
  • Added healthbars to enemies
  • Better aiming sensitivity, adjusted sensitivity response curve, increased maximum sensitivity setting
  • Better visibility with flashlight (wider angle, less volumetric fog density and less saturated color)
  • New redesigned and more useful crosshair/weapon UI
  • "X"/"square" button on gamepads is now used for reloading instead of dashing
  • When unlocking weapons for first time you now also get a bit of ammo
  • Enemies, ammo-generators and ammo-pods now drop more ammo
  • Shorter interaction times for various things
  • Portal progress UI is smaller and moved to the side, but stays on screen a bit longer
  • Settings UI scroll properly when navigating with buttons instead of mousewheel
  • Changes to intro cutscene
  • Beacon UI is visible for less time
  • Some tweaks to postprocessing and effects
  • Added particles effects when on low health
  • Added explosions when killing enemies
  • Added sounds and particle effects to moving lasers
  • Added sunds for interactions with different things
  • Added sounds for Warden
  • Added music and ambiance sounds to more areas
  • Added low rumble sound during the "Big Worm" animation
  • Added sound for fires found around the map
  • Sounds of sentries can be heard better
  • Added reverb in different areas
  • Added more graphical details and visual effects
  • Hide flashlight tutorial when toggling the flashlight instead of after a fixed time
  • Textfields for entering numbers in settings menu now work as expected
  • Fixed damage glitch-effect persisting after respawning
  • Low-health sound could keep going when returning to menu
  • Many fixes to input on controllers
  • Various UI fixes and changes
  • Game automatically pauses when you open the Steam Overlay
  • Added Steam RichPresence integration
  • Fixed some graphical glitches
  • Fixed some places where the rover could get stuck floating not being able to move
  • Fixed a crash when returning to main menu
  • Other fixes and internal changes
  • Forgot a giant sword in the level geometry, it was only visible as a small white cube sticking out of the ground in the Warden field
https://store.steampowered.com/app/1720980/SILO27_Crashlanded/

[ 2023-01-16 00:17:56 CET ] [Original Post]
GAMEBILLET

[ 6392 ]

35.14$ (12%)
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26.65$ (11%)
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3.75$ (85%)
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24.87$ (17%)
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24.87$ (17%)
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41.47$ (17%)
16.57$ (17%)
27.99$ (44%)
39.95$ (11%)
12.42$ (17%)
12.42$ (17%)
12.42$ (17%)
GAMERSGATE

[ 2504 ]

1.2$ (92%)
0.85$ (91%)
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1.84$ (74%)
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1.28$ (91%)
1.84$ (74%)
3.83$ (74%)
0.43$ (91%)
1.91$ (87%)
MacGamestore

[ 4798 ]

1.71$ (91%)
2.49$ (83%)
4.89$ (84%)
1.19$ (76%)
1.99$ (90%)
13.99$ (22%)
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2.99$ (93%)
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1.28$ (87%)

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