Update 12-02-2021
[ 2021-12-02 17:31:11 CET ] [ Original post ]
General
- After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters!
- Separated hitboxes across the cast to allow for proper interpolation
- Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground
- Added turnaround functionality to up and down attacks when using second stick
- Fixed an issue that caused some matches to suffer FPS drops.
- Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays.
- Balance
- Korra
- Light Neutral 1
- Added grounded hitbox for jab resets
- Light Down 1
- Decreased Korras Light Down 1 end lag time
- Attack to Idle frame (25 20)
- Increased Korras Light Down 1 hitstun time
- Hitstun frames (15 20)
- Decreased Korras Light Down 1 knockback
- Knockback (40 30)
- Decreased Korras Light Down 1 end lag time
- Light Down 2
- Increased Korras Light Down 2 foot hitbox size
- Hitbox radius (0.9 1.1)
- Increased Korras Light Down 2 foot hitbox size
- Strong Down
- Korras Strong Down hitboxes appear sooner now
- Hitbox start frame (14 12)
- Korras Strong Down hitboxes appear sooner now
- Strong Dash
- Korras Strong Dash hitboxes appear sooner now
- Hitbox start frame (16 10)
- Korras Strong Dash hitboxes appear sooner now
- Light Dash
- Korras Light Dash now jumps over opponent instead of getting stuck
- Neutral Special
- Increased Korras Neutral Special blocking stun and push distance
- Block stun (10 20)
- Block push (1 6)
- Increased Korras Neutral Special blocking stun and push distance
- Up Special
- Fixed Korras charged Up Special missing hitboxes at the start
- Hitbox start frame (16 6)
- Increased Korras Up Special hitstun
- Hitstun (30 35)
- Fixed Korras charged Up Special missing hitboxes at the start
- Down Special
- Increased Korras grounded Down Special hitstun
- Hitstun (30 35)
- Increased Korras grounded Down Special hitstun
- Light Neutral Air
- Increased Korras Light Neutral Airs hitbox size
- Radius (0.85 0.9)
- World offset X (-1.1 -1.2)
- World offset 2nd X (1.1 1.2)
- Increased Korras Light Neutral Airs hitbox size
- Light Neutral 1
- Helga
- Light Down Air
- Increased active frames (2 3)
- Added hitboxes to hips
- Special Mid
- Decreased initial startup time (14 7)
- Increased speed for changing angles
- Increased overall angle coverage (50 80)
- Decreased endlag after firing (17, 37, 57 17, 25, 33)
- Increased travel distance cap (20 units 40 units)
- Increased travel time cap (70 seconds 100 seconds)
- Special Up
- Fixed regression where special fall no longer transitioned to regular fall after 60 frames
- Light Down Air
- Leonardo
- Universal
- Removed sword moves shoulder hitboxes (excluding Special Up)
- Ensured tippers have lowest priority
- Universal
- Lucy Loud
- Special Mid
- Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible)
- Special Mid
- April ONeil
- Universal
- Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible)
- Light Mid
- Removed all body/leg hitboxes
- Added grounded hitbox for jab resets
- Light Down
- Increased endlag (26 32)
- Increased overall horizontal coverage
- Strong Mid
- Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
- Strong Mid Air
- Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
- Universal
- Oblina
- Down Special
- Fixed regression where the sludge could be reflected on the ground
- Down Special
- Toph
- Light Mid Air
- Set hitboxes to fixed point in front of Toph
- Increased active frames (2 4)
- Light Mid Air
- Zim
- Light Mid Airlist
- Increased active frames (2 6)
- Light Mid Airlist
- Nigel Thornberry
- Down Special
- Increased base knockback (200 220)
- Increased knockback gain (300 340)
- Up Special
- Increased jump height (12 units 12.5 units)
- Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
- Down Special
- Korra
Nickelodeon All-Star Brawl
Ludosity
GameMill Entertainment
2021-10-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(4170 reviews)
https://nickelodeonallstarbrawl.com/
https://store.steampowered.com/app/1414850 
[15.45 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Brawl it out as your favorite Nickelodeon characters in bombastic platform battles! With a power-packed cast of heroes from the Nickelodeon universe, face-off with all-stars from SpongeBob Squarepants, Teenage Mutant Ninja Turtles, The Loud House, Danny Phantom, Aaahh!!! Real Monsters, The Wild Thornberrys, Hey Arnold!, Rugrats, and more to determine ultimate animation dominance. With unique move sets and attacks inspired by their personalities, each character has an individual style of play enabling endless action for Nickelodeon’s legion of fans. Select your favorite and then let the intense brawls begin with online and local multiplayer action.
- Playable characters include SpongeBob, Lincoln Loud, Ninja Turtles Michelangelo and Leonardo, Oblina from Aaahh!!! Real Monsters, Invader Zim, and many more!
- 20 themed levels like Jellyfish Field from the Spongebob Squarepants series, Technodrome from Teenage Mutant Ninja Turtles series, plus many more!
- Each character offers a completely different and innovative playstyle and move set drawn from their lovable personalities
- Battle your friends locally with up to 4 players simultaneously or in online competitive multiplayer
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