Update 02-03-2022
[ 2022-02-03 16:33:29 CET ] [ Original post ]
General
- Shredder joins the battle!
- New Stage available, Double Dare!
- Added a message that notifies players of when one of their replays is no longer compatible with the current version of the game
- Loading optimizations were applied for the menus on all platforms, menus should load faster. The results vary per platform
- Fixed issue that made incorrect thumbnail image show in arcade mode for the Sweet Dreams stage
- Fixed issue that made rewards not show at the end of Arcade mode when playing with Garfield
- Fixed issue that made the incorrect button prompt appear in the results screen for the save replay functionality
- Changed Garfields dialogue box to be a thought bubble in the arcade mode.
- Fixed issue that made the screen flicker sometimes during the matchmaking when opponents changed their skins or characters
- Fixed issue that made the incorrect goal-post assets show in the Sweet Dreams Stage in Sports Mode
- Fixed an issue that made the game get stuck on a joining game screen after entering a private lobby password
- Weve heard people having issues with their controllers mapping getting mixed up when going back to the character select screen. Were happy to announce that weve implemented a controllers profile system that will allow players to assign their specific control mappings to their own specific profile so they wont get mixed up anymore
- Fixed an issue that made the character select screen appear more than once sometimes in online modes
- There have been updates to the blocking system ,now horizontal attacks can only be blocked if youre holding a horizontal direction while blocking (Diagonals are considered vertical direction)
- Universal
- DI angle reverted (14 16)
- Getup & tech root roll anims linger for 2 & 4 extra frames respectively before moving
- Getup roll time decreased (29f 27f)
- Getup inplace time decreased (27f 24f)
- Getup inplace invulnerability decreased (21f 19f)
- Tech roll time decreased (34f 31f)
- Tech roll invulnerability decreased (26f 25f)
- Tech inplace time decreased (24f 22f)
- Tech inplace invulnerability decreased (18f 17f)
- Ledge invulnerability increased (60f 70f)
- Crashland time decreased (30f 26f)
- Holding diagonal for a block is now mutually exclusive for down/up, will not block mid attacks
- Holding diagonal with the horizontal AWAY from an oncoming attack will no longer produce a down/up block
- Z-drops no longer affected by DI
- All characters now properly slowfall once per airtime with their aerial strong attacks, subsequent airstrongs fall at normal speed
- RPS pre-attack hitboxes now attack in the correct direction
- RPS pre-attack hitboxes now encompass the entire character
- Fixed bug where certain characters couldnt turnaround jump out of a jump-cancelable attack while in hitstop
- Fixed bug where a grounded jump could quickly lead into an aerial grounded jump if the input was pressed again within 4 frames
- Fixed bug where block on-hit was actionable 1-frame later
- Spongebob
- Aerial Mid Light
- Stun gain decreased (9 7)
- Aerial Up Light
- Knockback gain increased (105 115)
- Stun gain decreased (16 11)
- Down Special
- Using the grounded version no longer takes away an aerial charge
- Aerial Mid Light
- Sandy
- Down Special
- Cancelable actions now possible with second stick
- Down Special
- Aang
- Aerial Mid Light
- Damage decreased (9 7)
- Knockback increased (30 50)
- Knockback Gain increased (75 105)
- Stun decreased (30 22)
- Stun gain increased (0 6)
- Down Special
- Can no longer infinitely jump during the turnaround animation
- Aerial Mid Light
- Toph
- Mid Special
- Input setup altered: now releasing special immediately throws the projectile, while pressing block cancels the charge; this new system allows an uncharged projectile to be immediately thrown in a manner similar to the rest of the cast
- Now has a cooldown system like other projectile attacks
- Color overlays now flash to indicate when a new charge level is met, yellow for mid-charge and orange for full-charge
- Charge time for mid-level projectile decreased (40f 35f)
- Charge time for max-level projectile increased (55f 70f)
- Projectile time before self-destruction reduced (5s 3s)
- Mid-charge projectile speeds lowered (20, 30, 40 14, 24, 34)
- Mid-charge projectile now bounces
- If a mid-charge projectile is z-dropped, it will persist 4 times longer than usual (3s 12s)
- Max-charge projectile speeds lowered (14, 24, 34 12, 20, 28)
- A max-charge projectile can no longer be rebounded, destroyed, grabbed, or beaten out by any traditional means; good luck!
- Up Special
- Ascent begins faster (26f 24f)
- Throws projectile faster (33f 24f)
- Startup now decays horizontal speed gradually, instead of all at once
- Projectile inherits Toph's horizontal speed when initiated
- Can grab edge sooner (50f 38f)
- Transitions to fallstate sooner (60f 47f)
- Down Special
- Platform duration halved (10s 5s)
- Mid Special
- Lucy Loud
- General
- Now uses correct speed modifiers when carrying an opponent
- Fixed issue where effects showing off which form Lucy was in would disappear under specific circumstances
- Aerial Down Strong
- No longer can cancel preemptively after respawning
- General
- April O'Neil
- Up Special
- Can no longer be used to stall when out of fuel
- Down Special
- No longer gains ratings from hitting blocking/invulnerable opponents
- Up Special
- Ren & Stimpy
- Aerial Mid Throw
- Fixed animation cycling through >2000 more frames that it should've
- Aerial Mid Throw
- Powdered Toast Man
- Up Light
- Attack button can now be held to salute your enemies after KOing them
- Up Strong
- Hitbox repositioned to properly cover PTMs head
- Aerial Mid Light
- Hitbox repositioned to properly cover PTMs body
- Aerial Up Light
- Attack button can now be held to salute your enemies after KOing them
- Up Light
- Zim
- Up Special
- Fixed bug where attacking Zim prior to releasing the projectile would cause Zims gravity to change until up special was performed again
- Gir
- Fixed issue that made Gir get stuck on some walls instead of bouncing off
- Fixed issue that made Gir get stuck with other Girs ingame
- Up Special
- Danny Phantom
- Aerial Down Strong
- Pre-attack landing lag minimum fixed to standard amount (5f 8f)
- Aerial Down Strong
- Oblina
- Mid Special
- Before hitting the ground, goop acts like any other projectile
- After hitting the ground, goop can only be destroyed by a strong attack from whoever doesn't own the projectile
- No longer land-cancelable
- Mid Special
Nickelodeon All-Star Brawl
Ludosity
GameMill Entertainment
2021-10-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(4170 reviews)
https://nickelodeonallstarbrawl.com/
https://store.steampowered.com/app/1414850 
[15.45 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Brawl it out as your favorite Nickelodeon characters in bombastic platform battles! With a power-packed cast of heroes from the Nickelodeon universe, face-off with all-stars from SpongeBob Squarepants, Teenage Mutant Ninja Turtles, The Loud House, Danny Phantom, Aaahh!!! Real Monsters, The Wild Thornberrys, Hey Arnold!, Rugrats, and more to determine ultimate animation dominance. With unique move sets and attacks inspired by their personalities, each character has an individual style of play enabling endless action for Nickelodeon’s legion of fans. Select your favorite and then let the intense brawls begin with online and local multiplayer action.
- Playable characters include SpongeBob, Lincoln Loud, Ninja Turtles Michelangelo and Leonardo, Oblina from Aaahh!!! Real Monsters, Invader Zim, and many more!
- 20 themed levels like Jellyfish Field from the Spongebob Squarepants series, Technodrome from Teenage Mutant Ninja Turtles series, plus many more!
- Each character offers a completely different and innovative playstyle and move set drawn from their lovable personalities
- Battle your friends locally with up to 4 players simultaneously or in online competitive multiplayer
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