Update 3-14-2022
[ 2022-03-14 16:03:10 CET ] [ Original post ]
General
- Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience
- Added the option to play versus another player in Training Mode when two controllers are connected.
- A new option was added to have CPU vs CPU in local matches
- For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time
- Character Selection no longer resets when entering the Rules menu.
- A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.
- Stage collisions have been improved to prevent phasing.
- UI now properly adapts to different screen aspect ratios.
- Minor UI Tweaks
- Universal
- General
- Grounded normals now clang with grounded normals, always
- Grounded normals now rebound against grounded strongs, always
- Grounded strongs now beat out grounded normals, always
- Aerial normals now never collide with other hitboxes, excluding projectiles
- Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
- RPS loss length increased to 30 plus half your current percent for duration (frames)
- RPS loss takes hitstun from winning strong attack
- RPS loss takes damage from winning strong attack
- Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
- Initiating a dash from a state that isn't explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character's idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
- Color overlays for standard and good blocks altered to be more opaque
- Fixed bug where a move sending down and slightly to the left wouldnt DI properly if holding horizontal-left
- Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented
- Sports Mode
- Players are now able to hold the ball
- AI is now able to handle balls around hazards
- Mid Throw Grounded
- base kb: 50 40
- kb growth: 120 100
- base stun: 32 11
- stun growth: 10 28
- Mid Throw Aerial
- base kb: 85 45
- base stun: 28 10
- stun growth: 5 22
- General
- Spongebob
- General
- Certain actions now use proper textures when mirrored
- Aerial Down Light
- Length increased: 24f 31f
- Aerial Down Strong
- Length increased: 44f 49f
- General
- Patrick
- Aerial Down Light
- Length increased: 23f 33f
- Base stun increased: 13 18
- Aerial Down Light
- Shredder
- Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.
- Sandy
- Aerial Down Light
- Length increased: 24f 32f
- Length increased: 40f 48f
- Aerial Down Light
- Aang
- Aerial Down Light
- Length increased: 24f 30f
- Aerial Down Strong
- Length increased: 40f 53f
- Aerial Down Light
- Korra
- Aerial Down Light
- Length increased: 26f 32f
- Aerial Down Strong
- Length increased: 38f 50f
- Aerial Down Light
- Lincoln Loud
- Aerial Down Light
- Length increased: 20f 31f
- Aerial Down Strong
- Length increased: 38f 51f
- Aerial Down Light
- Lucy Loud
- Aerial Down Light
- Length increased: 22f 30f
- Mid Special
- Length increased: 25f 29f
- Damage increased: 1% 3%
- Launch angle changed: 20 34
- Base knockback decreased: 60 35
- Knockback gain increased: 0 90
- Base stun decreased: 40 21
- Stun gain increased: 0 13
- Block direction set to "Mid"
- Down Special
- Block direction set to "Down"
- Aerial Down Light
- Leonardo
- Aerial Down Light
- Length increased: 29f 39f
- Aerial Down Strong
- Length increased: 40f 55f
- Aerial Down Light
- April O'Neil
- Aerial Down Light
- Length increased: 24f 35f
- Fixed issue where ratings would only build on hitbox's last active frame
- Aerial Down Strong
- Length increased: 42f 52f
- Aerial Down Light
- Shredder
- Aerial Up Strong
- Grabbed can no longer escape
- Mid Special
- Hitbox activates one frame later
- X-velocity decreased: 130 100
- Hitting a shielding/invincible opponent will halt Shredder's movement
- Block push decreased: 3 0.5
- Aerial Up Strong
- Ren & Stimpy
- Aerial Down Light
- Length increased: 24f 36f
- Aerial Down Light
- Powdered Toast Man
- Up Strong
- Base knockback decreased: 170 100
- Aerial Down Light
- Length increased: 20f 31f
- Aerial Up Strong
- Base knockback decreased: 270 115
- Aerial Down Strong
- Length increased: 45f 51f
- Up Strong
- Zim
- Aerial Down Light
- Length increased: 22f 30f
- Aerial Down Strong
- Length increased: 40f 48f
- Gir
- Can no longer be grabbed during very beginning of explosion animation
- Aerial Down Light
- CatDog
- Aerial Down Light
- Length increased: 30f 34f
- Aerial Down Light
- Reptar
- Aerial Down Light
- Length increased: 24f 33f
- Down Special (air)
- Launch angle changed: 300 322
- Aerial Down Light
- Nigel Thornberry
- Aerial Down Light
- Length increased: 22f 28f
- Launch angle changed: 290 318
- Aerial Down Light
- Helga
- Aerial Down Light
- Length increased: 22f 31f
- Aerial Down Strong
- Length increased: 45f 49f
- Aerial Down Light
- Danny Phantom
- Aerial Down Light
- Length increased: 18f 30f
- Aerial Down Light
- Oblina
- Aerial Down Light
- Length increased: 22f 32f
- Aerial Down Strong
- Length increased: 45f 51f
- Aerial Down Light
- Garfield
- Light Down
- Hits aerial opponents now Again
- Aerial Down Strong
- Length decreased: 55f 50f
- Light Down
- The current update contains several balance tweaks which address feedback we have received from the community. We also added a couple of features which have been by players like CPU vs CPU. Enjoy!
Nickelodeon All-Star Brawl
Ludosity
GameMill Entertainment
2021-10-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(4170 reviews)
https://nickelodeonallstarbrawl.com/
https://store.steampowered.com/app/1414850 
[15.45 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Brawl it out as your favorite Nickelodeon characters in bombastic platform battles! With a power-packed cast of heroes from the Nickelodeon universe, face-off with all-stars from SpongeBob Squarepants, Teenage Mutant Ninja Turtles, The Loud House, Danny Phantom, Aaahh!!! Real Monsters, The Wild Thornberrys, Hey Arnold!, Rugrats, and more to determine ultimate animation dominance. With unique move sets and attacks inspired by their personalities, each character has an individual style of play enabling endless action for Nickelodeon’s legion of fans. Select your favorite and then let the intense brawls begin with online and local multiplayer action.
- Playable characters include SpongeBob, Lincoln Loud, Ninja Turtles Michelangelo and Leonardo, Oblina from Aaahh!!! Real Monsters, Invader Zim, and many more!
- 20 themed levels like Jellyfish Field from the Spongebob Squarepants series, Technodrome from Teenage Mutant Ninja Turtles series, plus many more!
- Each character offers a completely different and innovative playstyle and move set drawn from their lovable personalities
- Battle your friends locally with up to 4 players simultaneously or in online competitive multiplayer
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