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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Fixed an issue where some updated cards were not getting strengthened -Corrected some card notation errors -Fixed an error where the rage value of the 'Frenzy' card was decreasing.
-Fixed an error that occurs when there are 2 or fewer remaining skills upon leveling up -Modified some artifacts to prevent infinite looping due to synergy effects with skills
I apologize for the inconvenience. Fixed a bug where progression from the second day of Rogue-like mode was not possible in some environments.
In Rogue-like mode, the artifact limit is removed. In the future, I will change the artifact equip/unequip function in Story mode.
-Fixed misaligned image positions -Fixed errors occurring at specific resolutions -Fixed errors found in cards added in the previous update *We are currently working on a new character, so our response to other issues may be delayed...
Modified the hourglass effect to only count towards card usage. Corrected some notation errors. Fixed English subtitle errors.
Some relics effects have been improved and adjusted. Some card notation errors have been corrected.
Update details: -Slightly reduced memory usage. -Added a 'Redraw' feature in the card acquisition window after battles. -Modified some defense cards and added defense-related skills. -Added 3 new defense-related cards. -Artifact limit set to 12 (no issues with existing save files). -Fixed some errors occurring when transitioning from Story Mode to Roguelike Mode. -Adjusted Story Mode events and balance. -Basic hit rate increased to 95%. -Combo card cost increased.
We have fixed some of the reported bugs, such as quest reset and log-like upgrade values, in this version. This is not an optimized build, but only includes bug fixes. We will upload the first optimization build over the weekend. Thank you!
Story mode boss buff fix Fixed some bugs such as text notation pharmacy skill book UI
Fixed a bug where the combat was being skipped in the 'Very Hard' difficulty. Modified to save the sound and text option values.
Fixed an issue when purchasing multiple random boxes at the pharmacy Move the popup window to the front when acquiring artifact skills Fixed font overlapping in the skill acquisition window Adjusted effects of some artifacts and skills
-Issue with some quests resetting has been fixed. -Problem with the shop not opening when visited consecutively in roguelike mode has been resolved. -Item/money pick-up events have been removed in roguelike mode. -Added a feature to adjust the game speed in roguelike mode. -Modified so that passive 'Relic' skills can be obtained from the reward window when acquired.
Updates to be expected during Early Access -A new playable character (Momo) will be added along with a unique story. -New fields and enemies will be added. -New types of battles, such as team battles, will be added. -Various modes and challenges will be added. -Various quests and events will also be added. -Additional event cutscenes and ending cutscenes for the heroes will be added. -Quests, events, and cutscenes with characters such as NPCs/Goblin Faction that have been highly requested will be added. -The stories and events of new heroes that will appear in the new storyline will be added. -Optimization (Currently, there are cases where the game does not work on low CPU computers due to optimization issues. We are currently working on optimization and will take measures to ensure that you can play the game as soon as possible!) *We are conducting various tests to balance the game, and some functions and systems may be modified in the future. The update will be available to all existing users without additional purchases, and prices may be increased for major updates or official releases. If you have any bug reports or suggestions for the game, please provide them through our Discord and bulletin board, and we will actively consider them. Thank you. DISCORD : https://discord.gg/RqZ9XQWfmy
We apologize for any inconvenience caused by frequent updates. -Fixed a bug where the reinforcement window card was not visible when loading the previous update save file
Fixed an error where the next difficulty level could not be progressed after clearing the Roguelike mode Roguelike mode 'Bleeding Expert' quest infinitely completed bug fix
Added - Modified to display reinforcement information when clicking on a card in the card acquisition window Edited - Arranged some UI - Fix double copying error when using 'Duplicate' card multiple times - Modified card not to draw additionally due to redraw/contemplation when using 'Hero Pose'
Fixed some bugs and card balance Starting hit rate 85% -> modified to 90% To get 5% hit rate from an existing save file, load the game and press F1 (except for roguelikes).
-Fixed an error where the screen shakes even when the hit effect is turned off - Limit level 50 -> modified to 70
-Fixed some errors when loading -Block the save function in the gambling house (only auto save is supported) -Fixed the movement of the health bar when hit -Tear gas poisoning level nerfed from 15 to 13 - Poison gas poisoning level nerfed from 15 to 14 -Poison explosion damage 4x -> 3x nerf
- Inventory item overlap/item copy bug fixed - Fixed UI overlap error - Fixed the problem that the pawnshop card removal window does not open again when closed - Fixed an error where only one card appears when re-entering the card acquisition reward window -Fixed a bug that increased enemy health and status when certain keys were pressed -Fixed an error where the pharmacy's passive skill did not respond -Fixed an error that clicked when clicking on a skill equipped in the skill window - Limited to 5 gambling places
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