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Update #19 (Build 68)

Hey! Here we go with another big update which mostly contains stability fixes + a couple updates of the content of the game. Let's go straight to business: - Fixed full-screen mode for resolutions bigger than Full HD; - Fixed crashing while trying to load corrupted BMP/PNG textures; - Fixed crashing while trying to load corrupted WAV files (for Linux/Mac); - Fixed mouse pointer focusing in Windowed mode (for Mac); - Fixed video modes loading for Linux; - Fixed mouse pointer movement in Construction mode when keyboard keys are pressed at the same time; - Fixed accidental double click in Demolition mode; - Fixed a lot of crashes by tuning OpenGL context creation (for Mac and Android); - Fixed full-screen anti-aliasing; - Fixed full-screen launch for Linux after getting focus; - Fixed several crashes while processing keyboard presses in different circumstances (for Lunix and Windows); - Fixed mouse pointer position resetting in full-screen mode (for Mac); - Fixed RMB click processing for Mac; - Fixed OpenGL context focusing after switching to Home Screen on Android; - Fixed crashing after selecting the point of Legion patrolling; - Fixed incorrect calculation of enemies in your city which led to citizens' migration slowing down; - Fixed black & white screenshots saving; - Fixed incorrect calculation of culture level in cities with Oracles; - Fixed reducing crime bug when unhappy citizens appear in your city; - Fixed loading configurations of urban services; - Fixed incorrect counting of legions on the march, if one of the legions is of low morale; - Fixed crashing when some buildings are being built on the ruins of another; - Fixed roadblocks availability during missions; - Fixed position offset in the construction of docks; - Fixed slow game saving; - Fixed configuration switch between the new graphics and C3 graphics; - Fixed a rare crash when running in offline mode; - Fixed mistakes in calculation of costs / income in Adviser on Finance window; - Fixed counting working schools for the report of Adviser on education; - Fixed reduction of discontent in the city when a mugger appers; - Fixed appearance of animals on water tiles; - Fixed sound overdrive on Linux, if another pulseaudio device is being used; + Added textures for 5-6 levels of Homes and Hospitals; + Added new soundtrack by Kevin McLeod; * Improved textures rendering system accelerating rendering of elements of the game; * Improved objects selection on the map; * Festival history added for correct calculation of a new festival influence.
A lot of improvements were done and a lot are on their way, meanwhile, don't hesitate to tell us if you spot something like a bug or a crash or anything else. And of course any help is appreciated and welcome. Thank all of you. - Team Caesaria


[ 2015-09-10 18:29:47 CET ] [ Original post ]

CaesarIA
rdt.32 Developer
rdt.32 Publisher
2015-01-20 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
Mixed (1430 reviews)
The Game includes VR Support
Available DLCs:
  • Ave Caesar!!!
CaesarIA is inspired by an old-school economic strategy game, Caesar III which is a masterpiece among the games of this genre in our opinion. There are different economic strategy games and they can be broken down to subtypes but from our viewpoint Caesar encompasses planning, constructing, diplomacy and military campaigns.

Economy and Trade

Miniature model of an economy leaves the ruler no room for mistakes, under his leadership there are extractive industry (mines, sawmills, outcrop mines and farms) and production (factories, armories, wineries and brandy kitchens). And if some resource is scarce or not available, then trade with the neighbors can be a solution for the difficult situation. Mini-economy is complicated and takes into account a variety of facts: taxes, import/export, population of the town, healthcare, unemployment. In order to stay in the black it is necessary to develop houses with high income level but that can lead to a rise in unemployment which consequently results in big problems such as an embezzlement of municipal purse.

Construction

Construction is defined by the needs of the town, healthcare, procurement, buildings security provision. The main idea of construction is bringing workers to the area, there actors entertain the public, engineer provides service for shabby houses, vigils fight criminals. Moreover, city folk prefer to occupy quiet picturesque location such as gardens farther from dirty barns and noisy barracks.

Diplomacy

The emperor will not leave the town alone, Caesar himself will demand goods for his personal use, sometimes in huge amounts and with bad timing. If the player has enough nerve he/she can just turn a blind eye to Caesar which unfortunately results in game over. Therefore, it is important to stay friends with Caesar and send him presents such as modest donations or exotic animals. Towns in the neighborhood will also take part in common trade network of the Empire and compete in the deals with the town.

Religion

Romans were superstitions people and created the whole hierarchy of gods. 5 gods are in the game:
- Earth goddess, Ceres, when worshiped in the right way doubles the yield capacity.
- Restive Neptune can help the merchants have a successful voyage.
- Sly Mercurius can fill all barns and storage houses up to the roof.
- Spirit of Mars protects the town from foes brave enough to attack the town.
- Venus can brighten up the mood of city folk for a long time.

Attitude of the City Folk

The attitude of the city folk to you will be very important, if the reputation of the ruler is bad it can start the emigration, then criminal rate increases - riots, fires and many other problems occur. Therefore, it is necessary to take care of the people and analyse current deficiency. Healthcare is provided by hospitals and bath houses. Entertainment is fence play and chariot-riding. Food comes from farms and the sea. Religion and security are at control of the regular army.

Military Set-up

The city has to be protected from invasions of barbarians, the creation of bastille lies ahead, soldiers and barracks can be situated there as well as recruit depot. However, this is a way to recruit only varmint velites and reckless equites. Roman army is its legionnaires and they are heavily armored with helmets and shields that means a demand for ore and iron which are not so easy to excavate. But even if you have 2 cohorts of legionnaires nobody is free of fear therefore there is a need in a military academy where soldiers can have additional training in survival and ethics.

Specific Features:
+ Upload of the map from the original Caesar III game;
+ Construction/demolition of buildings and edifices;
+ Migration of population;
+ Farming and product distribution;
+ Entertainment, healthcare, religion, education;
+ Empire trade network with computer towns;
+ Extraction of raw materials and manufacturing;
+ Prefects, engineers, apprentices, soldiers, etc.;
+ Advisers;
+ Dynamic town modeling;
+ Changing the level of the houses according to the environment;
+ Healthcare and water facilities;
+ Military buildings.

Future Plans
- Real-life financial system (salary, goods purchase, hiring);
- Specialization of city folk, setting up personal relations and families;
- Class system in the town (slaves, plebs, clients and patricians);
- Various climate conditions;
- Map editor;
- Computer towns and empires modeling;
- Network play.

MINIMAL SETUP
  • OS: Ubuntu 12.04 64bit
  • Processor: 1500 MHz or betterMemory: 256 MB RAMStorage: 150 MB available space
  • Memory: 256 MB RAMStorage: 150 MB available space
  • Storage: 150 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 64bit
  • Processor: 1500Memory: 512 MB RAMStorage: 150 MB available space
  • Memory: 512 MB RAMStorage: 150 MB available space
  • Storage: 150 MB available space
GAMEBILLET

[ 6108 ]

10.00$ (60%)
17.79$ (11%)
13.34$ (11%)
16.97$ (15%)
5.03$ (16%)
33.96$ (15%)
1.77$ (65%)
12.29$ (59%)
33.59$ (16%)
16.97$ (15%)
22.24$ (11%)
3.29$ (18%)
11.04$ (-455%)
20.65$ (17%)
8.46$ (15%)
16.79$ (16%)
8.39$ (16%)
5.91$ (15%)
17.79$ (56%)
12.65$ (16%)
8.89$ (11%)
17.79$ (11%)
14.23$ (11%)
8.49$ (15%)
51.99$ (13%)
7.00$ (65%)
17.79$ (11%)
12.44$ (17%)
11.30$ (13%)
11.02$ (15%)
GAMERSGATE

[ 1170 ]

1.28$ (79%)
5.63$ (81%)
8.28$ (45%)
6.75$ (55%)
1.91$ (87%)
5.31$ (79%)
3.4$ (83%)
7.5$ (70%)
0.85$ (83%)
4.97$ (62%)
0.85$ (79%)
12.74$ (58%)
1.7$ (91%)
21.99$ (45%)
0.85$ (91%)
5.95$ (83%)
0.68$ (91%)
3.5$ (65%)
2.21$ (83%)
2.5$ (50%)
3.4$ (66%)
3.32$ (74%)
0.85$ (91%)
8.5$ (66%)
1.13$ (77%)
20.24$ (33%)
2.55$ (83%)
8.92$ (40%)
0.53$ (92%)
1.8$ (77%)

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