90 years of happiness, 90 years of misery, 90 years of life. AM: Archaic Memories is a 3D psychedelic platformer about memoriesnot new ones, the archaic ones. [previewyoutube=blBHWLXkcrg;full][/previewyoutube] https://store.steampowered.com/app/3166130/AM_Archaic_Memories/
-Discord button was active, even in the select stage. -Music was turned off in some instances, so we fixed that.
We had a lot of work to do, but I couldn't afford to have the Unity licence, so even if I should, I wasn't able to upload the updates that I want it, so for that I apologize, but as soon as we get the licensing going again, I think its been a week of hard work. We fix a lot of stuff but I'm too tired to name it all, but the slowdows should be fix, there are still some little things that I wanted to fix, talking about some control promts for the DualShock but those are going to come later. Again sorry for the delays, I didn't have a choice, but now I have so here are some update fixing what was broken.
I just want to tell you, to all of you, thanks for giving us a chance. This is my first game, and I appreciate all of you who have played it. THANKS!!! Really thanks to all of you!!! We also are working in some stuff, hopefully we'll upload it this semester.
-Fix slowdowns of the tutorial when a new character appeared on scene. -Fix slowdowns because of the change of cursor- -Fix slowdowns for the number of fxs on the game.
Okay, this is a big *ss update, which was supposed to ship on the anniversary of the game, but you know life happens, so we had to delay it a little bit. So, okay... We did an English Test pass of the whole game, which might have reduced the maximum number of grammatical mistakes in the whole *ss game. -We were finally able to pay for the Spanish localization, which is centered in the Mexican accent. -As we're preparing the PlayStation and Switch versions, you're now able to use a dual shock controller for the game. -We did a lot of optimization, especially in the reset parts in endings 2 and 3, so that hopefully it runs better on lower-end hardware. -We make some of the puzzles a little bit easier, especially the trash bags, paper, scissors, and rock minigames, so that they will be a little less frustrating for some players, as we saw some people in agony, which we enjoy, but not that much. -We also made a new version of the Demo with the Spanish localization and Linux ports, so if you wanted to share it with your friends or show the game to your friends for free, then you're able to do that. -Thanks for your time, thanks for your patience, and for reading this. This is literally the first game that we have finished on our own, and we wanted to grow and see what works and what doesn't, so if you want to leave your feedback in any way that you want, please tell us. Regards, and I hope that you have a great start to your year.
Some concepts, OST, and a bunch of miscellaneous stuff that we made.
Which includes the trailers files without compression, 44 gifs, screenshots and a pdf with the art from the game which has 56 pages of content.
The OST includes 29 track for the game.
I also fixed some glitches:
-A glitch that happened where the outline of some objects wasn't presented in the camera.
-Upgrade to the game's engine so that working on the game will be easier on the future.
Were also unifying all of the Mexican tribes into one event, which will be made on the week from 11 to 18 of September which includes the Mexican day of independence.
See you on the other side.
That is all...
Last update generated a problem in the Door guardian Stage. -Fix checkpoint check on the Door guardian -Fix optimization of the scene, so now it runs faster -Fix softlock where you weren't able to advance in the Door guardian Boss
50% off the lowest discount event, it's cheaper than fast and slow food.
We made a full LINUX PORT, and we fixed some shaders so that it would work on Linux but it works natively now. The Steam deck still uses the Windows port, but you can force the Linux one on settings. We also made some fixes to the Steam deck version, mostly with some shaders that didn't work as well as we hoped and some UI elements, which glitched when you changed from 16x9 to 16x10.
We just finished a major update is upon us for the game The End Is Nahual: If I may say so. We finished the port for the STEAM DECK, got the certification, and implemented cross-platform cloud saves, but it's still not the native Linux port; I'm also working on it, which shall be done later next month. Fixed multiple UI glitches that happened when you changed the aspect ratio of the game from 16x9 to 16x10. Fixed multiple full-screen images to accommodate the new aspect ratio of 16x10. Fixed camera size to accommodate the change in aspect ratio, depending on the level. We added full support for the aspect ratio of 16x10. Multiple bug fixes and code optimizations were implemented. It runs really well on steam deck you can get 95% of the time 60 fps on 5 Watts its insane...
-Fix a glitch when you fought [Redacted] and try Shift+Tab in the fight, which caused the game to be in a constant state of speed up. -Made a better slot animation so that the action of creating or destroying one feels nicer. -The TV noise disappears when you click on the profile.
-Fixed a glitch while changing scenes in which the game will freeze if the CPU or GPU was at max.
-Added support for 16x10 aspect ratio, it's not fully implemented but the majority is there.
-Ui fixes everywhere... changing from 16x9 to 16x10 was a mess.
and we were primarily working on some other things... which are secret and you'll never get away from me...
Oh, Fuck how do you delete an image from your post...
Okay, we're working on that, we're also working on a native Linux port hopefully we will have it done by the end of this month.
So in the meantime, while we prepare for that...
If you have any questions please post them below we'll try to answer them through the week, and happy sales...
Also, the game is not in sale because there is a cooldown which last a month so we're aren't able to set up a date given the date, sorry about that...
-There was a problem when you talked with the witch while swimming, that could lead to problems, like saving when it shouldn't have too, and not letting you advance if you get out of the game... if you weren't able to advance when Jacob was in the river, please... please send me your Save file and I'll fix it for you, the glitch shouldn't be there anymore... but anyone that played an old version should still have this problem... Sorry, please tell me here on our discord and I'll fix individually your save file. The Save file should be here: \Documents\My Games\The End Is Nahual -If I may say so- And the file should be: SqlDatabase.db or this _SqlDatabase.db
There was this weird ass glitch in which if you got out of the handsome carousel of doom level, while a controller was thrown, it crashed... I still don't know what was going on... I called my mom... But it should be fixed by now... Everything it's going to be okay... We also added a new gif showing the puzzly parts of the game... Thanks for your patronage!
-Fix being able to select the steam page button from the menu start, as it was meant only for the DEMO. -Fix not being able to play if you get out from the last stage of the handsome carrousel and then came back. -Added a text that said that you shake the real trashbag in the last stage before throwing it back. -Added style corrections to the first half of the tutorial.
-Fix height when loading the Saving Cat scene and the Drunk scene too.
-Fixed a problem when using the floater in the water where itll delete the item and SAVE.
-Fix the glitch where the ASK button appeared on the Sam point-and-click scene.
-Fix depth of field Off should be before Low.
-Fix on select texture on the rock in the Drunk scene.
-Fix that when one returned to the menu after playing the options reset.
-Fix the visibility of Little Cihuanahualli on the first Lilith cinematic.
-Fix Ball Game Outro
-Fix not being able to get the table after getting out of the scene and coming back.
Just a SAVE FILE fix in the point-and-click section of Jacob after grabbing the box and the Save fix didn't work. I'll upload a proper hotfix this week given the feedback.
After many years of work, we were able to get this game into STEAM and I'm proud of it... yeah!
That's all, hope you like it and check it out...
We also made some promotional:
Let's finish this and prepare the game before release, which is going to be next week... That's all...
So Julian and I are going to stream the game, we're going to speedrun it, and we're going to post the world record of it or mostly just talk about it... I have never streamed something in my life... but you know what you need to start somewhere, this might be the time were I quit game-making therefore, just dedicate my life to streaming.
Or... I could do something like circular promotion, in which two things keep things in power, then one puts the other one in power, the better my streams go the more sales that I have... and the more sales that I got the more people that will watch my stream, getting me to the point were everyone will believe what I said, which entitles that I'll become enriched like uranium...
I mean... watch our stream I hope that you'll learn something or in the case of some character, that you'll learn nothing... like the game... nothing...
I'm sorry to use the gif again, I'm very fond of it.
Evade attacks, fight against confusing puzzles, walk through parts of your past, and try to find happiness through your struggles and when you do you'll already have won.
In this point-and-click with minigames, every time you change level we will throw you something new...
.
The end is nahual: If I may say so
Third World Productions
Third World Productions
2023-02-17
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(50 reviews)
https://thirdworldproductions.com.mx/
https://store.steampowered.com/app/2161110 
[2.41 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Let's do some puzzles! Let's play some minigames! Accomplish your destiny!
The end is nahual: If I may say so is a game about nothing.
Okay look I'm not going to get into spoiler territory, but that is the gist of it, even though you are mostly made out of nothingness that is filling every space between the atoms inside you, being part of you, consuming you, forcing you to read this, forcing you to change... Is that not a reason enough to be scared? What will you do with that knowledge? Will you embrace it or reject it? Should we do something about it? or do what we're mostly filled with? Nothing...
I mean, even if you're a bunch of something... Does the empty space matter less? It's less matter, but does it matter less? Does the space between the letters matter less than the words themselves? Let's just show you an example, can you read and define the following text:
"Nelianikikneliasensontleikuika"
Okay... Did you understand it? most of you probably didn't and you know why? Lack of empty space... see my point?
So anyway, a witch fled after trying to kill the nahual queen, I mean she failed, but who hasn't failed to kill a nahualic queen, a relatable thing to which anyone, even Steve can relate...
Then there is this nahual princess called Sammael, which doesn't use her original name anymore, she wants to feel safe, she wants to obliterate humanity because we have been naughty, or you know at the very least, just become really hard to kill, which will help her too...
...And Jacob.
They'll talk with you, they'll ask you how your day was, and not care too much about it, and they'll follow your lead, you will be the enabler in their stories, you'll help them get to the end and I will know if you did, steam has an achievement percentage public to everyone, at least get one of them.
Fight anything from trash bags to evil spirits, solve puzzles with puns, evade piñata's sticks, and use literally nothing to win.
Okay, so we could divide the game into three sections:
- Puzzle ones:
In the first one, you would get challenged by puzzles, like weird ones, like combining the (speed of light)² with something else, I don't remember well as I haven't played the game yet, I'm from the marketing team... Also, use some salsa for motivation or accept your actual value in this world and use it to your advantage. - Action ones:
In this section, you'll have to evade projectiles and stabs unless you want or need to be hit, then do what you want...
Counter attacks, use your hips, destroy your spacebar - Visual Novel threes:
For the visual novel aspect, you'll either have to read it or skip it, the choice is yours.
- Get to the end:
Get to the end. - Get to the end:
Get to the end. - Get to the end:
Get to the end. - At the very least defeat the trashbags:
We will know... we always know...
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