Development on HoldAs a studio, we have been enthusiastic about AI artwork as it opens doors to creating content that would otherwise take a lot longer, or cost too much for our modest budget. For many years our team members have wanted to create story-based games. So we decided to work on Imaginal Voyages while using AI art to create the backgrounds. By using AI artwork for the backgrounds -- generally one of the most expensive aspects of a Visual Novel -- it would ensure that we could afford to complete the full production.
While the sprites for the first episode were made using AI, we already had an artist working on custom sprites starting from Episode 2 onwards. Episodes 1-3 are already written, and we were close to finishing the CGs for Episode 2. However, on July 3rd, TechCrunch and other news websites shared information that Steam is no longer allowing work from mass-trained AI artists such as Stable Diffusion (DreamStudio) and Dall-E2.
While we did contact Valve on July 3rd for clarification, it has now been nearly a month and we have gotten no response. Some websites have claimed that Valve provided an official response on the matter, but Valve has not responded to our direct inquiry.
Being that our small studio does not have widespread marketing at our disposal, over 90% of our visibility comes from organic traffic on the Steam marketplace. Similar to how Hi-Fi Rush launched unannounced to critical acclaim, Steam's organic traffic comes as a major benefit to studios who do not have a large fanbase or months of marketing for their productions.
Given the circumstances and the quickly changing rules regarding AI art, as a studio we have decided to await more concrete decisions such as an official policy update regarding AI assets. It is likely that other platforms will soon make similar decisions regarding AI art. For this matter, we will explore transitioning to human-made artwork sooner than anticipated (we wanted to release the full season and then work on changing the AI art, but it seems our original plan will not be possible given the evolving landscape).
We apologize for any inconvenience to those who enjoyed the first episode of Imaginal Voyages and wanted to see more. We will leave the episode available for the time being.
[ 2023-08-02 16:48:05 CET ] [ Original post ]
Imaginal Voyages
Source Error Productions
Developer
Source Error Productions
Publisher
2023-04-24
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
Imaginal Voyages is a speculative science fiction Visual Novel anthology consisting of short episodes similar to the format presented in many television shows such as
The Twilight Zone or more recently,
Black Mirror. Each episode delves into a new story which touches upon the qualities of human nature.
- The base game includes a free episode: The Stowaway
- Each episode is short, taking approximately 30 minutes to complete (similar to an Anime episode).
- Most episodes will contain multiple endings and at least one important choice to make.
- Future episodes will be sold separately as DLC content.
Episode 1 - The Stowaway
On the desolate mining planet of Arcallum Tau a mysterious illness has ravaged its inhabitants, plunging the once orderly community into pandemonium.
Amidst the chaos, Communications Officer Aiden Keane rushes to rejoin his crew aboard
The Whipple, but fate has a different plan in store for him. Upon boarding, he is startled to find a small girl named Mia who desperately pleads for his aid.
Will Aiden Keane risk everything to help her, even if it means putting his crew in peril?
MINIMAL SETUP- OS: x86/x86_64
- Processor: 1.8GHz Dual-Core CPU
- Graphics: Integrated graphics (1280x720)
- Storage: 600 MB available space
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