New patch is live! This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info! Or check out the following video where I chat a bit about the new patch and play through some parts of the game. https://www.youtube.com/watch?v=qo1qai3TJcw The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June. Here are the full patch notes:
- Level 4 added to the Macro mode.
- Game pauses when its window loses focus (like when alt-tabbing).
- Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls once. The drop rate for weapon and shield power-ups are lowered to compensate.
- Added an option to disable the background for if you really want to get in the thick of things with no distractions at all.
- Added a similar effect as the player shield explode to when the player loses a life by getting hit. This causes a small area clear around the player and give a brief moment of respite to recover.
- The shield explosion effect now also clears out nearby enemy lasers.
- Increased the invincibility timer after getting hit from 1 second to 1.5 seconds.
- Changed the Progression mechanic in Macro. Now points earned while playing Macro no longer contribute to the Progression bar (which when filled up spawns a boss). The bar is filled up solely on a time based factor. On Normal it will take 5:00 minutes, Hard 6:30 minutes and on Very Hard it will take 8:00 minutes to fill up.
- Fixed a couple of issues with the Gauntlet mode.
New patch is live! This time around level 4 has been added to the open world, roguelike mode Macro. A bunch of smaller fixes have been implemented as well, most notably to the Gauntlet mode. A major change in regards to the game's mechanics is how pickups act. Read on for more info! Or check out the following video where I chat a bit about the new patch and play through some parts of the game. https://www.youtube.com/watch?v=qo1qai3TJcw The next major patch will contain level 5 for Macro, the final level! Expect it to arrive in about 3 weeks time from now at around mid June. Here are the full patch notes:
- Level 4 added to the Macro mode.
- Game pauses when its window loses focus (like when alt-tabbing).
- Further adjusted pick-up and power-up behavior when an enemy drops them in Classic mode. Regular pick-ups fan out when spawned and weapon and shield power-ups now also bounce from walls once. The drop rate for weapon and shield power-ups are lowered to compensate.
- Added an option to disable the background for if you really want to get in the thick of things with no distractions at all.
- Added a similar effect as the player shield explode to when the player loses a life by getting hit. This causes a small area clear around the player and give a brief moment of respite to recover.
- The shield explosion effect now also clears out nearby enemy lasers.
- Increased the invincibility timer after getting hit from 1 second to 1.5 seconds.
- Changed the Progression mechanic in Macro. Now points earned while playing Macro no longer contribute to the Progression bar (which when filled up spawns a boss). The bar is filled up solely on a time based factor. On Normal it will take 5:00 minutes, Hard 6:30 minutes and on Very Hard it will take 8:00 minutes to fill up.
- Fixed a couple of issues with the Gauntlet mode.
Zenzizenzic
bitHuffel
Adult Swim Games
2015-07-23
Action Indie Singleplayer Coop
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(90 reviews)
http://www.zenzizenzicgame.com/
https://store.steampowered.com/app/327500 
The Game includes VR Support
Zenzizenzic Content - Linux [1.17 G]
In Classic Mode (single player or local co-op), you'll face five distinctly different levels with their own challenges, theme, bonus level and boss encounter. Arm yourself with two multi-layered weapon systems of your choosing such as screen-filling lasers, homing missile barrages, highly destructive charge shots, time jumps to slow the action down, black holes that warp and redirect immediate threats and more.
High scores don't come to the faint of heart, so test your mettle in multiple training modes. And hey, if you're in the mood for a grueling challenge, try Gauntlet Mode to try and complete all five levels in a single run.
Macro Mode (single player only) is inspired by roguelikes with an open, random and procedurally generated world based on the levels in Classic Mode. Find upgrades to enhance your ship to epic proportions— you'll need to, because you're bound to encounter massive enemies that span multiple screens! It'll take brawn and brains to tackle monsters, uncover hidden secrets and discover varying ways of optimizing your score.
Welcome to the bullet-ridden world of Zenzizenzic. Go on— give it your best shot!
Zenzizenzic is published by Adult Swim Games and currently available for a 20% discount during the first week of release!
- OS: Ubuntu 10.10+
- Processor: Intel Pentium 2.4GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DX9 supported
- Storage: 1.2 GB available space
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