The final major content patch before release is available! This time around you can completely go through Macro as all the content is in there. Furthermore, loads of small fixes and additions can be found in this patch. Read on for the details. Also, we have a release date! Mark the 23rd of July in your calendars as then the bullet hell will reign down on all! Do note that while the game is in Early Access you can still profit from the 20% discount as the final release price will be 9.99$, compared to the 7.99$ it is now during Early Access. Here are the full notes: Global:
- Fixed an issue with destroyed bullets dropping more point pickups than intended.
- Fixed an issue with diagonal movement being too fast in Classic.
- Added various improvements to the interface in the Main Menu in regards to showing leaderboard and achievement stats and on other interface locations as well (such at the endgame overview for when the player has died/won).
- Speaking of leaderboards, Steam Leaderboards are now fully functional. This means that choosing a name for the leaderboard has been removed as it now takes your Steam account name and only your single best score is registered.
- Local leaderboards have been replaced by the feature Personal Best scores. This is a single high score that is tracked locally.
- The radius with which you pull in point pickups now increases rapidly when you aren't shooting. This is also indicated by a graphic, which can be adjusted or turned off from the Options menu.
- Added a subtle graphical indicator for when a powerup has bounced from a wall to show that it will not bounce again.
- The final level, level 5, of the Macro mode has been added.
- Increased the movement speed of point pickups.
- Increased the pickup radius upgrade in the Shop in Macro from 10% to 15% and increased the base value from 3 to 4.
- Decreased the difficulty of the level 4 boss.
- Added a percentage cost increase to the Gamble option in the Store.
- Increased the duration of how long the Weapon and Shield upgrade pickups remain floating around before disappearing from 10 seconds to 15 seconds.
- Added a few environmental objects in level 4.
- Re-balanced shop costs now that all the content is in place and a better flow of points income can be estimated. Note that this balance is not final, if I were to wager a guess I'd say things are slightly too costly at the moment overall, but it will be refined over time!
- The critical chance upgrade now starts at 0% but increases by 10 each time it is purchased in the shop, up to 100%.
The final major content patch before release is available! This time around you can completely go through Macro as all the content is in there. Furthermore, loads of small fixes and additions can be found in this patch. Read on for the details. Also, we have a release date! Mark the 23rd of July in your calendars as then the bullet hell will reign down on all! Do note that while the game is in Early Access you can still profit from the 20% discount as the final release price will be 9.99$, compared to the 7.99$ it is now during Early Access. Here are the full notes: Global:
- Fixed an issue with destroyed bullets dropping more point pickups than intended.
- Fixed an issue with diagonal movement being too fast in Classic.
- Added various improvements to the interface in the Main Menu in regards to showing leaderboard and achievement stats and on other interface locations as well (such at the endgame overview for when the player has died/won).
- Speaking of leaderboards, Steam Leaderboards are now fully functional. This means that choosing a name for the leaderboard has been removed as it now takes your Steam account name and only your single best score is registered.
- Local leaderboards have been replaced by the feature Personal Best scores. This is a single high score that is tracked locally.
- The radius with which you pull in point pickups now increases rapidly when you aren't shooting. This is also indicated by a graphic, which can be adjusted or turned off from the Options menu.
- Added a subtle graphical indicator for when a powerup has bounced from a wall to show that it will not bounce again.
- The final level, level 5, of the Macro mode has been added.
- Increased the movement speed of point pickups.
- Increased the pickup radius upgrade in the Shop in Macro from 10% to 15% and increased the base value from 3 to 4.
- Decreased the difficulty of the level 4 boss.
- Added a percentage cost increase to the Gamble option in the Store.
- Increased the duration of how long the Weapon and Shield upgrade pickups remain floating around before disappearing from 10 seconds to 15 seconds.
- Added a few environmental objects in level 4.
- Re-balanced shop costs now that all the content is in place and a better flow of points income can be estimated. Note that this balance is not final, if I were to wager a guess I'd say things are slightly too costly at the moment overall, but it will be refined over time!
- The critical chance upgrade now starts at 0% but increases by 10 each time it is purchased in the shop, up to 100%.
Zenzizenzic
bitHuffel
Adult Swim Games
2015-07-23
Action Indie Singleplayer Coop
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(90 reviews)
http://www.zenzizenzicgame.com/
https://store.steampowered.com/app/327500 
The Game includes VR Support
Zenzizenzic Content - Linux [1.17 G]
In Classic Mode (single player or local co-op), you'll face five distinctly different levels with their own challenges, theme, bonus level and boss encounter. Arm yourself with two multi-layered weapon systems of your choosing such as screen-filling lasers, homing missile barrages, highly destructive charge shots, time jumps to slow the action down, black holes that warp and redirect immediate threats and more.
High scores don't come to the faint of heart, so test your mettle in multiple training modes. And hey, if you're in the mood for a grueling challenge, try Gauntlet Mode to try and complete all five levels in a single run.
Macro Mode (single player only) is inspired by roguelikes with an open, random and procedurally generated world based on the levels in Classic Mode. Find upgrades to enhance your ship to epic proportions— you'll need to, because you're bound to encounter massive enemies that span multiple screens! It'll take brawn and brains to tackle monsters, uncover hidden secrets and discover varying ways of optimizing your score.
Welcome to the bullet-ridden world of Zenzizenzic. Go on— give it your best shot!
Zenzizenzic is published by Adult Swim Games and currently available for a 20% discount during the first week of release!
- OS: Ubuntu 10.10+
- Processor: Intel Pentium 2.4GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DX9 supported
- Storage: 1.2 GB available space
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