Shogun Showdown 1.0 OUT NOW!
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Final ascension: Day 7 New elite type New enemy ??? New Hero: The Chain Master. New location: Ieyasu's garden + new boss (Ieyasu the Patient) New skills:
Signature Move buff (7CD -> 5CD) Shadow Kama debuff (2CD -> 3CD) Reduced probability of offering an enchant upgrade you already have in your deck Scale "+1 upgrade slot" upgrade probability based on how many maxed-out tiles you have Slighly decreased probability of -1CD upgrade Slighly decreased coins and edamame drop chance on day 1 & 2. In Moonlit Port Shop, the "skull services" are only offered if you have unlocked all unlockables. Furthermore, blood services are always part of the pool. Skull exchange in moonlit port debugg: 15$ -> 10$. Combo coin skill no longer works for summoned enemies (avoid infinite coin-farming) Rearranged order of unlocks New alt-deck for Jujitsuka Fumiko and Sato now give 5 coins as reward, like Statue and Kowa (before they gave 10). Grappling hook is now compatible with double strike. Prevent '+1 upgrade slot' and 'sacrifice tile' to appear in Shogun Castle reward. 2x damage from curse is processed after skills bonuses are applied (instead of before, which made for some unexpected damages) Strategist ultimate stamp is now 800 turns instead of 900 Dancer shop buff: Two-way Move and Damaging Move skills no longer add +1CD to your special move Warrior's gamble in shops: 5$ instead of 10$ Can use Kami Brew out of combat if you have the Shield Retention skill
Animated title screen Colored icons for shops in map In Shops, auto-hide long shrine descriptions when you highlight held skills (so that the skills are no longer hoplessly hidden beghind the shrine description) In Shops, show level of skills on sale if it's a "level up for a skill you already have" Reworked combo VFX Polished up the camp environment New graphics for Moonlit Port Shop Rearranged order of tiles in Camp Archive Map: gamepad/keyborard-only button prompt for location selection Reworked Shadow Kama attack animation Reworked Tanageshima attack animation Reworked Crossbow attack animation Reworked Arrow attack animation Reworked Blade of Patience attack animation Reworked Swirl attack animation Reworked Katana attack animation Polished quests notification UI Reworked graphics of "Charge" and "Back Charge" tiles. New "unfreezable enemy" effect[/expand] https://store.steampowered.com/bundle/44828/Shogun_Showdown__Soundtrack/ https://store.steampowered.com/bundle/44552/Position_is_EVERYTHING/ https://store.steampowered.com/bundle/41792/Goblinz_Best_Sellers/ What an incredible journey it has been! Once again, thank you so much, whether you're a veteran player or a new one. Thank you for playing, sharing feedback, and everything else! We owe all this success to you. If you want to help us reach new heights, a positive review would mean a lot if you haven't already left one! You can also recommend the game to your friends. Anyway, we hope you enjoy what the 1.0 version has to offer, and we are eager to hear your feedback! Have fun, everyone!
[ 2024-09-05 15:06:39 CET ] [ Original post ]
Hi everyone, This is itShogun Showdown 1.0 is now available on PC and consoles, with a 10% launch discount here on Steam and awesome bundles!
What's new in the 1.0 version:
Summary:
- Final ascension: Day 7
- New hero: The Chain Master
- New location: Ieyasu's Garden
- New content: 7 tiles, 7 skills, 5 quests, 3 new enemies...
- New initial deck
- New lore
Full Patch Notes:
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New content
Final ascension: Day 7 New elite type New enemy ??? New Hero: The Chain Master. New location: Ieyasu's garden + new boss (Ieyasu the Patient) New skills:
- Rogue Retail
- Seiryu's Scale
- Fenghuangs's Feather
- Two-Faced Dancer
- Overflow Guard
- Chilling Combo
- Odd Curse
- Rising Sun
- Untold Legends
- True Skills
- Ultimate Arsenal
- True Mastery
- Hookblade
- Nagiboku
- Sharp Turn (replaces Turn Around)
- Ki Push (replaces Kayteryuken)
- Thorns
- Back-Smoke Bomb
- Chakram
- Small cutscenes after defeating a day for the first time (can also be accesssed from the main menu: Other -> Endings)
- Reworked boss barks and descriptions
Balance tweaks
Signature Move buff (7CD -> 5CD) Shadow Kama debuff (2CD -> 3CD) Reduced probability of offering an enchant upgrade you already have in your deck Scale "+1 upgrade slot" upgrade probability based on how many maxed-out tiles you have Slighly decreased probability of -1CD upgrade Slighly decreased coins and edamame drop chance on day 1 & 2. In Moonlit Port Shop, the "skull services" are only offered if you have unlocked all unlockables. Furthermore, blood services are always part of the pool. Skull exchange in moonlit port debugg: 15$ -> 10$. Combo coin skill no longer works for summoned enemies (avoid infinite coin-farming) Rearranged order of unlocks New alt-deck for Jujitsuka Fumiko and Sato now give 5 coins as reward, like Statue and Kowa (before they gave 10). Grappling hook is now compatible with double strike. Prevent '+1 upgrade slot' and 'sacrifice tile' to appear in Shogun Castle reward. 2x damage from curse is processed after skills bonuses are applied (instead of before, which made for some unexpected damages) Strategist ultimate stamp is now 800 turns instead of 900 Dancer shop buff: Two-way Move and Damaging Move skills no longer add +1CD to your special move Warrior's gamble in shops: 5$ instead of 10$ Can use Kami Brew out of combat if you have the Shield Retention skill
Polish / visuals
Animated title screen Colored icons for shops in map In Shops, auto-hide long shrine descriptions when you highlight held skills (so that the skills are no longer hoplessly hidden beghind the shrine description) In Shops, show level of skills on sale if it's a "level up for a skill you already have" Reworked combo VFX Polished up the camp environment New graphics for Moonlit Port Shop Rearranged order of tiles in Camp Archive Map: gamepad/keyborard-only button prompt for location selection Reworked Shadow Kama attack animation Reworked Tanageshima attack animation Reworked Crossbow attack animation Reworked Arrow attack animation Reworked Blade of Patience attack animation Reworked Swirl attack animation Reworked Katana attack animation Polished quests notification UI Reworked graphics of "Charge" and "Back Charge" tiles. New "unfreezable enemy" effect[/expand] https://store.steampowered.com/bundle/44828/Shogun_Showdown__Soundtrack/ https://store.steampowered.com/bundle/44552/Position_is_EVERYTHING/ https://store.steampowered.com/bundle/41792/Goblinz_Best_Sellers/ What an incredible journey it has been! Once again, thank you so much, whether you're a veteran player or a new one. Thank you for playing, sharing feedback, and everything else! We owe all this success to you. If you want to help us reach new heights, a positive review would mean a lot if you haven't already left one! You can also recommend the game to your friends. Anyway, we hope you enjoy what the 1.0 version has to offer, and we are eager to hear your feedback! Have fun, everyone!
Shogun Showdown: Prologue
Roboatino
Goblinz Publishing
2023-04-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(650 reviews)
https://store.steampowered.com/app/2316330 
[276.45 M]
Linux is not in the OS list.
This Prologue is a free version of the turn-based combat game with rogue-like and deck-building elements Shogun Showdown.
PROLOGUE FEATURES
- Play The Wanderer: a lone warrior haunted by her past who travels the land seeking redemption through battle
- 3 combat locations: The Bamboo Grove, The Waterfall Caves and The Port City.
- 14 attack tiles
- 8 quests and 2 challenges
- 10+ skills
MINIMAL SETUP
- OS: Ubunut 18.04 or more recent
- Processor: 1.7+ GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 3000 or better
- Storage: 500 MB available space
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