I am excited to announce that I will be making KIRO II: The Wizards Guild free to download and keep on steam! It has now been a few years since I developed on launched KIRO II: The Wizards Guild. It was a fun little multiplayer project to develop and I learned a lot while developing it. I feel like I have grown significantly as a game developer and I don't feel like the game is worthy enough to keep behind a paywall so I made the decision to transfer it to free-to-play. I wanted to make this announcement to warn anyone who is interested in the game to not buy the game and just wait for it to transition to free-to-play. -Blekoh
[ 2024-05-23 22:58:04 CET ] [ Original post ]
This patch fixes multiple network issues and minor bugs.
- Fixed Networking bug when hosting after being a client
- Fixed Network spawn issues
- Fixed cross communication issues
- Fixed set position issues
[ 2023-12-23 03:15:11 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [411.13 K]
Enter the world of KIRO II: The Wizards Guild, an immersive multiplayer dungeon crawler that combines fantasy and adventure! Gather up to six players online and embark on an epic journey through semi-procedurally generated dungeons. Using a classic text command system, you'll battle ferocious monsters, collect rare loot, and take on mighty dungeon bosses to prove your might. Are you ready to join the Guild and become a true wizard?
Randomly Generated Dungeons...
Navigate through semi-randomly generated dungeons that each contain a special dungeon boss.
Online Multiplayer Up to 6 Players...
Join with up to 6 players to adventure through multiple dungeons, each with their own dungeon boss. Work together to find loot chests and defeat enemies in semi-randomly generated worlds.
Save Items Between Dungeon Runs...
With a rich leveling system similar to classic tabletop games and MMORPG's of the past, players can specialize their playstyle to how they want. With the use of Steam's inventory system, loot collected by players can be traded from player to player and persist from game to game.
Real-time Text Commands...
[ 6132 ]
[ 2625 ]