UI/UX Improvements and Fixes - The text and duration of the "Incoming Wave" message now appear as an animation for better visibility. - Fixed an issue where the information box at the end of the game displayed "24" instead of "25" for the cleared area count. - Skills in the indicators now fill up from bottom to top for a more natural appearance. - Resolved an issue about the information box would blink when navigating with the mouse on the Build Display screen. - The headings in the "Perks" section of the character selection screen now appear in different color and bold for better emphasis. - Added the option to adjust the visibility of enemy health bars in the Options/Interface section. Options include always show, never show, or only show if damaged (default). - The game can now be switched between Fullscreen and Windowed modes. Hopefully, with this patch, resolution-related issues should be fixed too??? - Fixed an issue where the progress bar image in the icon before the boss appears in the mining area would not change. - Added the information "Enemies evolve over time" to the description of the Mining Expedition mode. - The issue where achievements would disappear and reappear upon entering and exiting runs should be resolved. - The "Show Enemy Damage Numbers" option has been moved to the Options/Interface section. - Fixed the "Damage" information in the Mortar/Nuke upgrade to be corrected as "Area." Audio Improvements / Fixes - The sound volume of the Wave music has been slightly lowered to achieve a better balance with the theme music. - The sound of the Vortex Blades has been slightly lowered. - Cleaver now repeats its sound with each turn. Visual Improvements / Fixes - Fixed an issue where the upper body of the Butcher character would appear in front of the drilling station when he moved behind it. - Fixed the issue where the shadows of falling Bio Shards would stick to them. Now the shadow operates independently from the Bio Shards visuals. - The animation speed of the Vortex Blades now changes according to the strike frequency. - Enemies that drop Bio Shards now trigger cells around them in a graded manner, similar to how the waves trigger the cells. - Fixed an issue where the visual of enemies that drop Bio Shards would teleport when attacking at the final level. - Fixed an issue where the boss's surfacing animation doesn't appear. Gameplay Improvements / Fixes - The numerical increase in damage taken from enemies according to the level has been rebalanced. Other - Fixed the issue where the "Survive for 10 Minutes" achievement would sometimes be delayed in unlocking.
Swarm Grinder
Last Bite Games
Last Bite Games
2023-05-05
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(926 reviews)
https://store.steampowered.com/app/1375900 
[336.94 M]
Linux is not in the OS list.
BEWARE OF THE SWARM
At the start of every run, the map is procedurally generated, and it's crawling with the swarm. The cells constantly spread and evolve . When triggered, the cells burst to release the enemy within to exterminate you!
Explore the map, take control of it, and get stronger before the enemies overpower you!
EVERY RUN IS UNIQUE
There are many different skills to find and collect, and these skills change the way you play!
Features at the time of the full release of the game:
- Different waves and bosses throughout the run
- A lot of characters with different base skills
- Different game modes to choose from
- Plenty of achievements
- Processor: Dual Core+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- Storage: 450 MB available space
[ 5951 ]
[ 3198 ]