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UI/UX Improvements and Fixes - The text and duration of the "Incoming Wave" message now appear as an animation for better visibility. - Fixed an issue where the information box at the end of the game displayed "24" instead of "25" for the cleared area count. - Skills in the indicators now fill up from bottom to top for a more natural appearance. - Resolved an issue about the information box would blink when navigating with the mouse on the Build Display screen. - The headings in the "Perks" section of the character selection screen now appear in different color and bold for better emphasis. - Added the option to adjust the visibility of enemy health bars in the Options/Interface section. Options include always show, never show, or only show if damaged (default). - The game can now be switched between Fullscreen and Windowed modes. Hopefully, with this patch, resolution-related issues should be fixed too??? - Fixed an issue where the progress bar image in the icon before the boss appears in the mining area would not change. - Added the information "Enemies evolve over time" to the description of the Mining Expedition mode. - The issue where achievements would disappear and reappear upon entering and exiting runs should be resolved. - The "Show Enemy Damage Numbers" option has been moved to the Options/Interface section. - Fixed the "Damage" information in the Mortar/Nuke upgrade to be corrected as "Area." Audio Improvements / Fixes - The sound volume of the Wave music has been slightly lowered to achieve a better balance with the theme music. - The sound of the Vortex Blades has been slightly lowered. - Cleaver now repeats its sound with each turn. Visual Improvements / Fixes - Fixed an issue where the upper body of the Butcher character would appear in front of the drilling station when he moved behind it. - Fixed the issue where the shadows of falling Bio Shards would stick to them. Now the shadow operates independently from the Bio Shards visuals. - The animation speed of the Vortex Blades now changes according to the strike frequency. - Enemies that drop Bio Shards now trigger cells around them in a graded manner, similar to how the waves trigger the cells. - Fixed an issue where the visual of enemies that drop Bio Shards would teleport when attacking at the final level. - Fixed an issue where the boss's surfacing animation doesn't appear. Gameplay Improvements / Fixes - The numerical increase in damage taken from enemies according to the level has been rebalanced. Other - Fixed the issue where the "Survive for 10 Minutes" achievement would sometimes be delayed in unlocking.
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