We are continuing our tease from last week! These changes will be coming with the next major patch in a week or two. Lets see what we haveMENUS OVERHAUL
Main menu is changing completely. We wanted more authentic, fresher look while also improving the ease of use.
Workshop now has a dedicated menu with a more meaningful setting.
IN-GAME UX IMPROVEMENTS
Upgrade descriptions used to be too similar to the upgrade effects under them. This feels a little awkward, so we are changing it. Upgrade descriptions are less filled with text and are easier to read. Just sentences with upgrade numbers embedded in.
Also, now we show how stats will change in the upgrade selection window! Now you will see the before & after of an upgrade before selecting it. This was hard to implement because of so many ways stats might change, and so it was hard to detect the before and the after, but it is finally here.
Build display in the Pause Menu now reads directly from the upgrade, so it will be consistent and more thorough. It will be able to show previous levels of the upgrade as well. That will come in handy during build theory-crafting.
As mentioned in the last week, rerolls are coming!
Swarm Grinder is an action rogue-lite game with pixel graphics. Battle enemies to make your way through a mass of spreading and evolving cells hosting dormant creatures!
BEWARE OF THE SWARM
At the start of every run, the map is procedurally generated, and it's crawling with the swarm. The cells constantly spread and evolve . When triggered, the cells burst to release the enemy within to exterminate you!
Explore the map, take control of it, and get stronger before the enemies overpower you!
EVERY RUN IS UNIQUE
There are many different skills to find and collect, and these skills change the way you play!
Features at the time of the full release of the game: