Hello all!
We're happy to announce that from today on, we will be using Steam announcements as our devlog. Yep, you heard right. Devlog. We realized that our community is unexpectedly crowded and active. So, we really want to talk to you guys more. Spend some quality time, if you will.
We'll obviously be posting updates regarding Swarm Grinder but we'll also be sharing life updates from our development team. What we've done during the week, who couldn't sleep well, who jumbled the assets or whatnot. Perhaps updates about our cats every now and then? Dunno.
We'll probably ask for your opinion on a thing or two regarding development as well. We'll even try to arrange livestream events for you guys if you're interested in that kind of thing. If you got any more ideas, comment maybe?
This update post will be marked as start and we'll try our best to post weekly, probably every friday or so. Perhaps more if we can manage. Social media Steam era, let's go.
Also, have this awesome gif (Thanks Yasin):
Cheers.
Swarm Grinder is an action rogue-lite game with pixel graphics. Battle enemies to make your way through a mass of spreading and evolving cells hosting dormant creatures!
BEWARE OF THE SWARM
At the start of every run, the map is procedurally generated, and it's crawling with the swarm. The cells constantly spread and evolve . When triggered, the cells burst to release the enemy within to exterminate you!
Explore the map, take control of it, and get stronger before the enemies overpower you!
EVERY RUN IS UNIQUE
There are many different skills to find and collect, and these skills change the way you play!
Features at the time of the full release of the game: