
BEWARE OF THE SWARM
At the start of every run, the map is procedurally generated, and it's crawling with the swarm. The cells constantly spread and evolve . When triggered, the cells burst to release the enemy within to exterminate you!
Explore the map, take control of it, and get stronger before the enemies overpower you!

EVERY RUN IS UNIQUE
There are many different skills to find and collect, and these skills change the way you play!Features at the time of the full release of the game:
- Different waves and bosses throughout the run
- A lot of characters with different base skills
- Different game modes to choose from
- Plenty of achievements
Hello Grinders,
I want to be honest with you. I am new to the team, and I was given full responsibility to help bring this game to the place it truly deserves. Because of that, we have rolled up our sleeves for 2026. I started with a small warm up post to celebrate the new year, and now it is time to get to work. Our first step is creating a clear roadmap.
So far, I have personally reviewed more than 1000 reviews one by one. The positive ones, and also the harsh and negative ones. I took notes for each, filtered out repeating complaints, and clearly identified the core problems standing in front of Swarm Grinder. Our first goal is to solve these issues.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43112903/8b271d32aef10170dcf03e09f830d05e9064031f.jpg\"][/img]
2026 Roadmap
The roadmap you see below is not a strict order. This roadmap is not a fixed order of execution. All of these items are planned for 2026, and the exact order may change based on development needs. Time will decide the exact order. What matters is that I discussed this with the development team, and our goal is to complete all of these during 2026. As a first step, we are focusing on balance issues. More variety, more meaningful builds, and changes to skills, gadgets, and characters to improve replayability are coming. After that, we are focusing on UI improvements. The interface will become more readable, more flexible, and fully optimized for Steam Deck.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43112903/b41ec742b4bfddab47061c7adabaec0ee3059cf7.png\"][/img]
Game feel is a critical topic for us. We are making direct changes so that upgrade and evolution choices feel more impactful and satisfying. For achievements and progression systems, our goal is clearer skill trees and smoother long term progression. With quality of life updates, you will be able to track your power growth during a run with clear numerical information.
Swarm Grinder 2.0
After all these fixes, we are planning a major update called Swarm Grinder 2.0, which will introduce a completely new game mode.
This roadmap is not final or closed. If there are systems you think are missing, topics you want us to prioritize, or problems that are still bothering you, please write them in the comments. This plan was shaped directly by your feedback, and it will continue to evolve with it.
By the way, I agree with the comment on the previous post saying after a long silence, they came back with an AI image. Weeel, you were right. First of all, I apologize for that, and secondly, thank you for pointing it out. I spoke with our visual artist, and from now on, I will use illustrations made by them for our news posts ^^
I want to listen to your criticism as much as I can and help bring this game to where it belongs. I want us to do this together. Wishing all of us a great 2026!
Minimum Setup
- Processor: Dual Core+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- Storage: 450 MB available space
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