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> ADDED: Side > Forward > Kick Special Attack. > ADDED: Form Special DP. (Forward > Side > Forward) > ADDED: Prowl Fire: Remote Charge. Payload increases the longer it remains undetonated > ADDED: Blood accumulates on characters in vicinity of force hits. > ADDED: Character customization page functionality. > FIXED: Tether targeting system, can now yank enemy AI. > FIXED: Grab Aerial flying glitch. > FIXED: Infinite Pounce glitch. > FIXED: Input Buffer not interpreting certain motion inputs. > FIXED: Ego tether yank on AI not launching it upwards. > FIXED: Ego Fire neutral to not hit itself. > UPDATED: Force hitboxes to be extended outwards. Making aerials easier to land and makes all attacks look like they connect with their visuals. > UPDATED: Force Aerial attacks to more reliably hit. > UPDATED: Bad Recon model. > UPDATED: Input Buffer. Inputs should feel tighter. > UPDATED: Climb parameters. Easier to climb certain surfaces. > UPDATED: Input buffer window increased making specials easier to input. > UPDATED: Fire charge VFX. > UPDATED: Aerial hit target now moved and kept in place infront of attacker making aerial combos easier to land. > UPDATED: Hitbox register more reliably.
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