> ADDED: Audio Implementation > ADDED: Training Mode > ADDED: Mordhau Stance > ADDED: Mordhau Special Attack (Side > Back > Force) > ADDED: Converse system. Can talk to any targeted character. > ADDED: New NPC in training mode. > ADDED: Charge Out, Most attacks can be enhanced by holding FIRE after attack has started. Both meter and charge are required and expended upon use. > ADDED: Lock Down: Double Tap, STRAFE, PROWL, or FIRE to toggle on those master states. > ADDED: Prowl Force Side > ADDED: Prowl Force Back > ADDED: Aerial Kick Forward > ADDED: Aerial Force Neutral > ADDED: New Super Kick Spin Attack. FSFS K > ADDED: New Special Kick DP Backwards. > ADDED: New functionality to all NPCs > ADDED: New Back standing form + follow up. Moved existing uppercut to prowl back. > ADDED: Charge jump. (PROWL>FIRE while in Pounce) > ADDED: Skate attack to forward special kick Attack tree. (Back > Kick (after 2nd attack)) > ADDED: Steam cloud integration. > ADDED: One way platform system. > ADDED: Main Menu system. > ADDED: Persistent Configuration Settings. > ADDED: Persistent Rank. > ADDED: Compass to HUD > ADDED: Character "Banking" rotation based on angular and movement speed. > ADDED: Age gate on startup. > ADDED: Photosensitive mode. > ADDED: Button to New Game menu to skip cutscenes > ADDED: Button to New Game menu to reset Ranks > ADDED: Proper Ego recovery state > ADDED: More Clothing options to config menu > ADDED: Audio log ques for log entries > ADDED: Notes section to INFO page. > ADDED: Classic clothing option. > ADDED: Headband option > ADDED: Facial cloak option. > ADDED: Kabuki option > ADDED: Fundoshi option. > ADDED: Choker option. > ADDED: Leg weights option. > ADDED: Shin and arm armor option. > ADDED: Glasses option. > ADDED: Scarf Option > ADDED: Near / Far Strafing Mechanic > FIXED: Footstool loop. Added forward velocity to move player from re-footstooling. > FIXED: Config menu not displaying correct text. > FIXED: Grounded enemies being launched upwards when attacked with attacks with no launcher. > FIXED: Grab system not positioning and attacking victim correctly. > FIXED: Box arch object hitbox parameters > FIXED: UI clipping errors > FIXED: Hit victim spinning horizontally. > FIXED: Parry system from not working. > FIXED: Grabbing target not being in correct position > FIXED: UI buttons not working if camera was moving. > FIXED: Attacking hitboxes being able to hit from any distance glitch. > FIXED: Tether Yank target not being held properly. > FIXED: Force Low Command Grab not looking/functioning well. > FIXED: All command grabs to rotate to target correctly > FIXED: Certain input buffer motion commands being difficult to input. > FIXED: Headbutt and knee pommel's not animating and hitting correctly. > UPDATED: Overhauled entire health system. Was too complex before, has been simplified > UPDATED: CrossComs general overhaul. > UPDATED: Ego model, too many improvements to list. > UPDATED: All attack states and attack parameters have been reworked. > UPDATED: Now when grabbing someone in the air, state will override into supplex. > UPDATED: Hitbox attack registry overhaul. All attacks land more reliably. > UPDATED: Adjusted Force hitbox size. Easier to land all force attacks. > UPDATED: AI no longer walks towards player if is too close. > UPDATED: Aerial yank destination position. > UPDATED: Lighting parameters, shadow quality increased. > UPDATED: Global font type. > UPDATED: Main menu, placed Elements at top to allow for more screen real estate for pop up windows. > UPDATED: QC-S>F Blast visual to be more thin and elongated. Updated Animation. > UPDATED: Adjusted camera lock on speed to be faster. > UPDATED: Ego CYCO.LOG Icon > NOTE: Expect consistent audio implementation from this point forward. > NOTE: There are too many additions, fixes and updates to list, many have been undocumented.
[ 2022-06-10 21:00:52 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [1.53 G]
Ego, whispered between hands as the 'Starshine Ranger' at home and throughout the region. A shattered woman who by steel, defends those she cares for from the ceaseless blasts of entropy and intra-human deception that lay within the city below them and the world beyond. Check out In-depth cinematics and world-based story telling to piece together a picture of a dark low-tech neo-medieval future that has befallen mankind.
- Processor: Intel Core i7-8750H CPU 2.20GHz Equivalent
- Graphics: NVidia Geforce GTX 1050 EquivalentSound Card: DirectX 9.0c compatible sound cardAdditional Notes: A free demo has been provided. if your system can run the demo. it will likely be able to run the full game.
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