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Hello, my name is Collin Hansard, I am sole-developer for the game 'CYCO'. Before I go touch on some big news I'd first like to go through a couple things.
Last week we managed to finish the first area of 'The Rock' in 8 days which means that it is possible that we can get the content update on schedule, this has been a long sought after dream of this project to be able to get content updates out every 3 months, much of the re-release's development want directed so that we can hit these schedule targets and it looks like that work has paid off. The new area is called 'Scout's Field' and features many new AI behaviors.
This area also marks the first level made with a new form of level generation we are deploying, we have never been able to make satisfying level geometry, however this new brush-based approach I think is the way to go and is geared towards better gameplay and more interesting layouts. On that note we are strongly considering including a level importer so players can make their own levels, having user generated maps would both somewhat solve the content drought the game is in and also help discover what level geometry works best for the game. More updates on this later as I have to continue testing this new method and do more research into this avenue, but know it is a high consideration at this point.
It is turning out 'The Rock' will be somewhat the inverse of Shadowboxing in that we are going to be explicitly telling the player how to play the game rather than the subconscious method we deployed previously, not to say that either one is better or worse but the aim is to have atleast one of the methods impact the player. I think when y'all play 'The Rock' y'all will likely inherently see that I am dedicated to teaching the player how to become familiar with the combat system, though this content update will likely be the last 'teaching' or 'playing around' level, where as content update 3 will likely be the start of the core demands the game expects from the player.
One other note on 'The Rock' is that we will be making ShadowBoxing non mandatory, meaning you can enter 'The Rock' at the start of the game without having to complete ShadowBoxing's story content.
Last week we put out the first update for the re-release version of the game, this update fixed some of the issues regarding the shader cache system. We're going to continue trying to isolate and resolve this issue and be mindful of this concern whenever new assets are implemented. In this update we also enabled the ability to toggle the Enemy AI in Shadowboxing. Please let us know if there are any other issues or additions you'd like to see and we'll try to get them resolved / implemented. One other thing we've changed in the update is the is combo curve scaling. We inverted the damage scaling for higher combo counts, while this is the opposite of how fighting games typically work I think it feels more rewarding, we also staggered the combo curve scaling so there is no more gradient as it was impossible to gauge exactly how much the combo count was effecting your attacks, here is the before and after for the combo curves, please share your thoughts if you have any on this change.
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