[previewyoutube=zbmAx50U23k;full][/previewyoutube] New 'enemy-type' + assist character. This is one of my favorite things when it comes to development is 'Turning the worst one into the best one' I am very happy with how both of these asset's re-imagining turned out. Hello, my name is Collin Hansard, I am sole-developer for the game 'CYCO'. First up I'd like to say last week the game got Steamdeck certified, I personally own a Steamdeck and I must it is truly amazing device and re-ignited my interest in the medium, the new version of CYCO was built from the ground up to target the Steamdeck's hardware and we intend to continue doing so hopefully until the end of project's lifespan. As promised I will release the 'nightly' version of The Rock, but I must say I am not happy for people to be seeing it in it's current state, as it is in a somewhat scuffed state in that it shows too much of the 'back end' of the game, and this will likely be the only time the bad end of the game will be visible to non-internal developers. Not to say I don't like the idea of a 'nightly' version of the game, last week the 'Market' portion of the map took a life of it's own and went off the pre-planning I had established for it, also deciding to prioritize work on the level editor and on one of the new enemy types did not help either. Though when I say I'm going to do something I do it, I would rather put myself in a compromising position than to go against my word, I will learn from this experience and not announce things until they are ready to be announced. I will post the nightly Steam unlock code at the bottom of this article, however at this point in time I do not recommend that you try it out at this point. Onto more cheerful news: In regards to the level editor after further testing it is looking like we can have custom levels be made available soon, likely before or during the release of The Rock. I am aiming for it to be extremely easy for the player to load a map from their file system. I will also be looking into Steam Workshop support for the game as well. If you wish to start working on a map you can already do so, the level editor I have been referring to is 'Trenchboom', there is a tutorial series on how to use Trenchboom on Youtube that is very clear concise, I was able to learn how to use the program in under 20 minutes (Note: I have extensive experience with brush based mapping). I will being work on setting up the FGD file so that you can access the game's entities and place them in your maps. Some tips for making maps that coincide with CYCO's combat: -Large and Expanse Areas are preferable -Arena type layouts works well -The characters can automatically detect and climb around and over walls / ledges -Try to keep level geometry angular -Characters automatically can traverse terrain automatically -Avoid using slopes, there is a slope handler function in the game that works perfectly fine, however slopes are inherently unfair as attacks can wiff due to environment factors -Avoid many changes in elevation for the same reason as above, this one is not the biggest deal however constantly jumping around to different platforms is not conducive to coherent combat. -Avoid cramped Interior spaces While I say avoid certain things we are looking for ways to make these things have a less pronounced effect on the gameplay, but there is not timeframe I can give to where we can fix these elements as the solution has yet to reveal itself. We will continue to keep y'all updated on news regarding the CYCO level editor in future updates. One final thing I'd like to bring up is I'm still figuring out how this PR thing works, I think I am showing my hand a bit to much and need to dial it back and focus more on showcasing what is already established. There are many secrets that are already present in the game that I don't want to haphazardly reveal, I've learned that explicitly explaining things totally destroys the thing you are trying to achieve. Though, one thing I am most excited to see is the secrets y'all will uncover that eluded me. Also I need to work on my spelling and grammar, bear with me. Alright, that's this weeks update, not the most exciting but next weeks update will likely be more exciting and cheerful. Until then take care. Nightly Unlock Code: cyconightlyunlock
CYCO
PHOSPHORUS
PHOSPHORUS
2022-07-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
https://www.cyco.online/
https://store.steampowered.com/app/1948680 
[1.53 G]
Linux is not in the OS list.
Ego, whispered between hands as the 'Starshine Ranger' at home and throughout the region. A shattered woman who by steel, defends those she cares for from the ceaseless blasts of entropy and intra-human deception that lay within the city below them and the world beyond. Check out In-depth cinematics and world-based story telling to piece together a picture of a dark low-tech neo-medieval future that has befallen mankind.
- Processor: Intel Core i7-8750H CPU 2.20GHz Equivalent
- Graphics: NVidia Geforce GTX 1050 EquivalentSound Card: DirectX 9.0c compatible sound cardAdditional Notes: A free demo has been provided. if your system can run the demo. it will likely be able to run the full game.
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