DEVELOPMENT UPDATE 08.12.24Hello, my name is Collin Hansard, I am sole-developer for the game 'CYCO'.
I have decided to make these updates more concise and compact as I cannot manage to put out lengthy article styled postings every week, so instead I'm going to treat these updates as an investor conference meetings as y'all are the people who actually have or eventually will buy the game and keep you updated on the state of development rather than product news. If y'all want product updates please go check out the Twitter page, I am starting to post on there frequently.
We buffed the main character.. Literally.. We are going to start to roll out characters with shape key drivers. Animations will have procedural flexing muscles, improved finger/hand/feet/toe animations, proper clothes and hair blending, ect. Here is a preview of these shape key drivers in-game.
[previewyoutube=onv6fR3Xgh8;full][/previewyoutube]
This week we will release the biggest update yet, we will be introducing many 'The Rock update' major features, major engine side improvements and Shadowbox specific fixes and improvements. More info on this game update when the update is released later on this week.
Initial pre-planning has totally flown from my hands and we're floating in the void at this point. This is fine and we are used to this, as historically, we eat disaster like candy. The development sector sweep method did not work out, so I am rolling back to the tried and true development method, that being the month of August will be content creation, September is implementation and October will be stabilization and polish. I kind of expected this would happen. What has mostly caused this is the 'market' portion of the level, I initially was going to make the market a 'normal sized' area however I decided to make it the core part of the map and scale down the other parts of the map.
While the direction of development has changed, the pre-planned content target remains rock solid and likely won't change.
For those who made it to the bottom of this page your reward is a game-play preview of the next playable character. More info on her later.
[previewyoutube=am5iLBqCsoI;full][/previewyoutube]
Alright, that's this weeks update, catch ya 'round.
[ 2024-08-13 01:29:34 CET ] [ Original post ]
CYCO
PHOSPHORUS
Developer
PHOSPHORUS
Publisher
2022-07-15
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
Linux is not in the OS list.
CYCO is a high speed, first-of-it's-kind 'Full 3D Fighting' game that takes place on sprawling and open non-traditional levels structures. Experience a hyper-advanced combat system and intuitive movement system that works together to provide a new game-play experience.
Ego, whispered between hands as the 'Starshine Ranger' at home and throughout the region. A shattered woman who by steel, defends those she cares for from the ceaseless blasts of entropy and intra-human deception that lay within the city below them and the world beyond. Check out In-depth cinematics and world-based story telling to piece together a picture of a dark low-tech neo-medieval future that has befallen mankind.
MINIMAL SETUP- Processor: Intel Core i7-8750H CPU 2.20GHz Equivalent
- Graphics: NVidia Geforce GTX 1050 EquivalentSound Card: DirectX 9.0c compatible sound cardAdditional Notes: A free demo has been provided. if your system can run the demo. it will likely be able to run the full game.
2.54$ (15%)
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16.97$ (15%)
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1.49$ (93%)
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4.95$ (17%)
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33.19$ (17%)
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25.19$ (16%)
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34.39$ (14%)
33.17$ (17%)
7.55$ (16%)
3.4$ (83%)
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0.43$ (91%)
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13.49$ (25%)
0.85$ (91%)
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3.4$ (91%)
10.2$ (74%)
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2.55$ (83%)
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1.53$ (91%)
9.56$ (62%)
7.64$ (36%)
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1.5$ (81%)
8.5$ (66%)
4.0$ (80%)
4.46$ (70%)
4.25$ (57%)
FANATICAL BUNDLES
Time left:
15 days, 8 hours, 19 minutes
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