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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I'm very happy with this little doodle, as it's the first time I've been able to get a close up of (Main Character)'s face to look decent in an illustration.
Hello guys, I am very exhausted. I was not able to test this update as much as I'd like so if you find any bugs let me know and I'll have it fixed within 24 hours. I'll be providing hotfixes where necessary and will be maintaining this LMP update with further updates as the weeks progress. Here are the list of changes, this isn't all of them as some of the smaller additions/fixes/changes are very numerous and small.
-Added Local Multiplayer
-Added Steam Remote Play support
-Added Animation Shapekey drivers to (Main Characters) mesh. All animations for (Main Character) now have procedural muscle flexation.
-Added X rotation factoring to auto slope correction for player rig, meaning you can strafe left and right while perpedicular to slopes face direction, meaning slopes are just easier to handle in general.
-Started "Phase 2" Animation Pass on (Main Character). I will be minimizing new animations for her and focus on making her existing animations extra polished and detailed.
-(Main Character)'s Parry animations received Phase 2 Animation Pass, added 2 additional standing parry animations.
-(Main Character)'s Form Hook. Overhauled Form hook follow up and replaced it with a backhand-check + follow through hook.
-Fixed Out of Bounds not working when falling off map.
-Fixed Resolution change and application window type changing during map transitions
-Reduced the distance of (Main Character)'s lunge and increased the state time
-Modified (Main Character)'s mesh.
-Fixed Transient Targeting from resetting to incorrect rotation
-Fixed Steam Cloud syncing, is now functioning as expected.
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