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Hello everyone, We plan to update the game at 14:00 on March 14 (UTC+8). Patch Notes: 1. Add Side job tagging feature: When viewing other players' information, you can manually tag their Side job (tagging information is only saved locally and is not visible to other players or spectators. Tags will not be retained if switching devices). 2. Balance adjustments: - Elusive Footwork (Duan Xuan Sect, Immortality Phase): ... for the first HP lost in each turn ... for the first HP lost in your turn - Secret Seal Affinity (Nangong Sheng, Initial Immortal Fate): Revert the adjustment "Initial Max HP -2". Developer's Note: After the initial period of new season, Yi Xian will maintain a balance adjustment frequency of once every one to two weeks. During the intervals between two balance adjustments, we will closely monitor both the newly developed popular combos and the performance of existing combos to assess their adaptability and counterability to the meta. If certain combos continue to have high usage rates and win rates during the observation period, we will consider nerf them while attempting to maintain the essence of their gameplay. If there are no targets for nerf within the period, we will consider appropriate buff for combos with low usage rates and win rates. Of course, buffs and nerfs may also be released simultaneously. 3. High-MMR matchmaking optimization: Matchmaking speed for players above 6000 will be increased, resulting in faster matchups with other players above 6000. Previously, the allowed difference in MMR would gradually expand from 200 to 3200 as the matchmaking time increased. Now, it will directly start from allowing a difference of 1000, rapidly expanding to allowing a difference of 4000 over time. Additionally, players below 5000 points will no longer be matched with opponents above 6000, and players below 6000 will no longer be matched with opponents above 7000. 4. Bug fixes and optimizations: - Adjusted the settlement order of Scroll of Feint to precede Crimson Yarn Guard. - Fixed an issue in riddles where the Randomness Mark detection could potentially fail if both players had the same Cultivation.
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