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About the future of V.R.G.

I write in Japanese because DeepL and GoogleTranslate translate the wrong translation. V.R.G.2


[ 2024-01-07 00:13:21 CET ] [ Original post ]

Update 0.42.0

Horde Mode


  • The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons.
  • The score screen at the end of a horde has been adjusted.

Weapons


  • Ammo consumption for freeze grenade has been changed from 50 to 75.

Bug Fixes


  • Fixed an issue where bullets affected by gravity would slip through the ground.
  • Fixed an issue where the weapon wheel would fire if closed immediately after selecting a two-handed weapon with the weapon wheel.
  • Fixed an issue where the sun's time lapse would not slow down while the weapon wheel was open.
  • Fixed an issue where the flame effect produced when the flame launcher's bullets stuck to an enemy was misaligned.


[ 2023-12-08 14:14:47 CET ] [ Original post ]

update 0.41.2

Adjustment


  • The time lapse of day and night is now constant, even in slow motion.
  • The speed of looking through the monocular is now constant, even in slow motion.

Bug fixes


  • Fixed an issue where the controls would not work.
  • Game time no longer elapses when opening the store in campaign mode.


[ 2023-11-18 17:22:31 CET ] [ Original post ]

update 0.41.1

Improved responsiveness between game and rendering threads.


[ 2023-11-17 14:14:48 CET ] [ Original post ]

update 0.41.0

Weapons


  • Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
  • Plasmagun's bullet velocity has been increased from 0.5 to 0.75.
  • The ammunition consumption of the Punch's charge attack has been increased from 50 to 75
  • The attack power of the Handcannon has been reduced from 5-40 to 5.

Enemies


  • Headshots used to drop additional gibs, but this has been eliminated.

Parkour


  • Releasing a move input when performing a frontal grab action will now maintain the grab action.
  • Tactical sprint is now maintained when jumping or hitting a wall.

Episode Mode


  • Added Complete Rate to the clear screen.

Horde Mode


  • The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score.
  • The maximum number of armor mages spawned has been set to 5.
  • The spawn algorithm has been revised so that floating enemies do not spawn repeatedly.

Settings


  • FOV, Brightness, and Contrast settings have been moved to General.

Bug Fixes


  • Fixed an issue where item acquisition rates and enemy kills were not being recorded correctly when saving at checkpoints.
  • Fixed an issue where screen effects would not play when attacks were mitigated with armor.
  • Numerous other bugs have been fixed.


[ 2023-11-13 10:22:03 CET ] [ Original post ]

update 0.40.3

Bug Fix


  • Fixed an issue that broke actor placement when playing E1M3.
  • Fixed an issue that would freeze when opening SteamOverlay during a game.
  • Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.


[ 2023-09-12 21:59:36 CET ] [ Original post ]

update 0.40.2

Bug fixes.


  • Fixed pathfinding algorithm to prevent falling.
  • Fixed an issue where the pathfinding algorithm was causing poor performance.


[ 2023-09-08 14:45:50 CET ] [ Original post ]

Update 0.40.1

Fixed a problem with fast animation when falling.


[ 2023-09-01 16:53:10 CET ] [ Original post ]

Update 0.40.0

UI


  • Drop shadows are now displayed on some UI parts to improve visibility.

Weapons


  • A special SE will now sound when running out of ammunition.
  • Some weapon designs have been adjusted.
  • Sprint-only sprites have been added to some weapons.

Enemies


  • Enemies now drop more Gibs when killed by headshots than usual.

Episode Mode


  • Play time is now counted while using the store.

Horde Mode


  • Incremental time for defeating armor mages has been returned to 10 seconds.
  • It is now possible to return to the weapon selection screen during the start countdown.
  • After acquiring the weapon selected at the start, another weapon will no longer spawn.

Other


  • Numerous performance issues have been fixed.
  • Numerous gameplay bugs have been fixed.


[ 2023-09-01 12:05:22 CET ] [ Original post ]

update 0.39.0

Horde Mode


  • To increase the specific weight of the meat score addition, it is now x10 per gram.

Weapons


  • The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage.

Enemies


  • When a red mage is attacked, flames cling to him and he takes continuous damage. If the enemy is hit by sliding, tactical sprinting, or a blowout attack, the clinging flames will disappear.
  • The voice of the enemy when he dies has been increased.
  • Items dropped by floating enemies have been changed from gibs to armor.

Other


  • Gib now bounce.
  • A blood mist now occurs when an enemy is killed with a rocket weapon.

Bug Fixes


  • Fixed a problem with punch charge attacks slipping through walls.
  • Fixed an issue where the game would freeze when erasing some blocks in the training area.
  • Fixed an issue where in rare cases, landing would not be detected and the player would slide on the floor.
  • Fixed an issue where key bindings for weapon 1 would not work.


[ 2023-07-28 13:47:06 CET ] [ Original post ]

Update 0.38.0

Additional Elements


  • When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored.
  • Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated.

Balance adjustments


  • Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame.
  • reduced "handcannon" speed from 1.25m to 1.0m per frame
  • Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon.

Bug fixes


  • "punch" now moves to the correct position during a charge attack.
  • Fixed an issue with clusterbow bullet reflections.
  • Recoil now works correctly.
  • Gameplay settings were not being applied correctly when starting Episode 1 after the tutorial.


[ 2023-07-07 12:45:44 CET ] [ Original post ]

Update 0.37.1

Bug fixes


  • Fixed a problem that caused the player to become invincible.
  • Fixed algorithm for determining where bullets land.

Tutorial


  • Some confusing level design has been improved.

Settings


  • Added mipmap option to reduce flickering in the distance.
  • Added a way to return to the menu in the playback instructions.


[ 2023-06-24 14:18:38 CET ] [ Original post ]

Update 0.37.0

Episode Mode


  • Fixed problem with intermission screen not displaying.

Horde Mode


  • Sidearms have been added to the weapon deployment.
  • It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon.

Weapons


  • Improved problem with punch charges not hitting.
  • Fixed an issue where clicking immediately after a charge attack would immediately complete the charge.

Graphics


  • Many resolution settings have been added for each aspect.
  • Fixed a mistake in the code for supersampling.
  • Fixed a pixel shift problem when checkerboard rendering is turned on and reflections and shadows are turned off.
  • Graphics code has been reorganized.

Other


  • Many bugs were fixed.


[ 2023-06-17 13:46:36 CET ] [ Original post ]

Update 0.36.1

  • Changed the "launcher" charge shot to fire without lock-on.
  • Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds.
  • Fixed an issue with projectile judgments.


[ 2023-05-28 17:56:49 CET ] [ Original post ]

Update 0.36.0

Weapons


  • The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight.

Controls


  • The wheel menu has been changed to a cursor-select format.

Other


  • Numerous bugs have been fixed.


[ 2023-05-28 06:19:01 CET ] [ Original post ]

hotfix

Fixed problem with enemies and objects not blowing up


[ 2023-05-25 11:32:04 CET ] [ Original post ]

update 0.35.2

  • Fixed an issue where key icons in the UI would appear shrunken.
  • A cursor has been added to the wheel menu to facilitate selection with the mouse.


[ 2023-05-20 18:39:56 CET ] [ Original post ]

update 0.35.1

  • Fixed a problem with objects sticking to the ceiling
  • Fixed a problem with upscaling not working


[ 2023-05-19 20:42:51 CET ] [ Original post ]

update 0.35.0

Movement system


  • Leaning now maintains sprint status.
  • While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.

Weapons


  • The rocket launcher charge is now a two-point burst with a high bullet velocity.
  • Scope peering speed no longer decreases during slow motion.
  • The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.

Performance


  • Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.

Other


  • Upscaling is now turned off when CRT is enabled.
  • Numerous bugs have been fixed.


[ 2023-05-19 12:56:16 CET ] [ Original post ]

update 0.34.0

  • Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming.
  • Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.


[ 2023-04-29 14:27:24 CET ] [ Original post ]

hotfix

Improved the problem of frames being displayed with a delay.


[ 2023-04-28 14:33:58 CET ] [ Original post ]

Hotfix

The problem of bullets hitting enemies behind the targeted enemy has been improved.


[ 2023-04-27 15:40:25 CET ] [ Original post ]

update 0.33.1

  • Fixed an issue where killing an armored mage would be counted as a kill.
  • Fixed an issue where some theme colors were not reflected.


[ 2023-04-21 12:47:29 CET ] [ Original post ]

update 0.33.0

Interface


  • Japanese is now supported.

Level Design


  • Added a kill combo section to the tutorial map.

Weapons


  • Heavy cannons, monocular, and combo boosters are no longer slowed down even when in slow motion.
  • Shotguns now have a weaker reticle contraction than chain shotguns.
  • Launcher charge attacks now send five small rockets flying.
  • Fixed an issue where movement restrictions were in effect when using hookshot.
  • Hookshot can now be canceled with a firing input.

Player.


  • The viewpoint can now be moved against the directional correction during a wall run.
  • Fixed a problem with the wall run direction correction not working in some situations.
  • Weapon mount judgments have been improved.

Enemies


  • Enemies used to drop more grams of meat the higher the combo rank, but this specification has been removed because it was confusing.

Other


  • Numerous bugs have been fixed.


[ 2023-04-21 11:20:54 CET ] [ Original post ]

update 0.32.2

  • Adjusted ammunition placement on horde map island
  • Fixed some bugs


[ 2023-04-16 02:09:48 CET ] [ Original post ]

update 0.32.1

  • Increased the number of ammunition sponers placed on some horde maps.
  • The map names on the results screen for horde maps are now displayed correctly.
  • Fixed some of the episodic maps.
  • Fixed performance issues.


[ 2023-04-15 07:19:51 CET ] [ Original post ]

Update 0.32.0

Level Design


  • The tutorial has been reworked and the maps are now separated by category and can be skipped.
  • Horde map names are no longer numbered.

Weapons


  • The main relationship between "machingun" and "smg" has been reversed, so that by default you get "smg".
  • When crouching or leaning over, the reticle will now follow the enemy when pointed at the reticle.
  • Weapon mounts now follow the reticle's starting position.
  • The explosion range of the "freeze grenade" has been increased.

Horde Mode


  • A "bonus rate" has been added that doubles the time taken at night.

Miscellaneous


  • Native Linux builds are now supported.
  • Native Linux builds now work with SteamDeck.
  • Fixed an issue where the game would not stop when a Steam overlay was displayed.
  • Numerous bugs have been fixed.


[ 2023-04-14 10:27:21 CET ] [ Original post ]

update 0.31.3

  • The program for ballistic calculations has been modified.
  • The limit on the number of combo chain in horde mode has been removed.


[ 2023-04-09 12:19:19 CET ] [ Original post ]

update 0.31.2

  • Stamp flickering has been improved.
  • Charging during a wall run now causes the hand to move out.
  • Fixed an issue where large bullets would hit enemies directly behind you.


[ 2023-04-08 22:41:50 CET ] [ Original post ]

V.R.G.
latel88 Developer
latel88 Publisher
2021-11-05 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (11 reviews)
Public Linux Depots:
  • [279.8 M]
  • [267.92 M]
Linux is not in the OS list.
VRG is a FPS that is a cross between a modern shooter and a retro shooter. carrying six different weapons/gadgets and including modern control mechanics of sprinting, tactical sprinting, wall-running, leaning and sliding (no ADS, reloading or double jumping) But the game progresses episodically like a classic FPS, with no storyline there are five levels and one secret level per episode.

・Combos you earn, more classic controls become.


A combo system that raises the rank by defeating enemies in a row is implemented. There are 7 ranks, and the higher the rank, the more the reticle contracts, the recoil decreases, the classic like movement speed , and it approaches the classic operation mode. However, the higher the rank, the greater the rate of decrease of the combo gauge and the more difficult it is to maintain the buff. The highest rank "SSS" will be in slow motion and the gauge will decrease slowly.

・The means of recovery is a enemy Gib


You can recover your health and combo gauge by eating the gib that scatter when you defeat the enemy. The more combo ranks you earn, the more gib you have, and the more you move forward, the more opportunities you have for recovery and combo maintenance.

・Weapon Ammo Shop


You can buy weapons from vending machines with "Meat mileage points" that you accumulate from the amount of meat pieces you eat. The price is set high at first, but the more you buy, the higher your membership rank in the store will be, so you can buy weapons and ammunition cheaply an eat.

・Dual wild that can be freely combined


The easy-to-use dual wild system allows you to instantly switch between two-handed weapons (separate combinations are possible). Simply hold down the weapon key or select the weapon on the weapon wheel and click the mouse corresponding to your arm.

・Custom Engine with Raycasting rendering


The custom engine used for VRG is GPU-based raycasting for all voxels, billboards, shadows, bumps and reflections, and all textures are 64x64 pixels with no translucency (not including the UI). All textures are 64x64 pixels with no translucency (not including the UI), a nod to the Wolfesntein3D era of FPS and an experiment to see how far raycasting can take us.

・Other Futures

  • A practice area where you can try out all weapons and change the terrain.
  • Horde mode, which can be played in about five minutes per game.
  • Gameplay options. (checkpoint, perma death, pistol start, etc...)
  • Retro CRT filter.

MINIMAL SETUP
  • OS: SteamOS 3.4.4
  • Processor: 2.3GHz 4CoreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Ryzen5 4500u
  • Storage: 300 MB available spaceAdditional Notes: Ryzen5 4500u
RECOMMENDED SETUP
  • OS: SteamOS 3.4.4
  • Processor: 3.0GHz 6CoreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX1080
  • Storage: 300 MB available spaceAdditional Notes: 1080p 60fps
GAMEBILLET

[ 6133 ]

9.05$ (70%)
33.59$ (16%)
24.59$ (18%)
5.77$ (17%)
15.20$ (70%)
3.89$ (81%)
5.01$ (92%)
25.19$ (16%)
3.29$ (18%)
4.50$ (70%)
16.79$ (16%)
8.29$ (17%)
49.49$ (1%)
17.29$ (65%)
4.14$ (17%)
33.97$ (15%)
13.04$ (13%)
16.89$ (16%)
3.93$ (21%)
11.56$ (11%)
10.07$ (16%)
8.27$ (17%)
20.99$ (16%)
9.78$ (11%)
4.12$ (17%)
1.27$ (87%)
20.99$ (16%)
16.97$ (15%)
8.29$ (17%)
1.77$ (11%)
GAMERSGATE

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3.5$ (65%)
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20.25$ (50%)
8.0$ (80%)
1.35$ (89%)
3.56$ (76%)
3.75$ (85%)
10.79$ (46%)
2.0$ (90%)
39.99$ (20%)
0.75$ (85%)
8.99$ (55%)
4.49$ (55%)
0.75$ (85%)
8.92$ (40%)
1.6$ (90%)
1.2$ (80%)
0.75$ (85%)
3.0$ (85%)
1.2$ (85%)
3.0$ (85%)
1.0$ (90%)
6.0$ (80%)
1.88$ (62%)
3.0$ (90%)
4.95$ (67%)
3.0$ (85%)
0.75$ (85%)
19.24$ (45%)

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