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Update 0.42.0 |
[h3]Horde Mode[/h3]
- The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons.
- The score screen at the end of a horde has been adjusted.
[h3]Weapons[/h3]
- Ammo consumption for freeze grenade has been changed from 50 to 75.
[h3]Bug Fixes[/h3]
- Fixed an issue where bullets affected by gravity would slip through the ground.
- Fixed an issue where the weapon wheel would fire if closed immediately after selecting a two-handed weapon with the weapon wheel.
- Fixed an issue where the sun's time lapse would not slow down while the weapon wheel was open.
- Fixed an issue where the flame effect produced when the flame launcher's bullets stuck to an enemy was misaligned.
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[ 2023-12-08 15:14:47 CET ] [ Original post ] |
update 0.41.2 |
[h3]Adjustment[/h3]
- The time lapse of day and night is now constant, even in slow motion.
- The speed of looking through the monocular is now constant, even in slow motion.
[h3]Bug fixes[/h3]
- Fixed an issue where the controls would not work.
- Game time no longer elapses when opening the store in campaign mode.
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[ 2023-11-18 18:22:31 CET ] [ Original post ] |
update 0.41.0 |
[h3]Weapons[/h3]
- Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
- Plasmagun's bullet velocity has been increased from 0.5 to 0.75.
- The ammunition consumption of the Punch's charge attack has been increased from 50 to 75
- The attack power of the Handcannon has been reduced from 5-40 to 5.
[h3]Enemies[/h3]
- Headshots used to drop additional gibs, but this has been eliminated.
[h3]Parkour[/h3]
- Releasing a move input when performing a frontal grab action will now maintain the grab action.
- Tactical sprint is now maintained when jumping or hitting a wall.
[h3]Episode Mode[/h3]
- Added Complete Rate to the clear screen.
[h3]Horde Mode[/h3]
- The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score.
- The maximum number of armor mages spawned has been set to 5.
- The spawn algorithm has been revised so that floating enemies do not spawn repeatedly.
[h3]Settings[/h3]
- FOV, Brightness, and Contrast settings have been moved to General.
[h3]Bug Fixes[/h3]
- Fixed an issue where item acquisition rates and enemy kills were not being recorded correctly when saving at checkpoints.
- Fixed an issue where screen effects would not play when attacks were mitigated with armor.
- Numerous other bugs have been fixed.
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[ 2023-11-13 11:22:03 CET ] [ Original post ] |
update 0.40.3 |
[h3]Bug Fix[/h3]
- Fixed an issue that broke actor placement when playing E1M3.
- Fixed an issue that would freeze when opening SteamOverlay during a game.
- Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.
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[ 2023-09-12 23:59:36 CET ] [ Original post ] |
update 0.40.2 |
[h3]Bug fixes.[/h3]
- Fixed pathfinding algorithm to prevent falling.
- Fixed an issue where the pathfinding algorithm was causing poor performance.
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[ 2023-09-08 16:45:50 CET ] [ Original post ] |
Update 0.40.0 |
[h3]UI[/h3]
- Drop shadows are now displayed on some UI parts to improve visibility.
[h3]Weapons[/h3]
- A special SE will now sound when running out of ammunition.
- Some weapon designs have been adjusted.
- Sprint-only sprites have been added to some weapons.
[h3]Enemies[/h3]
- Enemies now drop more Gibs when killed by headshots than usual.
[h3]Episode Mode[/h3]
- Play time is now counted while using the store.
[h3]Horde Mode[/h3]
- Incremental time for defeating armor mages has been returned to 10 seconds.
- It is now possible to return to the weapon selection screen during the start countdown.
- After acquiring the weapon selected at the start, another weapon will no longer spawn.
[h3]Other[/h3]
- Numerous performance issues have been fixed.
- Numerous gameplay bugs have been fixed.
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[ 2023-09-01 14:05:22 CET ] [ Original post ] |
update 0.39.0 |
[h3]Horde Mode[/h3]
- To increase the specific weight of the meat score addition, it is now x10 per gram.
[h3]Weapons[/h3]
- The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage.
[h3]Enemies[/h3]
- When a red mage is attacked, flames cling to him and he takes continuous damage. If the enemy is hit by sliding, tactical sprinting, or a blowout attack, the clinging flames will disappear.
- The voice of the enemy when he dies has been increased.
- Items dropped by floating enemies have been changed from gibs to armor.
[h3]Other[/h3]
- Gib now bounce.
- A blood mist now occurs when an enemy is killed with a rocket weapon.
[h3]Bug Fixes[/h3]
- Fixed a problem with punch charge attacks slipping through walls.
- Fixed an issue where the game would freeze when erasing some blocks in the training area.
- Fixed an issue where in rare cases, landing would not be detected and the player would slide on the floor.
- Fixed an issue where key bindings for weapon 1 would not work.
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[ 2023-07-28 15:47:06 CET ] [ Original post ] |
Update 0.38.0 |
[h3]Additional Elements[/h3]
- When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored.
- Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated.
[h3]Balance adjustments[/h3]
- Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame.
- reduced "handcannon" speed from 1.25m to 1.0m per frame
- Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon.
[h3]Bug fixes[/h3]
- "punch" now moves to the correct position during a charge attack.
- Fixed an issue with clusterbow bullet reflections.
- Recoil now works correctly.
- Gameplay settings were not being applied correctly when starting Episode 1 after the tutorial.
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[ 2023-07-07 14:45:44 CET ] [ Original post ] |
Update 0.37.1 |
[h3]Bug fixes[/h3]
- Fixed a problem that caused the player to become invincible.
- Fixed algorithm for determining where bullets land.
[h3]Tutorial[/h3]
- Some confusing level design has been improved.
[h3]Settings[/h3]
- Added mipmap option to reduce flickering in the distance.
- Added a way to return to the menu in the playback instructions.
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[ 2023-06-24 16:18:38 CET ] [ Original post ] |
Update 0.37.0 |
[h3]Episode Mode[/h3]
- Fixed problem with intermission screen not displaying.
[h3]Horde Mode[/h3]
- Sidearms have been added to the weapon deployment.
- It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon.
[h3]Weapons[/h3]
- Improved problem with punch charges not hitting.
- Fixed an issue where clicking immediately after a charge attack would immediately complete the charge.
[h3]Graphics[/h3]
- Many resolution settings have been added for each aspect.
- Fixed a mistake in the code for supersampling.
- Fixed a pixel shift problem when checkerboard rendering is turned on and reflections and shadows are turned off.
- Graphics code has been reorganized.
[h3]Other[/h3]
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[ 2023-06-17 15:46:36 CET ] [ Original post ] |
Update 0.36.1 |
- Changed the "launcher" charge shot to fire without lock-on.
- Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds.
- Fixed an issue with projectile judgments.
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[ 2023-05-28 19:56:49 CET ] [ Original post ] |
Update 0.36.0 |
[h3]Weapons[/h3]
- The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight.
[h3]Controls[/h3]
- The wheel menu has been changed to a cursor-select format.
[h3]Other[/h3]
- Numerous bugs have been fixed.
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[ 2023-05-28 08:19:01 CET ] [ Original post ] |
hotfix |
Fixed problem with enemies and objects not blowing up
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[ 2023-05-25 13:32:04 CET ] [ Original post ] |
update 0.35.2 |
- Fixed an issue where key icons in the UI would appear shrunken.
- A cursor has been added to the wheel menu to facilitate selection with the mouse.
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[ 2023-05-20 20:39:56 CET ] [ Original post ] |
update 0.35.1 |
- Fixed a problem with objects sticking to the ceiling
- Fixed a problem with upscaling not working
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[ 2023-05-19 22:42:51 CET ] [ Original post ] |
update 0.35.0 |
[h3]Movement system[/h3]
- Leaning now maintains sprint status.
- While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.
[h3]Weapons[/h3]
- The rocket launcher charge is now a two-point burst with a high bullet velocity.
- Scope peering speed no longer decreases during slow motion.
- The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.
[h3]Performance[/h3]
- Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.
[h3]Other[/h3]
- Upscaling is now turned off when CRT is enabled.
- Numerous bugs have been fixed.
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[ 2023-05-19 14:56:16 CET ] [ Original post ] |
update 0.34.0 |
- Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming.
- Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.
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[ 2023-04-29 16:27:24 CET ] [ Original post ] |
hotfix |
Improved the problem of frames being displayed with a delay.
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[ 2023-04-28 16:33:58 CET ] [ Original post ] |
Hotfix |
The problem of bullets hitting enemies behind the targeted enemy has been improved.
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[ 2023-04-27 17:40:25 CET ] [ Original post ] |
update 0.33.1 |
- Fixed an issue where killing an armored mage would be counted as a kill.
- Fixed an issue where some theme colors were not reflected.
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[ 2023-04-21 14:47:29 CET ] [ Original post ] |
update 0.33.0 |
[h3]Interface[/h3]
- Japanese is now supported.
[h3]Level Design[/h3]
- Added a kill combo section to the tutorial map.
[h3]Weapons[/h3]
- Heavy cannons, monocular, and combo boosters are no longer slowed down even when in slow motion.
- Shotguns now have a weaker reticle contraction than chain shotguns.
- Launcher charge attacks now send five small rockets flying.
- Fixed an issue where movement restrictions were in effect when using hookshot.
- Hookshot can now be canceled with a firing input.
[h3]Player.[/h3]
- The viewpoint can now be moved against the directional correction during a wall run.
- Fixed a problem with the wall run direction correction not working in some situations.
- Weapon mount judgments have been improved.
[h3]Enemies[/h3]
- Enemies used to drop more grams of meat the higher the combo rank, but this specification has been removed because it was confusing.
[h3]Other[/h3]
- Numerous bugs have been fixed.
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[ 2023-04-21 13:20:54 CET ] [ Original post ] |
update 0.32.1 |
- Increased the number of ammunition sponers placed on some horde maps.
- The map names on the results screen for horde maps are now displayed correctly.
- Fixed some of the episodic maps.
- Fixed performance issues.
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[ 2023-04-15 09:19:51 CET ] [ Original post ] |
Update 0.32.0 |
[h3]Level Design[/h3]
- The tutorial has been reworked and the maps are now separated by category and can be skipped.
- Horde map names are no longer numbered.
[h3]Weapons[/h3]
- The main relationship between "machingun" and "smg" has been reversed, so that by default you get "smg".
- When crouching or leaning over, the reticle will now follow the enemy when pointed at the reticle.
- Weapon mounts now follow the reticle's starting position.
- The explosion range of the "freeze grenade" has been increased.
[h3]Horde Mode[/h3]
- A "bonus rate" has been added that doubles the time taken at night.
[h3]Miscellaneous[/h3]
- Native Linux builds are now supported.
- Native Linux builds now work with SteamDeck.
- Fixed an issue where the game would not stop when a Steam overlay was displayed.
- Numerous bugs have been fixed.
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[ 2023-04-14 12:27:21 CET ] [ Original post ] |
update 0.31.3 |
- The program for ballistic calculations has been modified.
- The limit on the number of combo chain in horde mode has been removed.
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[ 2023-04-09 14:19:19 CET ] [ Original post ] |
update 0.31.2 |
- Stamp flickering has been improved.
- Charging during a wall run now causes the hand to move out.
- Fixed an issue where large bullets would hit enemies directly behind you.
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[ 2023-04-09 00:41:50 CET ] [ Original post ] |