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Name

 V.R.G. 

 

Developer

 latel88 

 

Publisher

 latel88 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2021-11-05 

 

Steam

News

 29 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1693090 

 
Public Linux depots

  [279.8 M] 


  [267.92 M] 



Linux is not in the OS list.


LINUX STREAMERS (0)




About the future of V.R.G.

I write in Japanese because DeepL and GoogleTranslate translate the wrong translation.

V.R.G.2


[ 2024-01-07 01:13:21 CET ] [ Original post ]

Update 0.42.0

[h3]Horde Mode[/h3]


  • The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons.
  • The score screen at the end of a horde has been adjusted.


[h3]Weapons[/h3]

  • Ammo consumption for freeze grenade has been changed from 50 to 75.


[h3]Bug Fixes[/h3]

  • Fixed an issue where bullets affected by gravity would slip through the ground.
  • Fixed an issue where the weapon wheel would fire if closed immediately after selecting a two-handed weapon with the weapon wheel.
  • Fixed an issue where the sun's time lapse would not slow down while the weapon wheel was open.
  • Fixed an issue where the flame effect produced when the flame launcher's bullets stuck to an enemy was misaligned.


[ 2023-12-08 15:14:47 CET ] [ Original post ]

update 0.41.2

[h3]Adjustment[/h3]


  • The time lapse of day and night is now constant, even in slow motion.
  • The speed of looking through the monocular is now constant, even in slow motion.

[h3]Bug fixes[/h3]

  • Fixed an issue where the controls would not work.
  • Game time no longer elapses when opening the store in campaign mode.


[ 2023-11-18 18:22:31 CET ] [ Original post ]

update 0.41.1

Improved responsiveness between game and rendering threads.


[ 2023-11-17 15:14:48 CET ] [ Original post ]

update 0.41.0

[h3]Weapons[/h3]


  • Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
  • Plasmagun's bullet velocity has been increased from 0.5 to 0.75.
  • The ammunition consumption of the Punch's charge attack has been increased from 50 to 75
  • The attack power of the Handcannon has been reduced from 5-40 to 5.

[h3]Enemies[/h3]

  • Headshots used to drop additional gibs, but this has been eliminated.

[h3]Parkour[/h3]

  • Releasing a move input when performing a frontal grab action will now maintain the grab action.
  • Tactical sprint is now maintained when jumping or hitting a wall.

[h3]Episode Mode[/h3]

  • Added Complete Rate to the clear screen.

[h3]Horde Mode[/h3]

  • The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score.
  • The maximum number of armor mages spawned has been set to 5.
  • The spawn algorithm has been revised so that floating enemies do not spawn repeatedly.

[h3]Settings[/h3]

  • FOV, Brightness, and Contrast settings have been moved to General.

[h3]Bug Fixes[/h3]

  • Fixed an issue where item acquisition rates and enemy kills were not being recorded correctly when saving at checkpoints.
  • Fixed an issue where screen effects would not play when attacks were mitigated with armor.
  • Numerous other bugs have been fixed.


[ 2023-11-13 11:22:03 CET ] [ Original post ]

update 0.40.3

[h3]Bug Fix[/h3]


  • Fixed an issue that broke actor placement when playing E1M3.
  • Fixed an issue that would freeze when opening SteamOverlay during a game.
  • Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.


[ 2023-09-12 23:59:36 CET ] [ Original post ]

update 0.40.2

[h3]Bug fixes.[/h3]


  • Fixed pathfinding algorithm to prevent falling.
  • Fixed an issue where the pathfinding algorithm was causing poor performance.


[ 2023-09-08 16:45:50 CET ] [ Original post ]

Update 0.40.1

Fixed a problem with fast animation when falling.


[ 2023-09-01 18:53:10 CET ] [ Original post ]

Update 0.40.0

[h3]UI[/h3]


  • Drop shadows are now displayed on some UI parts to improve visibility.

[h3]Weapons[/h3]

  • A special SE will now sound when running out of ammunition.
  • Some weapon designs have been adjusted.
  • Sprint-only sprites have been added to some weapons.

[h3]Enemies[/h3]

  • Enemies now drop more Gibs when killed by headshots than usual.

[h3]Episode Mode[/h3]

  • Play time is now counted while using the store.

[h3]Horde Mode[/h3]

  • Incremental time for defeating armor mages has been returned to 10 seconds.
  • It is now possible to return to the weapon selection screen during the start countdown.
  • After acquiring the weapon selected at the start, another weapon will no longer spawn.

[h3]Other[/h3]

  • Numerous performance issues have been fixed.
  • Numerous gameplay bugs have been fixed.


[ 2023-09-01 14:05:22 CET ] [ Original post ]

update 0.39.0

[h3]Horde Mode[/h3]


  • To increase the specific weight of the meat score addition, it is now x10 per gram.

[h3]Weapons[/h3]

  • The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage.

[h3]Enemies[/h3]

  • When a red mage is attacked, flames cling to him and he takes continuous damage. If the enemy is hit by sliding, tactical sprinting, or a blowout attack, the clinging flames will disappear.
  • The voice of the enemy when he dies has been increased.
  • Items dropped by floating enemies have been changed from gibs to armor.

[h3]Other[/h3]

  • Gib now bounce.
  • A blood mist now occurs when an enemy is killed with a rocket weapon.

[h3]Bug Fixes[/h3]

  • Fixed a problem with punch charge attacks slipping through walls.
  • Fixed an issue where the game would freeze when erasing some blocks in the training area.
  • Fixed an issue where in rare cases, landing would not be detected and the player would slide on the floor.
  • Fixed an issue where key bindings for weapon 1 would not work.


[ 2023-07-28 15:47:06 CET ] [ Original post ]

Update 0.38.0

[h3]Additional Elements[/h3]


  • When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored.
  • Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated.

[h3]Balance adjustments[/h3]

  • Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame.
  • reduced "handcannon" speed from 1.25m to 1.0m per frame
  • Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon.

[h3]Bug fixes[/h3]

  • "punch" now moves to the correct position during a charge attack.
  • Fixed an issue with clusterbow bullet reflections.
  • Recoil now works correctly.
  • Gameplay settings were not being applied correctly when starting Episode 1 after the tutorial.


[ 2023-07-07 14:45:44 CET ] [ Original post ]

Update 0.37.1

[h3]Bug fixes[/h3]


  • Fixed a problem that caused the player to become invincible.
  • Fixed algorithm for determining where bullets land.

[h3]Tutorial[/h3]

  • Some confusing level design has been improved.

[h3]Settings[/h3]

  • Added mipmap option to reduce flickering in the distance.
  • Added a way to return to the menu in the playback instructions.


[ 2023-06-24 16:18:38 CET ] [ Original post ]

Update 0.37.0

[h3]Episode Mode[/h3]


  • Fixed problem with intermission screen not displaying.

[h3]Horde Mode[/h3]

  • Sidearms have been added to the weapon deployment.
  • It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon.

[h3]Weapons[/h3]

  • Improved problem with punch charges not hitting.
  • Fixed an issue where clicking immediately after a charge attack would immediately complete the charge.

[h3]Graphics[/h3]

  • Many resolution settings have been added for each aspect.
  • Fixed a mistake in the code for supersampling.
  • Fixed a pixel shift problem when checkerboard rendering is turned on and reflections and shadows are turned off.
  • Graphics code has been reorganized.

[h3]Other[/h3]

  • Many bugs were fixed.


[ 2023-06-17 15:46:36 CET ] [ Original post ]

Update 0.36.1


  • Changed the "launcher" charge shot to fire without lock-on.
  • Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds.
  • Fixed an issue with projectile judgments.


[ 2023-05-28 19:56:49 CET ] [ Original post ]

Update 0.36.0

[h3]Weapons[/h3]


  • The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight.

[h3]Controls[/h3]

  • The wheel menu has been changed to a cursor-select format.

[h3]Other[/h3]

  • Numerous bugs have been fixed.


[ 2023-05-28 08:19:01 CET ] [ Original post ]

hotfix

Fixed problem with enemies and objects not blowing up


[ 2023-05-25 13:32:04 CET ] [ Original post ]

update 0.35.2


  • Fixed an issue where key icons in the UI would appear shrunken.
  • A cursor has been added to the wheel menu to facilitate selection with the mouse.


[ 2023-05-20 20:39:56 CET ] [ Original post ]

update 0.35.1


  • Fixed a problem with objects sticking to the ceiling
  • Fixed a problem with upscaling not working


[ 2023-05-19 22:42:51 CET ] [ Original post ]

update 0.35.0

[h3]Movement system[/h3]


  • Leaning now maintains sprint status.
  • While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.


[h3]Weapons[/h3]

  • The rocket launcher charge is now a two-point burst with a high bullet velocity.
  • Scope peering speed no longer decreases during slow motion.
  • The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.


[h3]Performance[/h3]

  • Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.


[h3]Other[/h3]

  • Upscaling is now turned off when CRT is enabled.
  • Numerous bugs have been fixed.


[ 2023-05-19 14:56:16 CET ] [ Original post ]

update 0.34.0


  • Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming.
  • Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.


[ 2023-04-29 16:27:24 CET ] [ Original post ]

hotfix

Improved the problem of frames being displayed with a delay.


[ 2023-04-28 16:33:58 CET ] [ Original post ]

Hotfix

The problem of bullets hitting enemies behind the targeted enemy has been improved.


[ 2023-04-27 17:40:25 CET ] [ Original post ]

update 0.33.1


  • Fixed an issue where killing an armored mage would be counted as a kill.
  • Fixed an issue where some theme colors were not reflected.


[ 2023-04-21 14:47:29 CET ] [ Original post ]

update 0.33.0

[h3]Interface[/h3]


  • Japanese is now supported.


[h3]Level Design[/h3]

  • Added a kill combo section to the tutorial map.


[h3]Weapons[/h3]

  • Heavy cannons, monocular, and combo boosters are no longer slowed down even when in slow motion.
  • Shotguns now have a weaker reticle contraction than chain shotguns.
  • Launcher charge attacks now send five small rockets flying.
  • Fixed an issue where movement restrictions were in effect when using hookshot.
  • Hookshot can now be canceled with a firing input.


[h3]Player.[/h3]

  • The viewpoint can now be moved against the directional correction during a wall run.
  • Fixed a problem with the wall run direction correction not working in some situations.
  • Weapon mount judgments have been improved.


[h3]Enemies[/h3]

  • Enemies used to drop more grams of meat the higher the combo rank, but this specification has been removed because it was confusing.


[h3]Other[/h3]

  • Numerous bugs have been fixed.


[ 2023-04-21 13:20:54 CET ] [ Original post ]

update 0.32.2


  • Adjusted ammunition placement on horde map island
  • Fixed some bugs


[ 2023-04-16 04:09:48 CET ] [ Original post ]

update 0.32.1


  • Increased the number of ammunition sponers placed on some horde maps.
  • The map names on the results screen for horde maps are now displayed correctly.
  • Fixed some of the episodic maps.
  • Fixed performance issues.


[ 2023-04-15 09:19:51 CET ] [ Original post ]

Update 0.32.0

[h3]Level Design[/h3]


  • The tutorial has been reworked and the maps are now separated by category and can be skipped.
  • Horde map names are no longer numbered.

[h3]Weapons[/h3]

  • The main relationship between "machingun" and "smg" has been reversed, so that by default you get "smg".
  • When crouching or leaning over, the reticle will now follow the enemy when pointed at the reticle.
  • Weapon mounts now follow the reticle's starting position.
  • The explosion range of the "freeze grenade" has been increased.

[h3]Horde Mode[/h3]

  • A "bonus rate" has been added that doubles the time taken at night.

[h3]Miscellaneous[/h3]

  • Native Linux builds are now supported.
  • Native Linux builds now work with SteamDeck.
  • Fixed an issue where the game would not stop when a Steam overlay was displayed.
  • Numerous bugs have been fixed.


[ 2023-04-14 12:27:21 CET ] [ Original post ]

update 0.31.3


  • The program for ballistic calculations has been modified.
  • The limit on the number of combo chain in horde mode has been removed.


[ 2023-04-09 14:19:19 CET ] [ Original post ]

update 0.31.2


  • Stamp flickering has been improved.
  • Charging during a wall run now causes the hand to move out.
  • Fixed an issue where large bullets would hit enemies directly behind you.


[ 2023-04-09 00:41:50 CET ] [ Original post ]